+ (UIImage*) thumbnailImageForVideo:(NSURL *)videoURL atTime:(NSTimeInterval)time {
AVURLAsset *asset = [[AVURLAsset alloc] initWithURL:videoURL options:nil];
NSParameterAssert(asset);
AVAssetImageGenerator *assetImageGenerator =[[AVAssetImageGenerator alloc] initWithAsset:asset];
assetImageGenerator.appliesPreferredTrackTransform = YES;
assetImageGenerator.apertureMode = AVAssetImageGeneratorApertureModeEncodedPixels;
CGImageRef thumbnailImageRef = NULL;
CFTimeInterval thumbnailImageTime = time;
NSError *thumbnailImageGenerationError = nil;
thumbnailImageRef = [assetImageGenerator copyCGImageAtTime:CMTimeMake(thumbnailImageTime, 60)actualTime:NULL error:&thumbnailImageGenerationError];
if(!thumbnailImageRef)
NSLog(@"thumbnailImageGenerationError %@",thumbnailImageGenerationError);
UIImage*thumbnailImage = thumbnailImageRef ? [[UIImage alloc]initWithCGImage: thumbnailImageRef] : nil;
CGImageRelease(thumbnailImageRef);
return thumbnailImage;
}
CGImageRelease(thumbnailImageRef);大多数视频截取图片的代码上缺少这句话,
大多数也都是只取一帧当做是缩略图,所以不会发现有问题,当截取过多时内存就会一直增长,就是因为CGImageRef没有被释放掉。