mac下用OpenGL进行视频渲染

跨平台的视频渲染的解决方案可用SDL,OpenGL等进行渲染,下面介绍在MACOS下OpenGL的渲染方式:

#ifndef MacRender_h
#define MacRender_h
#define GL_SILENCE_DEPRECATION
#include <OpenGL/gl.h>
#import <Cocoa/Cocoa.h>

 class MacRenderGL
  {
   
  public:
      enum IMAGE_TYPE {
   
          IMAGE_TYPE_RGB = 1,
          IMAGE_TYPE_YUV = 2
      };
      explicit MacRenderGL(IMAGE_TYPE type = IMAGE_TYPE_YUV);
      ~MacRenderGL() override;
      
      bool init(HWND hwnd);
      
      virtual void loadYuv(const uint8_t* Y, const uint8_t* U, const uint8_t* V, int width, int height);
      virtual void loadRGB(const uint8_t *data, int width, int height);
      
      virtual void setDisplayMode(RENDER_MODE mode);
      virtual void setMirror(bool useMirror);
      virtual void setIsLocalRender(bool bLocal);
      
      void clean() override;
      
  private:
      IMAGE_TYPE   imageType_;
      RENDER_MODE  renderMode_;
      bool bInit_;
      uint8_t *buffer_;
      GLuint texture_;
      size_t width_,height_,bufffer_size_;
      int windowWidth,windowHeight;
      NSOpenGLContext *context_;
      NSView * nsview_;
      void ResizeViewport(size_t width,size_t height);
      void ResizeVideo(size_t width,size_t height);
      void Yuv420toRgb32(const uint8_t* srcY, const uint8_t* srcU,
                       const uint8_t* srcV,int width,int height,uint8_t* RGB32);
      
      bool useMirror_;
  };


MacRenderGL::MacRenderGL(IMAGE_TYPE type):imageType_(type),renderMode_(RENDER_MODE_NORM),
    bInit_(false),buffer_(nullptr),texture_(0),width_(0),height_(0),bufffer_size_(0),windowWidth(0),
    windowHeight(0),nsview_(nullptr),useMirror_(true){
   
        
    }
    MacRenderGL::~MacRenderGL() {
   
        if(!bInit_)
            return;
        bInit_ = false;
        
        delete [] buffer_;
        buffer_ = nullptr;
        
        //glDeleteTextures(1,&texture_);
    }
    
    bool MacRenderGL::init(HWND hwnd) {
   
        
        if(bInit_)
            return false;
        
        nsview_ = (__bridge NSView *) hwnd;
        
        NSRect Rect = nsview_.frame;//[nsview_ visibleRect];
        windowWidth = Rect.size.width;
        windowHeight = Rect.size
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