Android 当前调节音量有两方式:
- 在屏幕显示音量调节界面手动调节某种音频的音量:常见的多媒体,通话,提示铃声等
- 第二种就是直接通过音量物理按键进行调节当前的active 的音频音量的大小:
现在主要根据物理按键调节Audio音量的流程进行分析:
PhoneWindow.java#onKeyUp()/onKeyDown()
-->MediaSessionLegacyHelper.sendVolumeKeyEvent()
-->MediaSessionManager.dispatchVolumeKeyEventP{
-->MediaSessionService.dispatchVolumeKeyEvent()
-->MediaSessionService.dispatchVolumeKeyEventLocked()
-->MediaSessionService.dispatchAdjustVolumeLocked()
-->AudioService.adjustSuggestedStreamVolumeForUid()
-->AudioService.adjustSuggestedStreamVolume()
当物理按键被按下后,如果当前应用没有拦截并处理这个事件,PhoneWindow的onKeyDown()或onKeyUp()方法会处理此事件,在PhoneWindow的onKeyDoen() 有对当前有无会话流的判断,
switch (keyCode) {
case KeyEvent.KEYCODE_VOLUME_UP:
case KeyEvent.KEYCODE_VOLUME_DOWN:
case KeyEvent.KEYCODE_VOLUME_MUTE: {
// If we have a session send it the volume command, otherwise
// use the suggested stream.
if (mMediaController != null) {
int direction = 0;
switch (keyCode) {
case KeyEvent.KEYCODE_VOLUME_UP:
direction = AudioManager.ADJUST_RAISE;
break;
case KeyEvent.KEYCODE_VOLUME_DOWN:
direction = AudioManager.ADJUST_LOWER;
break;
case KeyEvent.KEYCODE_VOLUME_MUTE:
direction = AudioManager.ADJUST_TOGGLE_MUTE;
break;
}
mMediaController.adjustVolume(direction, AudioManager.FLAG_SHOW_UI);
} else {
MediaSessionLegacyHelper.getHelper(getContext()).sendVolumeKeyEvent(
event, mVolumeControlStreamType, false);
}
return true;
}
若mMediaController != null,既当前无会话流,则使用suggesed stream.接下来调用MediaSessionLegacyHelperd的sendVolumeKeyEvent()方法,将按键事件往下传递:
public void sen