#图片素材包在最后上传
这个小项目使用pygame实现
python版本3.6 操作系统centos7
第一步首先要创建一个地图
import pygame
#创建一个window
screen = pygame.display.set_mode((480,852),0,32)
#为window选择background
background = pygame.image.load("/root/Desktop/feiji/background.png")
#将背景插入window中
screen.blit(background, (0,0))
pygame.display.update()
第二步创建一个自己的飞机 先创建他的类 然后定义飞机在哪块出现。。。坐标表示飞机左上角出现的位置
import pygame
from pygame.locals import *
import time
class HeroPlane(object):
def __init__(self,screen_temp):
self.x = 210
self.y = 700
self.screen = screen_temp
self.image = pygame.image.load("/root/Desktop/feiji/hero1.png")
def display(self):
self.screen.blit(self.image,(self.x,self.y))
def main():
#创建一个window
screen = pygame.display.set_mode((480,852),0,32)
#为window选择background
background = pygame.image.load("/root/Desktop/feiji/background.png")
#将背景插入window中
screen.blit(background, (0,0))
#创建飞机
hero = HeroPlane(screen)
hero.display()
pygame.display.update()
time.sleep(2)
if __name__ == "__main__":
main()
第三步 让飞机左右移动 通过读取键盘 左右键或者a b键来实现飞机图片坐标的变化
import pygame
from pygame.locals import *
import time
class HeroPlane(object):
def __init__(self, screen_temp):
self.x = 210
self.y = 700
self.screen = screen_temp
self.image = pygame.image.load("./feiji/hero1.png")
def display(self):
self.screen.blit(self.image, (self.x, self.y))
def move_left(self):
self.x -= 5
def move_right(self):
self.x += 5
def key_control(hero_temp):
#获取事件,比如按键等
for event in pygame.event.get():
#判断是否是点击了退出按钮
if event.type == QUIT:
print("exit")
exit()
#判断是否是按下了键
elif event.type == KEYDOWN:
#检测按键是否是a或者left
if event.key == K_a or event.key == K_LEFT:
print('left')
hero_temp.move_left()
#检测按键是否是d或者right
elif event.key == K_d or event.key == K_RIGHT:
print('right')
hero_temp.move_right()
#检测按键是否是空格键
elif event.key == K_SPACE:
print('space')
def main():
#1. 创建窗口
screen = pygame.display.set_mode((480,852),0,32)
#2. 创建一个背景图片
background = pygame.image.load("./feiji/background.png")
#3. 创建一个飞机对象
hero = HeroPlane(screen)
while True:
screen.blit(background, (0,0))
hero.display()
pygame.display.update()
key_control(hero)
time.sleep(0.01)
if __name__ == "__main__":
main()
第四步 发射子弹
import pygame
from pygame.locals import *
import time
class HeroPlane(object):
def __init__(self, screen_temp):
self.x = 210
self.y = 700
self.screen = screen_temp
self.image = pygame.image.load("./feiji/hero1.png")
self.bullet_list = []#存储发射出去的子弹对象引用
def display(self):
self.screen.blit(self.image, (self.x, self.y))
for bullet in self.bullet_list:
bullet.display()
bullet.move()
def move_left(self):
self.x -= 5
def move_right(self):
self.x += 5
def fire(self):
self.bullet_list.append(Bullet(self.screen, self.x, self.y))
class Bullet(object):
def __init__(self, screen_temp, x, y):
self.x = x+40
self.y = y-20
self.screen = screen_temp
self.image = pygame.image.load("./feiji/bullet.png")
def display(self):
self.screen.blit(self.image, (self.x, self.y))
def move(self):
self.y-=20
def key_control(hero_temp):
#获取事件,比如按键等
for event in pygame.event.get():
#判断是否是点击了退出按钮
if event.type == QUIT:
print("exit")
exit()
#判断是否是按下了键
elif event.type == KEYDOWN:
#检测按键是否是a或者left
if event.key == K_a or event.key == K_LEFT:
print('left')
hero_temp.move_left()
#检测按键是否是d或者right
elif event.key == K_d or event.key == K_RIGHT:
print('right')
hero_temp.move_right()
#检测按键是否是空格键
elif event.key == K_SPACE:
print('space')
hero_temp.fire()
def main():
#1. 创建窗口
screen = pygame.display.set_mode((480,852),0,32)
#2. 创建一个背景图片
background = pygame.image.load("./feiji/background.png")
#3. 创建一个飞机对象
hero = HeroPlane(screen)
while True:
screen.blit(background, (0,0))
hero.display()
pygame.display.update()
key_control(hero)
time.sleep(0.01)
if __name__ == "__main__":
main()
第五步 创建敌机
import pygame
from pygame.locals import *
import time
class HeroPlane(object):
def __init__(self,screen_temp):
self.x = 210
self.y = 700
self.screen = screen_temp
self.image = pygame.image.load("/root/Desktop/feiji/hero1.png
self.bulletlist =[]
def display(self):
self.screen.blit(self.image,(self.x,self.y))
for bullet in self.bulletlist:
bullet.display()
bullet.move()
def move_left(self):
self.x -=5
def move_right(self):
self.x +=5
def fire(self):
self.bulletlist.append(Bullet(self.screen,self.x,self.y))
class EnemyPlane(object):
def __init__(self,screen_temp):
self.x = 0
self.y = 0
self.screen = screen_temp
self.image = pygame.image.load("/root/Desktop/feiji/enemy0.pn
def display(self):
self.screen.blit(self.image,(self.x,self.y))
class Bullet(object):
def __init__(self,screen_temp,x,y):
self.x = x+40
self.y = y-20
self.screen = screen_temp
self.image = pygame.image.load("/root/Desktop/feiji/bullet.pn
def display(self):
self.screen.blit(self.image,(self.x,self.y))
def move(self):
self.y -= 20
def key_control(hero_temp):
for event in pygame.event.get():
#判断是否是点击了退出按钮
if event.type == QUIT:
print("exit")
exit()
#判断是否是按下了键
elif event.type == KEYDOWN:
#检测按键是否是a或者left
if event.key == K_a or event.key == K_LEFT:
print('left')
hero_temp.move_left()
elif event.key == K_d or event.key == K_RIGHT:
print('right')
hero_temp.move_right()
#检测按键是否是空格键
elif event.key == K_SPACE:
hero_temp.fire()
print('space')
def main():
#creat window
screen = pygame.display.set_mode((480,852),0,32)
#creat backgroud
background = pygame.image.load("/root/Desktop/feiji/background.pn
#creat heroplan
hero = HeroPlane(screen)
enemy = EnemyPlane(screen)
while True:
screen.blit(background, (0,0))
hero.display()
enemy.display()
pygame.display.update()
key_control(hero)
time.sleep(0.01)
if __name__=="__main__":
main()
第六步 让敌机移动 (到尽头后反方向移动)
import pygame
from pygame.locals import *
import time
class HeroPlane(object):
def __init__(self,screen_temp):
self.x = 210
self.y = 700
self.screen = screen_temp
self.image = pygame.image.load("/root/Desktop/feiji/hero1.png")
self.bulletlist =[]
def display(self):
self.screen.blit(self.image,(self.x,self.y))
for bullet in self.bulletlist:
bullet.display()
bullet.move()
def move_left(self):
self.x -=10
def move_right(self):
self.x +=10
def fire(self):
self.bulletlist.append(Bullet(self.screen,self.x,self.y))
class EnemyPlane(object):
def __init__(self,screen_temp):
self.x = 0
self.y = 0
self.screen = screen_temp
self.image = pygame.image.load("/root/Desktop/feiji/enemy0.png")
self.direction = 'right'
def display(self):
self.screen.blit(self.image,(self.x,self.y))
def move(self):
if self.direction == "right":
self.x += 5
elif self.direction == "left":
self.x -= 5
if self.x > 480-50:
self.direction = "left"
elif self.x < 0:
self.direction = "right"
class Bullet(object):
def __init__(self,screen_temp,x,y):
self.x = x+40
self.y = y-20
self.screen = screen_temp
self.image = pygame.image.load("/root/Desktop/feiji/bullet.png")
def display(self):
self.screen.blit(self.image,(self.x,self.y))
def move(self):
self.y -= 20
def key_control(hero_temp):
for event in pygame.event.get():
#判断是否是点击了退出按钮
if event.type == QUIT:
print("exit")
exit()
#判断是否是按下了键
elif event.type == KEYDOWN:
#检测按键是否是a或者left
if event.key == K_a or event.key == K_LEFT:
print('left')
hero_temp.move_left()
#检测按键是否是d或者right
elif event.key == K_d or event.key == K_RIGHT:
print('right')
hero_temp.move_right()
#检测按键是否是空格键
elif event.key == K_SPACE:
hero_temp.fire()
print('space')
def main():
#creat window
screen = pygame.display.set_mode((480,852),0,32)
#creat backgroud
background = pygame.image.load("/root/Desktop/feiji/background.png")
#creat heroplan
hero = HeroPlane(screen)
enemy = EnemyPlane(screen)
while True:
screen.blit(background, (0,0))
hero.display()
enemy.display()
enemy.move()
pygame.display.update()
key_control(hero)
time.sleep(0.01)
if __name__=="__main__":
main()