Leaflet源码解析--L.Map

Map.options

介绍一下Map.options的使用方法,以map.options.worldCopyJump为例
在这里插入图片描述
可看出如果这个使能worldCopyJump,在pan到另外一个world时候将所有overlay复制一次。

var Drag = Handler.extend({
	addHooks: function () {
		if (!this._draggable) {
			var map = this._map;

			this._draggable = new Draggable(map._mapPane, map._container);

			this._draggable.on({
				dragstart: this._onDragStart,
				drag: this._onDrag,
				dragend: this._onDragEnd
			}, this);

			this._draggable.on('predrag', this._onPreDragLimit, this);
			if (map.options.worldCopyJump) {
				this._draggable.on('predrag', this._onPreDragWrap, this);
				map.on('zoomend', this._onZoomEnd, this);
				//将mapPane上的所有overlayer重绘一遍
				map.whenReady(this._onZoomEnd, this);
			}
		}
		addClass(this._map._container, 'leaflet-grab leaflet-touch-drag');
		this._draggable.enable();
		this._positions = [];
		this._times = [];
	},
	_onZoomEnd: function () {
		var pxCenter = this._map.getSize().divideBy(2),
		    pxWorldCenter = this._map.latLngToLayerPoint([0, 0]);

		this._initialWorldOffset = pxWorldCenter.subtract(pxCenter).x;
		this._worldWidth = this._map.getPixelWorldBounds().getSize().x;
	},
});

从代码中看实在drag事件中,如果worldCopyJump使能,在drag动作之后,map地图重新定位0,0原点,可以导致像素原点与地图原点重新对应。

在这里插入图片描述
whenReady就是当地图上至少有一层图层初始化结束,那就触发this._onZoomEnd。

Methods

Map这个类提供了挺多Method,在官方API中可以看到,Method分为:

  • Methods for Layers and Controls;
  • Methods for modifying map state;
  • Geolocation methods;
  • Other Methods;
  • Methods for Getting Map State;
  • Conversion Methods;

在map里面定义的API基本上涵盖一下几部分

  • setView、setZoom更新map状态的方法
  • getCenter、getZoom、getPixelOrigin获得map状态的方法
  • getContainer、getPanes获得map中元素的方法
  • project、unproject、layerPointToLatLng、latLngToLayerPoint坐标转换方法(与crs有关)
  • addHandler、addControl此类扩展接口方法

也就是说我们做的marker、layer、control全部都要addToMap。我们看一下control是如何add到map上的。

var Control = Class.extend({
	// @section
	// @aka Control options
	options: {
		// @option position: String = 'topright'
		// The position of the control (one of the map corners). Possible values are `'topleft'`,
		// `'topright'`, `'bottomleft'` or `'bottomright'`
		position: 'topright'
	},
	
	// @method setPosition(position: string): this
	// Sets the position of the control.
	setPosition: function (position) {
		var map = this._map;

		if (map) {
			map.removeControl(this);
		}

		this.options.position = position;

		if (map) {
			map.addControl(this);
		}

		return this;
	},
	
	// @method addTo(map: Map): this
	// Adds the control to the given map.
	addTo: function (map) {
		this.remove();
		this._map = map;

		var container = this._container = this.onAdd(map),
		    pos = this.getPosition(),
		    corner = map._controlCorners[pos];

		addClass(container, 'leaflet-control');
		if (pos.indexOf('bottom') !== -1) {
			corner.insertBefore(container, corner.firstChild);
		} else {
			corner.appendChild(container);
		}

		return this;
	},
});
/* Every control should extend from `L.Control` and (re-)implement the following methods.
 *
 * @method onAdd(map: Map): HTMLElement
 * Should return the container DOM element for the control and add listeners on relevant map events.
 * Called on [`control.addTo(map)`](#control-addTo).
 */

调用addTo()这个函数可以看到,我们经常在control里面去重定义onAdd()的函数,在onAdd()函数中定义leaflet control控件在加载时的动作,可以在其中增加leaflet control的DOM元素,也可以增加map的动作相应事件。以MousePosition这个plugin为例子,在onAdd中定义了dom与event。当然还有很多control在initialize函数中定义元素初始化,这是依赖于class中的方法,可以是可以就是太过底层方法,使用起来较为复杂。

L.Control.MousePosition = L.Control.extend({
  onAdd: function (map) {
    this._container = L.DomUtil.create('div', 'leaflet-control-mouseposition');
    L.DomEvent.disableClickPropagation(this._container);
    map.on('mousemove', this._onMouseMove, this);
    this._container.innerHTML=this.options.emptyString;
    return this._container;
  },
});

Methods for modifying map state

	// @section Methods for modifying map state

	// @method setView(center: LatLng, zoom: Number, options?: Zoom/pan options): this
	// Sets the view of the map (geographical center and zoom) with the given
	// animation options.
	setView: function (center, zoom, options) {

		zoom = zoom === undefined ? this._zoom : this._limitZoom(zoom);
		center = this._limitCenter(toLatLng(center), zoom, this.options.maxBounds);
		options = options || {};

		this._stop();

		if (this._loaded && !options.reset && options !== true) {

			if (options.animate !== undefined) {
				options.zoom = extend({animate: options.animate}, options.zoom);
				options.pan = extend({animate: options.animate, duration: options.duration}, options.pan);
			}

			// try animating pan or zoom
			var moved = (this._zoom !== zoom) ?
				this._tryAnimatedZoom && this._tryAnimatedZoom(center, zoom, options.zoom) :
				this._tryAnimatedPan(center, options.pan);

			if (moved) {
				// prevent resize handler call, the view will refresh after animation anyway
				clearTimeout(this._sizeTimer);
				return this;
			}
		}

		// animation didn't start, just reset the map view
		//map setview就是重置一次中心位置
		this._resetView(center, zoom);

		return this;
	},
	// @section Map state change events
	_resetView: function (center, zoom) {
		//将_mapPane重置到屏幕左上角
		//对应的element元素 leaflet-pane leaflet-map-pane
		setPosition(this._mapPane, new Point(0, 0));

		var loading = !this._loaded;
		this._loaded = true;
		zoom = this._limitZoom(zoom);

		this.fire('viewprereset');

		var zoomChanged = this._zoom !== zoom;
		this
			._moveStart(zoomChanged)
			._move(center, zoom)
			._moveEnd(zoomChanged);

		// @event viewreset: Event
		// Fired when the map needs to redraw its content (this usually happens
		// on map zoom or load). Very useful for creating custom overlays.
		this.fire('viewreset');

		// @event load: Event
		// Fired when the map is initialized (when its center and zoom are set
		// for the first time).
		if (loading) {
			this.fire('load');
		}
	},

	_getNewPixelOrigin: function (center, zoom) {
		//屏幕视图中中间位置像素
		var viewHalf = this.getSize()._divideBy(2);
		//得到map的中点位置像素,_subtract是像素this.x -= point.x;this.y -= point.y;
		//算出屏幕中心与map中心的差值,把这个差值算入到Mappane的偏移量上,就是简单的加减
		return this.project(center, zoom)._subtract(viewHalf)._add(this._getMapPanePos())._round();
	},


	_move: function (center, zoom, data) {
		if (zoom === undefined) {
			zoom = this._zoom;
		}
		var zoomChanged = this._zoom !== zoom;

		this._zoom = zoom;
		this._lastCenter = center;
		//重新算中心偏量
		this._pixelOrigin = this._getNewPixelOrigin(center);

		// @event zoom: Event
		// Fired repeatedly during any change in zoom level, including zoom
		// and fly animations.
		if (zoomChanged || (data && data.pinch)) {	// Always fire 'zoom' if pinching because #3530
			this.fire('zoom', data);
		}

		// @event move: Event
		// Fired repeatedly during any movement of the map, including pan and
		// fly animations.
		return this.fire('move', data);
	},


Conversion Methods

	// @method project(latlng: LatLng, zoom: Number): Point
	// Projects a geographical coordinate `LatLng` according to the projection
	// of the map's CRS, then scales it according to `zoom` and the CRS's
	// `Transformation`. The result is pixel coordinate relative to
	// the CRS origin.
	project: function (latlng, zoom) {
		zoom = zoom === undefined ? this._zoom : zoom;
		return this.options.crs.latLngToPoint(toLatLng(latlng), zoom);
	},

	// @method unproject(point: Point, zoom: Number): LatLng
	// Inverse of [`project`](#map-project).
	unproject: function (point, zoom) {
		zoom = zoom === undefined ? this._zoom : zoom;
		return this.options.crs.pointToLatLng(toPoint(point), zoom);
	},

unproject、project有将LatLng的地理坐标转化层Map像素坐标,根据crs的计算进行转化成像素坐标,当我们在zoom=4时,latlng=[0,0] 在Map上的位置是[2048,2048] = 256*2^(zoom-1) - [0,0],crs坐标转换方法看我另一篇博文,不再次赘述了。

在这里插入图片描述在这里插入图片描述
像素Point[0,0]作为屏幕的左上角绘制一个小圆点。

L.circle(latlng, {radius: 3, color: 'red', fillColor: '#f03', fillOpacity: 1}).addTo(map);

同样我们可以在mappane上使用元素方法增加一个小直角。

		var pane = map.getPane('markerPane');

		var paneCorner = document.createElement('div');
		paneCorner.style.width = '12px';
		paneCorner.style.height = '12px';
		paneCorner.style.borderTop = '2px red solid';
		paneCorner.style.borderLeft = '2px red solid';

		pane.appendChild(paneCorner);

当map出现_move动作时,实际的作用是重置地图的中心,在mapPane上整体产生偏移,说明在markerPane上增加元素的效果是一样的,当出现_zoom动作时,小直角的位置没有发生变化,小圆点位置变化了,也不难理解,因为circle在markerPane中是以Latlng存在的,在map的_zoom动作时,marker上的对象会将Latlng重新计算成Point(实际上也就是pixel coordinate,详见leaflet DOC中对Point的介绍)

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