html2canvas 插件实现网页截图(html保存为图片)

1、html2canvas 官网: http://html2canvas.hertzen.com/

html2canvas 是一款利用javascript进行屏幕截图的插件。可以使用两种语法格式进行截图:

  • 通过在 html2canvas(需要截图的元素).then(function(){}) 的方式向body中 append canvas 图形。

    html2canvas(document.getElementById('id'))
    .then(function(canvas) {document.body.appendChild(canvas);});
  • 通过 html2canvas(元素,{属性:属性值}) 的方式。
    html2canvas(document.getElementById("target"), {
      allowTaint: true, //允许污染
      taintTest: true, //在渲染前测试图片(没整明白有啥用)
      useCORS: true, //使用跨域(当allowTaint为true时这段代码没什么用)
      background: "#fff",
      onrendered: function (canvas) {
        imgBlob = canvas.toDataURL('image/jpeg', 1.0); //将图片转为base64, 0-1 表示清晰度
        imgBlob = imgBlob.toString().substring(imgBlob.indexOf(",") + 1);//截取base64以便上传
      }
    });

    接下来看一个例子。

2.代码部分:

(1)css

#demo{
    background-color: #fff;
}
.red{
   background-color: red;
   width: 50px;
   height: 50px;
}

(2)html

<div class="demo-container">
    <div id="demo">
        <div class="red"></div>
        <p>如果原来使用百分比设置元素宽高,请更改为px为单位的宽高,避免样式二次计算导致的模糊</p>
        <p>如果原来使用百分比设置元素宽高,请更改为px为单位的宽高,避免样式二次计算导致的模糊</p>
        <p>如果原来使用百分比设置元素宽高,请更改为px为单位的宽高,避免样式二次计算导致的模糊</p>
        <p>如果原来使用百分比设置元素宽高,请更改为px为单位的宽高,避免样式二次计算导致的模糊</p>
        <p>如果原来使用百分比设置元素宽高,请更改为px为单位的宽高,避免样式二次计算导致的模糊</p>
    </div>		
</div>
<button id="saveImg">截图</button>

(3)js

<script src="js/common/jquery-2.1.4.js"></script>
<script src="./html2canvas.min.js"></script>
<script src="./canvas2image.js"></script>
<script type="text/javascript">
      $("#saveImg").on("click", function() {
        var getPixelRatio = function(context) {     // 获取设备的PixelRatio
            var backingStore = context.backingStorePixelRatio ||
                context.webkitBackingStorePixelRatio ||
                context.mozBackingStorePixelRatio ||
                context.msBackingStorePixelRatio ||
                context.oBackingStorePixelRatio ||
                context.backingStorePixelRatio || 1;
            return (window.devicePixelRatio || 1) / backingStore;
        };
        var shareContent = $("#demo")[0]; 
        var width = shareContent.offsetWidth; 
        var height = shareContent.offsetHeight; 
        var canvas = document.createElement("canvas"); 
        var context = canvas.getContext('2d'); 
        var scale = getPixelRatio(context);    //将canvas的容器扩大PixelRatio倍,再将画布缩放,将图像放大PixelRatio倍。
        canvas.width = width * scale; 
        canvas.height = height * scale;
        canvas.style.width = width + 'px';
        canvas.style.height = height + 'px';
        context.scale(scale, scale);

        var opts = {
            scale: scale, 
            canvas: canvas,
            width: width, 
            height: height,
            dpi: window.devicePixelRatio
        };
        html2canvas(shareContent, opts).then(function (canvas) {
            context.mozImageSmoothingEnabled = false;
            context.webkitImageSmoothingEnabled = false;
            context.msImageSmoothingEnabled = false;
            context.imageSmoothingEnabled = false;
            var dataUrl = canvas.toDataURL('image/jpeg', 1.0);
            var newImg = document.createElement("img");
            newImg.src =  dataUrl;
            newImg.width = width;
            newImg.height= height;
            $("body")[0].appendChild(newImg);
          });

      })
</script>

上述代码中,通过设置canvas的容器为设备 的PixelRatio倍,再将canvas画布缩放,来尽量保证截图的清晰度。

3.demo效果:

(1)静态html

(2)点击截图按钮后,下方蓝色框框内即为截图效果:

4.参考文章:

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JavaScript HTML renderer The script allows you to take "screenshots" of webpages or parts of it, directly on the users browser. The screenshot is based on the DOM and as such may not be 100% accurate to the real representation as it does not make an actual screenshot, but builds the screenshot based on the information available on the page. How does it work? The script renders the current page as a canvas image, by reading the DOM and the different styles applied to the elements. It does not require any rendering from the server, as the whole image is created on the clients browser. However, as it is heavily dependent on the browser, this library is not suitable to be used in nodejs. It doesn't magically circumvent any browser content policy restrictions either, so rendering cross-origin content will require a proxy to get the content to the same origin. The script is still in a very experimental state, so I don't recommend using it in a production environment nor start building applications with it yet, as there will be still major changes made. Browser compatibility The script should work fine on the following browsers: Firefox 3.5+ Google Chrome Opera 12+ IE9+ Safari 6+ As each CSS property needs to be manually built to be supported, there are a number of properties that are not yet supported. Usage Note! These instructions are for using the current dev version of 0.5, for the latest release version (0.4.1), checkout the old readme. To render an element with html2canvas, simply call: html2canvas(element[, options]); The function returns a Promise containing the <canvas> element. Simply add a promise fullfillment handler to the promise using then: html2canvas(document.body).then(function(canvas) { document.body.appendChild(canvas); }); Building The library uses grunt for building. Alternatively, you can download the latest build from here. Clone git repository with submodules: $ git clone --recursive git://github.com/niklasvh/html2canvas.git Install Grunt and uglifyjs: $ npm install -g grunt-cli uglify-js Run the full build process (including lint, qunit and webdriver tests): $ grunt Skip lint and tests and simply build from source: $ grunt build Running tests The library has two sets of tests. The first set is a number of qunit tests that check that different values parsed by browsers are correctly converted in html2canvas. To run these tests with grunt you'll need phantomjs. The other set of tests run Firefox, Chrome and Internet Explorer with webdriver. The selenium standalone server (runs on Java) is required for these tests and can be downloaded from here. They capture an actual screenshot from the test pages and compare the image to the screenshot created by html2canvas and calculate the percentage differences. These tests generally aren't expected to provide 100% matches, but while commiting changes, these should generally not go decrease from the baseline values. Start by downloading the dependencies: $ npm install Run qunit tests: $ grunt test Examples For more information and examples, please visit the homepage or try the test console. Contributing If you wish to contribute to the project, please send the pull requests to the develop branch. Before submitting any changes, try and test that the changes work with all the support browsers. If some CSS property isn't supported or is incomplete, please create appropriate tests for it as well before submitting any code changes.
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