#region 压缩字符串
/// <summary>
/// 压缩字符串
/// </summary>
/// <param name="unCompressedString">要压缩的字符串</param>
/// <returns></returns>
public static string ZipString(string unCompressedString)
{
byte[] bytData = System.Text.Encoding.UTF8.GetBytes(unCompressedString);
MemoryStream ms = new MemoryStream();
Stream s = new GZipStream(ms, CompressionMode.Compress);
s.Write(bytData, 0, bytData.Length);
s.Close();
byte[] compressedData = (byte[])ms.ToArray();
return System.Convert.ToBase64String(compressedData, 0, compressedData.Length);
}
#endregion
#region 解压字符串
/// <summary>
/// 解压字符串
/// </summary>
/// <param name="unCompressedString">要解压的字符串</param>
/// <returns></returns>
public static string UnzipString(string unCompressedString)
{
System.Text.StringBuilder uncompressedString = new System.Text.StringBuilder();
byte[] writeData = new byte[4096];
byte[] bytData = System.Convert.FromBase64String(unCompressedString);
int totalLength = 0;
int size = 0;
Stream s = new GZipStream(new MemoryStream(bytData), CompressionMode.Decompress);
while (true)
{
size = s.Read(writeData, 0, writeData.Length);
if (size > 0)
{
totalLength += size;
uncompressedString.Append(System.Text.Encoding.UTF8.GetString(writeData, 0, size));
}
else
{
break;
}
}
s.Close();
return uncompressedString.ToString();
}