首先声明:也不是原创,看同事做了这个需求,感觉很炸,就了解了下 发现csdn 并没有类似功能 所以发表一份
总共两份 一份是插件,一份是插件运用
插件名称 audiobuffer-to-wav
npm依赖
npm install audiobuffer-to-wav --save
这是插件
function audioBufferToWav (buffer, opt) {
opt = opt || {}
var numChannels = buffer.numberOfChannels
var sampleRate = buffer.sampleRate
var format = opt.float32 ? 3 : 1
var bitDepth = format === 3 ? 32 : 16
var result
if (numChannels === 2) {
result = interleave(buffer.getChannelData(0), buffer.getChannelData(1))
} else {
result = buffer.getChannelData(0)
}
return encodeWAV(result, format, sampleRate, numChannels, bitDepth)
}
function encodeWAV (samples, format, sampleRate, numChannels, bitDepth) {
var bytesPerSample = bitDepth / 8
var blockAlign = numChannels * bytesPerSample
var buffer = new ArrayBuffer(44 + samples.length * bytesPerSample)
var view = new DataView(buffer)
/* RIFF identifier */
writeString(view, 0, 'RIFF')
/* RIFF chunk length */
view.setUint32(4, 36 + samples.length * bytesPerSample, true)
/* RIFF type */
writeString(view, 8, 'WAVE')
/* format chunk identifier */
writeString(view, 12, 'fmt ')
/* format chunk length */
view.setUint32(16, 16, true)
/* sample format (raw) */
view.setUint16(20, format, true)
/* channel count */
view.setUint16(22, numChannels, true)
/* sample rate */
view.setUint32(24, sampleRate, true)
/* byte rate (sample rate * block align) */
view.setUint32(28, sampleRate * blockAlign, true)
/* block align (channel count * bytes per sample) */
view.setUint16(32, blockAlign, true)
/* bits per sample */
view.setUint16(34, bitDepth, true)
/* data chunk identifier */
writeString(view, 36, 'data')
/* data chunk length */
view.setUint32(40, samples.length * bytesPerSample, true)
if (format === 1) { // Raw PCM
floatTo16BitPCM(view, 44, samples)
} else {
writeFloat32(view, 44, samples)
}
return buffer
}
function interleave (inputL, inputR) {
var length = inputL.length + inputR.length
var result = new Float32Array(length)
var index = 0
var inputIndex = 0
while (index < length) {
result[index++] = inputL[inputIndex]
result[index++] = inputR[inputIndex]
inputIndex++
}
return result
}
function writeFloat32 (output, offset, input) {
for (var i = 0; i < input.length; i++, offset += 4) {
output.setFloat32(offset, input[i], true)
}
}
function floatTo16BitPCM (output, offset, input) {
for (var i = 0; i < input.length; i++, offset += 2) {
var s = Math.max(-1, Math.min(1, input[i]))
output.setInt16(offset, s < 0 ? s * 0x8000 : s * 0x7FFF, true)
}
}
function writeString (view, offset, string) {
for (var i = 0; i < string.length; i++) {
view.setUint8(offset + i, string.charCodeAt(i))
}
}
代码运用
function extractAudioFromVideo (videoUrl){
var audioContext = new (window.AudioContext || window.webkitAudioContext)();
var reader = new FileReader();
var myBuffer;
const sampleRate = 16000;
const numberOfChannels = 1;
return new Promise((resolve, reject) => {
fetch(videoUrl, {
responseType: "blob",
})
.then((res) => res.blob())
.then((blob) => {
reader.readAsArrayBuffer(blob);
});
reader.onload = function () {
var videoFileAsBuffer = reader.result;
audioContext.decodeAudioData(videoFileAsBuffer).then(function (decodedAudioData) {
var duration = decodedAudioData.duration;
var offlineAudioContext = new OfflineAudioContext(
numberOfChannels,
sampleRate * duration,
sampleRate
);
var soundSource = offlineAudioContext.createBufferSource();
myBuffer = decodedAudioData;
soundSource.buffer = myBuffer;
soundSource.connect(offlineAudioContext.destination);
soundSource.start();
offlineAudioContext.startRendering().then(function (renderedBuffer) {
var wav = audioBufferToWav(renderedBuffer);
var blob = new window.Blob([new DataView(wav)], {
type: "audio/wav",
});
resolve(window.URL.createObjectURL(blob));
})
.catch(function (err) {
reject(err);
});
});
};
});
};
console.log(extractAudioFromVideo('http://mgcdn.vod.migucloud.com/vi1/1088.2qpLJaD2F4R8O2Cv7t07j9.0.pSF3ZI.mp4'))
最后返回的是一个promise
最后我想说下,因为这个是异步处理,需要蛮长时间去抽离文件,所以如果没有必要 可以直接放两个video去加载。一个显示一个隐藏。加载一个视频地址,浏览器缓存一个文件 也是很快的。。