【Java 基础 11】ThreadLocal

源码

package java.lang;
import jdk.internal.misc.TerminatingThreadLocal;

import java.lang.ref.*;
import java.util.Objects;
import java.util.concurrent.atomic.AtomicInteger;
import java.util.function.Supplier;


public class ThreadLocal<T> {
    
    // 得到哈希值
    private final int threadLocalHashCode = nextHashCode();

    // 定义一个原子操作的integer类nextHashCode 
    private static AtomicInteger nextHashCode = new AtomicInteger();

    private static final int HASH_INCREMENT = 0x61c88647;

    private static int nextHashCode() {
        // 原子类nextHashCode自增指定值, 保证hash值均匀分布在2的次方的位置
        return nextHashCode.getAndAdd(HASH_INCREMENT);
    }

    // 初始值null
    protected T initialValue() {
        return null;
    }

    public static <S> ThreadLocal<S> withInitial(Supplier<? extends S> supplier) {
        return new SuppliedThreadLocal<>(supplier);
    }

    public ThreadLocal() {
    }

    // 获取当前线程绑定的局部变量
    public T get() {
        // 获取当前线程
        Thread t = Thread.currentThread();
        // 获取当前线程维护的ThreadLocalMap
        ThreadLocalMap map = getMap(t);
        
        if (map != null) {
            // 以当前ThreadLocal为key获取entry
            ThreadLocalMap.Entry e = map.getEntry(this);
            if (e != null) {
                @SuppressWarnings("unchecked")  //压制警告
                // 获取当前线程的局部变量并返回
                T result = (T)e.value;  
                return result;
            }
        }
        // 否则返回初始值
        return setInitialValue();
    }

    boolean isPresent() {
        Thread t = Thread.currentThread();
        ThreadLocalMap map = getMap(t);
        return map != null && map.getEntry(this) != null;
    }

    // 设置初始值
    private T setInitialValue() {
        T value = initialValue();
        Thread t = Thread.currentThread();
        ThreadLocalMap map = getMap(t);
        if (map != null) {
            map.set(this, value);
        } else {
            createMap(t, value);
        }
        if (this instanceof TerminatingThreadLocal) {
            TerminatingThreadLocal.register((TerminatingThreadLocal<?>) this);
        }
        return value;
    }

    // 绑定当前线程的局部变量
    public void set(T value) {
        //获取当前西线程
        Thread t = Thread.currentThread();
        //获取该线程维护的ThreadLoalMap对象
        ThreadLocalMap map = getMap(t);
        if (map != null) {
            map.set(this, value);
        } else {
            // 为该线程创建ThreadLocal对象
            createMap(t, value);
        }
    }

     public void remove() {
         ThreadLocalMap m = getMap(Thread.currentThread());
         if (m != null) {
             m.remove(this);
         }
     }

    // 返回线程的threadLocals变量
    ThreadLocalMap getMap(Thread t) {
        return t.threadLocals;
    }

    // 当threadLocals不存在时,创建并初始化一个ThreadLocalMap类的实例赋给threadLocals
    void createMap(Thread t, T firstValue) {
        t.threadLocals = new ThreadLocalMap(this, firstValue);
    }

    static ThreadLocalMap createInheritedMap(ThreadLocalMap parentMap) {
        return new ThreadLocalMap(parentMap);
    }

    // ThreadLocal不支持继承性,子线程禁止方法父线程的变量, InheritableThreadLocal继承ThreadLocal并重写了该方法,使子线程可以访问父线程的变量
    T childValue(T parentValue) {
        throw new UnsupportedOperationException();
    }

    static final class SuppliedThreadLocal<T> extends ThreadLocal<T> {

        private final Supplier<? extends T> supplier;

        SuppliedThreadLocal(Supplier<? extends T> supplier) {
            this.supplier = Objects.requireNonNull(supplier);
        }

        @Override
        protected T initialValue() {
            return supplier.get();
        }
    }

    // 每个Thread维护一个ThreadLocalMap,ThreadLocalMap中存储的是一个Entry[] table数组
    static class ThreadLocalMap {

        // Entry的key是弱引用,存储ThreadLocal对象,value是强引用,存储ThreadLocal中设置的值,保存每个Thread独立的数据副本
        static class Entry extends WeakReference<ThreadLocal<?>> {
            Object value;
            Entry(ThreadLocal<?> k, Object v) {
                super(k);
                value = v;
            }
        }

        // Entry[] table数组的初始容量,必须是2的次方
        private static final int INITIAL_CAPACITY = 16;

        private Entry[] table;

        private int size = 0;

        // 负载因子,默认75%(len*2/3)
        private int threshold; 

        private void setThreshold(int len) {
            threshold = len * 2 / 3;
        }

        // 找到下一个索引
        private static int nextIndex(int i, int len) {
            return ((i + 1 < len) ? i + 1 : 0);
        }

        // 找到上一个索引
        private static int prevIndex(int i, int len) {
            return ((i - 1 >= 0) ? i - 1 : len - 1);
        }

        ThreadLocalMap(ThreadLocal<?> firstKey, Object firstValue) {
            table = new Entry[INITIAL_CAPACITY];
            int i = firstKey.threadLocalHashCode & (INITIAL_CAPACITY - 1);
            table[i] = new Entry(firstKey, firstValue);
            size = 1;
            setThreshold(INITIAL_CAPACITY);
        }

        // 使用ThreadLocalMap实例来初始化一个新的ThreadLocalMap对象
        private ThreadLocalMap(ThreadLocalMap parentMap) {
            Entry[] parentTable = parentMap.table;
            int len = parentTable.length;
            setThreshold(len);
            table = new Entry[len];

            for (Entry e : parentTable) {
                if (e != null) {
                    @SuppressWarnings("unchecked")
                    ThreadLocal<Object> key = (ThreadLocal<Object>) e.get();
                    if (key != null) {
                        // 
                        Object value = key.childValue(e.value);
                        Entry c = new Entry(key, value);
                        int h = key.threadLocalHashCode & (len - 1);
                        while (table[h] != null)
                            h = nextIndex(h, len);
                        table[h] = c;
                        size++;
                    }
                }
            }
        }

        // 获取key的索引位置i对应的ThreadLocalMap中的值
        private Entry getEntry(ThreadLocal<?> key) {
            // 索引i的计算方法: key的threadLocalHashCode & 数组长度-1
            int i = key.threadLocalHashCode & (table.length - 1);
            Entry e = table[i];
            if (e != null && e.get() == key)
                // 如果找到了,直接返回这个键值对
                return e;
            else
                // 没有找到,从i开始往下继续找
                return getEntryAfterMiss(key, i, e);
        }

        // 从i开始往下遍历,继续找key
        private Entry getEntryAfterMiss(ThreadLocal<?> key, int i, Entry e) {
            Entry[] tab = table;
            int len = tab.length;

            while (e != null) {
                ThreadLocal<?> k = e.get();
                if (k == key)
                    // 如果找到了,直接返回这个键值对
                    return e;
                if (k == null)
                    // 如果发现空key, 去除对相应value的引用,并在table中清除这个键值对
                    expungeStaleEntry(i);
                else
                    i = nextIndex(i, len);
                e = tab[i];
            }
            return null;
        }

        // set 键值对
        private void set(ThreadLocal<?> key, Object value) {

            Entry[] tab = table;
            int len = tab.length;
            int i = key.threadLocalHashCode & (len-1);

            // 先遍历一下key是否存在
            for (Entry e = tab[i];
                 e != null;
                 e = tab[i = nextIndex(i, len)]) {
                ThreadLocal<?> k = e.get();

                // 如果存在,更新key的value
                if (k == key) {
                    e.value = value;
                    return;
                }

                //如果遇到空key,该key-value替换这个键值对
                if (k == null) {
                    replaceStaleEntry(key, value, i);
                    return;
                }
            }

            // 如果key不存在, 新建entry,并插入到table中
            tab[i] = new Entry(key, value);
            int sz = ++size;
            // 判断是否需要扩容
            if (!cleanSomeSlots(i, sz) && sz >= threshold)
                // 进行全表的废弃数据的清除,并判断是否扩容
                rehash();
        }

        // 删除key和对应的value
        private void remove(ThreadLocal<?> key) {
            Entry[] tab = table;
            int len = tab.length;
            int i = key.threadLocalHashCode & (len-1);
            for (Entry e = tab[i];
                 e != null;
                 e = tab[i = nextIndex(i, len)]) {
                if (e.get() == key) {
                    e.clear();
                    expungeStaleEntry(i);
                    return;
                }
            }
        }

        // 替换key的旧数据为value,从指定索引staleSlot搜索key
        private void replaceStaleEntry(ThreadLocal<?> key, Object value,
                                       int staleSlot) {
            Entry[] tab = table;
            int len = tab.length;
            Entry e;

            // 寻找前面第一个被回收key的entry的索引,认为是废弃数据的索引
            int slotToExpunge = staleSlot;
            for (int i = prevIndex(staleSlot, len);
                 (e = tab[i]) != null;
                 i = prevIndex(i, len))
                if (e.get() == null)
                    slotToExpunge = i;

            // 
            for (int i = nextIndex(staleSlot, len);
                 (e = tab[i]) != null;
                 i = nextIndex(i, len)) {

                // 如果k=key,直接更新key的value
                ThreadLocal<?> k = e.get();
                if (k == key) {
                    e.value = value;

                    tab[i] = tab[staleSlot];
                    tab[staleSlot] = e;

                    if (slotToExpunge == staleSlot)
                        slotToExpunge = i;
                    cleanSomeSlots(expungeStaleEntry(slotToExpunge), len);
                    return;
                }

                // 如果没有找到key, 在staleSlot之前也没有废弃数据,就将staleSlot置为从staleSlot开始找到的第一个空key的entry的索引
                if (k == null && slotToExpunge == staleSlot)
                    slotToExpunge = i;
            }

            // 先解除废弃数据对value的引用,使GC能回收它
            tab[staleSlot].value = null;
            // 更新
            tab[staleSlot] = new Entry(key, value);

            // 如果有其他的废弃数据, 清除
            if (slotToExpunge != staleSlot)
                cleanSomeSlots(expungeStaleEntry(slotToExpunge), len);
        }

        // 清除staleSlot索引的entry
        private int expungeStaleEntry(int staleSlot) {
            Entry[] tab = table;
            int len = tab.length;

            tab[staleSlot].value = null;
            tab[staleSlot] = null;
            size--;

            Entry e;
            int i;
            // 继续清除后面的废弃数据
            for (i = nextIndex(staleSlot, len);
                 (e = tab[i]) != null;
                 i = nextIndex(i, len)) {
                ThreadLocal<?> k = e.get();
                
                if (k == null) {
                    e.value = null;
                    tab[i] = null;
                    size--;
                } else {
                    int h = k.threadLocalHashCode & (len - 1);
                    if (h != i) {
                        tab[i] = null;

                        while (tab[h] != null)
                            h = nextIndex(h, len);
                        tab[h] = e;
                    }
                }
            }
            return i;
        }

        private boolean cleanSomeSlots(int i, int n) {
            boolean removed = false;
            Entry[] tab = table;
            int len = tab.length;
            do {
                i = nextIndex(i, len);
                Entry e = tab[i];
                if (e != null && e.get() == null) {
                    n = len;
                    removed = true;
                    i = expungeStaleEntry(i);
                }
            } while ( (n >>>= 1) != 0);
            return removed;
        }

        //先清理废弃数据,再重新判断是否需要扩容
        private void rehash() {
            expungeStaleEntries();

            if (size >= threshold - threshold / 4)
                resize();
        }

        // table 2倍扩容,
        private void resize() {
            Entry[] oldTab = table;
            int oldLen = oldTab.length;
            int newLen = oldLen * 2;
            Entry[] newTab = new Entry[newLen];
            int count = 0;

            for (Entry e : oldTab) {
                if (e != null) {
                    ThreadLocal<?> k = e.get();
                    // 扩容的时候再判断时候又被回收key的废弃数据
                    if (k == null) {
                        e.value = null; 
                    } else {
                        int h = k.threadLocalHashCode & (newLen - 1);
                        while (newTab[h] != null)
                            h = nextIndex(h, newLen);
                        newTab[h] = e;
                        count++;
                    }
                }
            }

            setThreshold(newLen);
            size = count;
            table = newTab;
        }

        // 循环清除废弃数据
        private void expungeStaleEntries() {
            Entry[] tab = table;
            int len = tab.length;
            for (int j = 0; j < len; j++) {
                Entry e = tab[j];
                if (e != null && e.get() == null)
                    expungeStaleEntry(j);
            }
        }
    }
}

 

1. ThreadLocal是除了加锁之外的保证线程安全的方法,对于共享对量,ThreadLocal为线程提供局部变量,每个线程对共享变量访问的时候都是访问线程自己的局部变量,不同的线程互不干扰,起到线程隔离的作用。并且变量在当前线程内起作用,避免同一个线程在不同组件之间一些公共资源传递的麻烦;

2. ThreadLocal维护一个ThreadLocalMap, 底层是一个Entry[] 数组, Entry继承弱引用,key弱引用指向为当前线程维护的ThreadLocal对象,value为强引用指向ThreadLocal对象绑定的数据;

3. key对ThreadLocal对象弱引用保证当线程使用完ThreadLocal对象,heap上的ThreadLocal对象能够被GC及时回收,因为key被线程的map引用,声明周期和线程一样长,如果key对ThreadLocal对象是强引用,那么除非使用完ThreadLocal对象手动调用remove方法清除key对key对ThreadLocal对象的引用,否则ThreadLocal对象要等到线程结束才会被回收;

4. Entry[] 数组初始容量为16,根据哈希冲突的解决方法,最好设置为2的次方。 负载因子=0.75, 当数组大小超过容量75%,则进行一次全表的null key清除,若还超过容量75%,则进行2倍扩容;

5. set, get,remove在搜索key时都会清除key为null的entry, 释放已经被回收了的ThreadLocal对象绑定的value;

6. ThreadLocal为当前线程调用,不支持继承性,父线程绑定的局部变量,子线程不能访问。InheritableThreadLocal类可以让子线程获取到父线程的局部变量。

public class InheritableThreadLocal<T> extends ThreadLocal<T> {

    // 重写ThreadLocal的childValue,返回父线程的数据
    protected T childValue(T parentValue) {
        return parentValue;
    }

    // 重写getMap方法,不再返回线程的threadLocals变量,而是返回inheritableThreadLocals变量
    ThreadLocalMap getMap(Thread t) {
       return t.inheritableThreadLocals;
    }

    // 同样要重写createMap,当map不存在时,给线程创建并初始化inheritableThreadLocals变量
    void createMap(Thread t, T firstValue) {
        t.inheritableThreadLocals = new ThreadLocalMap(this, firstValue);
    }
}

demo:

public class TestThreadLocal {


    static String logstr;
    static int count;

    public static void main(String[] args) throws InterruptedException {
        
        // InheritableThreadLocal可以获取当前线程的父线程的局部变量
//        ThreadLocal<String> stringThreadLocal=new ThreadLocal<>();
//        ThreadLocal<Integer> intThreadLocal=new ThreadLocal<>();
        InheritableThreadLocal<String> stringInheritableThreadLocal = new InheritableThreadLocal<>();
        InheritableThreadLocal<Integer> intInheritableThreadLocal = new InheritableThreadLocal<>();

        for(int i=0;i<10;i++){
            new Thread(() -> {
                logstr=Thread.currentThread().getName();
                count++;
                
//                stringThreadLocal.set(logstr);
//                intThreadLocal.set(count);
                stringInheritableThreadLocal.set(logstr);
                intInheritableThreadLocal.set(count);

                // 模拟其他工作
                try {
                    Thread.sleep(100);
                } catch (InterruptedException e) {
                    e.printStackTrace();
                }

                System.out.println("logstr:"+stringInheritableThreadLocal.get()+",  count:"+intInheritableThreadLocal.get());

                // 子线程
                new Thread(()->{
//                    System.out.println("子线程"+Thread.currentThread().getName()+"的父线程数据 -> logstr:"+stringThreadLocal.get()+",  count:"+intThreadLocal.get());
                    System.out.println("子线程"+Thread.currentThread().getName()+"的父线程数据 -> logstr:"+stringInheritableThreadLocal.get()+",  count:"+intInheritableThreadLocal.get());
                }).start();


            }).start() ;
        }

    }
}

 

 

  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值