面向对象的设计模式 ——享元模式

享元模式:就是提前的申请资源备用,当多个地方要重复使用这个实例是就直接拿出来用,而不是从新new

当程序多个地方都要用到这个类,而这个类那么就把这个类的参数移出来,重新抽象一个类,就可以省内存了

这个模式往往要大量的重复实例才会用到。

abstract class Flyweight{
    public abstract void Operation(int extrinsicstate);
}
class ConcreteFlyweight extends Flyweight{
    public void Operation(int extrinsicstate){
        System.out.println("具体Flyweight"+extrinsicstate);
    }
}
class UnshareConcreteFlyweight extends Flyweight{
    public void Operation(int extrinsicstate){
        System.out.println("不共享的具体Flyweight:"+extrimsicstate);
    }
}
class FlyweightFactory{
    private hashMap<Flyweight> flyweights = new hashMap<Flyweight>;
    
    public FlyweightFactory(){
        flyweights.add("X",new ConcreteFlyweight());
        flyweights.add("Y",new ConcreteFlyweight());
        flyweights.add("Z",new ConcreteFlyweight());
    } 

    public Flyweight getFlyweight(String key){
        return ((Flyweight)flyweights.get("X"));
    }
}
public class Test{
    int extrinsicstate = 22;
    
    FlyweightFactory f = new FlyweightFactory();

    Flyweight fx = f.GetFlyweight("X");
    fx.Operation(--extrinsicstate);

    Flyweight fy = f.GetFlyweight("Y");
    fx.Operation(--extrinsicstate);

    Flyweight fz = f.GetFlyweight("Z");
    fx.Operation(--extrinsicstate);

    UnsharedConcreteFlyweight uf = new UnsharedConcreteFlyweight();

    uf.Operation(--extrinsicstate);
}

 

 

 

 

 

  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值