线程安全--ConcurrentMap

为了解决“并发压测情况下相同信息的表单不可以重复添加”的问题,在此做如下笔记,如有不对的地方,还望指出~~~


最终方案是采用ConcurrentMap的putIfAbsent进行判断。

 

笔记开始了~~

 

ConcurrentMap,是一个接口,是一个能够支持并发访问的java.util.map集合;

在原有java.util.map接口基础上又新提供了4种方法,进一步扩展了原有Map的功能:

public interface ConcurrentMap<K, V> extends Map<K, V> {

    //插入元素
    V putIfAbsent(K key, V value);

    //移除元素
    boolean remove(Object key, Object value);

    //替换元素
    boolean replace(K key, V oldValue, V newValue);

    //替换元素
    V replace(K key, V value);
}

putIfAbsent:与原有put方法不同的是,putIfAbsent方法中如果插入的key相同,则不替换原有的value值;

remove:与原有remove方法不同的是,新remove方法中增加了对value的判断,如果要删除的key--value不能与Map中原有的key--value对应上,则不会删除该元素;

replace(K,V,V):增加了对value值的判断,如果key--oldValue能与Map中原有的key--value对应上,才进行替换操作;

replace(K,V):与上面的replace不同的是,此replace不会对Map中原有的key--value进行比较,如果key存在则直接替换;

 

ConcurrentHashMap是一个线程安全,并且是一个高效的HashMap。

ConcurrentHashMap是一种键值对(K-V)形式的存储结构,由数组+链表+红黑树构成。键值对经过一定运算后首先存入数组对应的位置当中,当要存入的数组有值的时候,Map会生成一个链表挂在数组该位置(每个位置称为一个Hash桶),随着数据越存越多,链表会转换为红黑树。Map的默认大小是16,每次扩容翻倍,负载因子为0.75(数组超过0.75的负载之后进行扩容),链表长度超过8时转换为红黑树,红黑树节点小于6时转换回链表,这些值在源码解析中会再过一遍。

ConcurrentHashMap的重要常量:

//最大容量为2的30次方
    private static final int MAXIMUM_CAPACITY = 1 << 30;

    //默认大小为16
    private static final int DEFAULT_CAPACITY = 16;

    //默认并发数为16
    private static final int DEFAULT_CONCURRENCY_LEVEL = 16;

    //负载参数为0.75
    private static final float LOAD_FACTOR = 0.75f;

    //链表转换红黑树节点数阈值为8
    static final int TREEIFY_THRESHOLD = 8;

    //红黑树转换链表节点数阈值为6
    static final int UNTREEIFY_THRESHOLD = 6;

    //链表转换红黑树容量阈值为64(Map容量不到64时,链表转红黑树之前会先扩容)
    static final int MIN_TREEIFY_CAPACITY = 64;

    //每个cpu强制处理的最小Map容量数
    private static final int MIN_TRANSFER_STRIDE = 16;

    //生成sizeCtl所使用的bit位数(还不大明白)
    private static int RESIZE_STAMP_BITS = 16;

    //参与扩容的最大线程数
    private static final int MAX_RESIZERS = (1 << (32 - RESIZE_STAMP_BITS)) - 1;

    //移位量,把生成戳移位后保存在sizeCtl中当做扩容线程计数的基数,相反方向移位后能够反解出生成    
    戳(抄的)
    private static final int RESIZE_STAMP_SHIFT = 32 - RESIZE_STAMP_BITS;

ConcurrentHashMap的重要变量:

//Map对应的Hash桶数组
    transient volatile Node<K,V>[] table;

     //扩容时候新建的Hash桶数组,注意transient关键字,该字段不会被序列化
    private transient volatile Node<K,V>[] nextTable;
    
    //用于节点计数
    private transient volatile long baseCount;

    //非常非常非常重要的一个参数,统御全局
    //sizeCtl = -1,表示有线程正在进行初始化操作,防止多线程同时初始化Map  
    //sizeCtl = -(1 + nThreads),表示有nThreads个线程正在进行扩容操作  
    //sizeCtl > 0,表示接下来的初始化操作中的Map容量,或者表示初始化/扩容完成后的阈值
    //sizeCtl = 0,默认值
    private transient volatile int sizeCtl;

    //用以维护多线程扩容时候的线程安全
    private transient volatile int transferIndex;

ConcurrentHashMap的重要内部类:

//节点的静态内部类,键值对存储的地方
    static class Node<K,V> implements Map.Entry<K,V> {
        final int hash;
        final K key;
        //val值和下一个节点Node<K,V> next都被volatile关键字修饰,保证线程安全
        volatile V val;
        volatile Node<K,V> next;
        
        //初始化方法
        Node(int hash, K key, V val, Node<K,V> next) {
            this.hash = hash;
            this.key = key;
            this.val = val;
            this.next = next;
        }

        public final K getKey()       { return key; }
        public final V getValue()     { return val; }
        public final int hashCode()   { return key.hashCode() ^ val.hashCode(); }
        public final String toString(){ return key + "=" + val; }
        //为了线程安全setValue不允许调用,会直接抛异常
        public final V setValue(V value) {
            throw new UnsupportedOperationException();
        }

        //重写equals方法
        public final boolean equals(Object o) {
            Object k, v, u; Map.Entry<?,?> e;
            return ((o instanceof Map.Entry) &&
                    (k = (e = (Map.Entry<?,?>)o).getKey()) != null &&
                    (v = e.getValue()) != null &&
                    (k == key || k.equals(key)) &&
                    (v == (u = val) || v.equals(u)));
        }

        //用以支持map.get()方法,会在子类中重写
        Node<K,V> find(int h, Object k) {
            Node<K,V> e = this;
            if (k != null) {
                do {
                    K ek;
                    if (e.hash == h &&
                        ((ek = e.key) == k || (ek != null && k.equals(ek))))
                        return e;
                } while ((e = e.next) != null);
            }
            return null;
        }
    }
//一个在扩容方法中使用的内部类,用以标记已经处理过的Hash桶
     static final class ForwardingNode<K,V> extends Node<K,V> {
        final Node<K,V>[] nextTable;

        //构造方法,ForwardingNode节点的Hash值为MOVED,nextTable指向扩容后的新Map
        ForwardingNode(Node<K,V>[] tab) {
            super(MOVED, null, null, null);
            this.nextTable = tab;
        }

        //重写了Node中的find方法
        Node<K,V> find(int h, Object k) {
            //使用循环,避免多次碰到ForwardingNode导致递归过深
            outer: for (Node<K,V>[] tab = nextTable;;) {
                Node<K,V> e; int n;
                if (k == null || tab == null || (n = tab.length) == 0 ||
                    (e = tabAt(tab, (n - 1) & h)) == null)
                    return null;
                for (;;) {
                    int eh; K ek;
                    if ((eh = e.hash) == h &&
                        ((ek = e.key) == k || (ek != null && k.equals(ek))))
                        return e;
                    if (eh < 0) {
                        //遇到ForwardingNode节点的处理,相当于递归操作
                        if (e instanceof ForwardingNode) {
                            tab = ((ForwardingNode<K,V>)e).nextTable;
                            continue outer;
                        }
                        else
                            return e.find(h, k);
                    }
                    if ((e = e.next) == null)
                        return null;
                }
            }
        }
    }
//树节点的静态内部类,与TreeBin共同提供红黑树功能
    static final class TreeNode<K,V> extends Node<K,V> {
        //红黑树的基本参数
        TreeNode<K,V> parent;  
        TreeNode<K,V> left;
        TreeNode<K,V> right;
        //其实还维护着链表指针
        TreeNode<K,V> prev;    
        boolean red;
        
        //构造方法
        TreeNode(int hash, K key, V val, Node<K,V> next,
                 TreeNode<K,V> parent) {
            super(hash, key, val, next);
            this.parent = parent;
        }

        //重写find方法
        Node<K,V> find(int h, Object k) {
            return findTreeNode(h, k, null);
        }

        //find方法实现,从树的根部开始遍历节点
        final TreeNode<K,V> findTreeNode(int h, Object k, Class<?> kc) {
            if (k != null) {
                TreeNode<K,V> p = this;
                do  {
                    int ph, dir; K pk; TreeNode<K,V> q;
                    TreeNode<K,V> pl = p.left, pr = p.right;
                    if ((ph = p.hash) > h)
                        p = pl;
                    else if (ph < h)
                        p = pr;
                    else if ((pk = p.key) == k || (pk != null && k.equals(pk)))
                        return p;
                    else if (pl == null)
                        p = pr;
                    else if (pr == null)
                        p = pl;
                    else if ((kc != null ||
                              (kc = comparableClassFor(k)) != null) &&
                             (dir = compareComparables(kc, k, pk)) != 0)
                        p = (dir < 0) ? pl : pr;
                    //递归遍历右子树
                    else if ((q = pr.findTreeNode(h, k, kc)) != null)
                        return q;
                    else
                        p = pl;
                } while (p != null);
            }
            return null;
        }
    }
//拥有红黑树的根节点,维护着红黑树的读写锁
     static final class TreeBin<K,V> extends Node<K,V> {
        TreeNode<K,V> root;
        volatile TreeNode<K,V> first;
        volatile Thread waiter;
        volatile int lockState;
        //持有写锁状态
        static final int WRITER = 1;
        //等待写锁状态
        static final int WAITER = 2; 
        //持有读锁状态 
        static final int READER = 4; 

        // 在hashCode相等并且不是Comparable类时才使用此方法进行判断大小
        static int tieBreakOrder(Object a, Object b) {
            int d;
            if (a == null || b == null ||
                (d = a.getClass().getName().
                 compareTo(b.getClass().getName())) == 0)
                d = (System.identityHashCode(a) <= System.identityHashCode(b) ?
                     -1 : 1);
            return d;
        }
        
        //构造方法,根据头节点定义红黑树
        TreeBin(TreeNode<K,V> b) {
            super(TREEBIN, null, null, null);
            this.first = b;
            TreeNode<K,V> r = null;
            for (TreeNode<K,V> x = b, next; x != null; x = next) {
                next = (TreeNode<K,V>)x.next;
                x.left = x.right = null;
                if (r == null) {
                    x.parent = null;
                    x.red = false;
                    r = x;
                }
                else {
                    K k = x.key;
                    int h = x.hash;
                    Class<?> kc = null;
                    for (TreeNode<K,V> p = r;;) {
                        int dir, ph;
                        K pk = p.key;
                        if ((ph = p.hash) > h)
                            dir = -1;
                        else if (ph < h)
                            dir = 1;
                        else if ((kc == null &&
                                  (kc = comparableClassFor(k)) == null) ||
                                 (dir = compareComparables(kc, k, pk)) == 0)
                            dir = tieBreakOrder(k, pk);
                            TreeNode<K,V> xp = p;
                        if ((p = (dir <= 0) ? p.left : p.right) == null) {
                            x.parent = xp;
                            if (dir <= 0)
                                xp.left = x;
                            else
                                xp.right = x;
                            r = balanceInsertion(r, x);
                            break;
                        }
                    }
                }
            }
            this.root = r;
            assert checkInvariants(root);
        }

        //根节点加写锁
        private final void lockRoot() {
            if (!U.compareAndSwapInt(this, LOCKSTATE, 0, WRITER))
                contendedLock(); // offload to separate method
        }

        //根节点释放写锁
        private final void unlockRoot() {
            lockState = 0;
        }

        //因为ConcurrentHashMap的写方法会给头节点加锁,所以读写锁不用考虑写写竞争的情况,只用考虑读写竞争的情况
        private final void contendedLock() {
            boolean waiting = false;
            for (int s;;) {
                //没有线程持有读锁时尝试获取写锁
                if (((s = lockState) & ~WAITER) == 0) {
                    //没有线程持有写锁时尝试获取写锁
                    if (U.compareAndSwapInt(this, LOCKSTATE, s, WRITER)) {
                        //拿到锁后将等待线程清空(等待线程是它自己)
                        if (waiting)
                            waiter = null;
                        return;
                    }
                }
                //有线程持有写锁且本线程状态不为WAITER时
                else if ((s & WAITER) == 0) {
                    //尝试占有waiting线程
                    if (U.compareAndSwapInt(this, LOCKSTATE, s, s | WAITER)) {
                        waiting = true;
                        waiter = Thread.currentThread();
                    }
                }
                //有线程持有写锁且本线程状态为WAITER时,堵塞自己
                else if (waiting)
                    LockSupport.park(this);
            }
        }

        //重写find方法,当写锁被持有时使用链表查询的方法
        final Node<K,V> find(int h, Object k) {
            if (k != null) {
                for (Node<K,V> e = first; e != null; ) {
                    int s; K ek;
                    //写锁被持有时使用链表的方法遍历
                    if (((s = lockState) & (WAITER|WRITER)) != 0) {
                        if (e.hash == h &&
                            ((ek = e.key) == k || (ek != null && k.equals(ek))))
                            return e;
                        e = e.next;
                    }
                    //写锁没被持有时,持有一个读锁,用红黑树的方法遍历
                    else if (U.compareAndSwapInt(this, LOCKSTATE, s,
                                                 s + READER)) {
                        TreeNode<K,V> r, p;
                        try {
                            p = ((r = root) == null ? null :
                                 r.findTreeNode(h, k, null));
                        } finally {
                            Thread w;
                            //当当前线程持有最后一个读锁的时候通知waiter线程获取写锁
                            if (U.getAndAddInt(this, LOCKSTATE, -READER) ==
                                (READER|WAITER) && (w = waiter) != null)
                                LockSupport.unpark(w);
                        }
                        return p;
                    }
                }
            }
            return null;
        }

        //用以实现Map.putVal的树部分
        final TreeNode<K,V> putTreeVal(int h, K k, V v) {
            Class<?> kc = null;
            boolean searched = false;
            for (TreeNode<K,V> p = root;;) {
                int dir, ph; K pk;
                if (p == null) {
                    first = root = new TreeNode<K,V>(h, k, v, null, null);
                    break;
                }
                else if ((ph = p.hash) > h)
                    dir = -1;
                else if (ph < h)
                    dir = 1;
                else if ((pk = p.key) == k || (pk != null && k.equals(pk)))
                    return p;
                else if ((kc == null &&
                          (kc = comparableClassFor(k)) == null) ||
                         (dir = compareComparables(kc, k, pk)) == 0) {
                    if (!searched) {
                        TreeNode<K,V> q, ch;
                        searched = true;
                        if (((ch = p.left) != null &&
                             (q = ch.findTreeNode(h, k, kc)) != null) ||
                            ((ch = p.right) != null &&
                             (q = ch.findTreeNode(h, k, kc)) != null))
                            return q;
                    }
                    dir = tieBreakOrder(k, pk);
                }

                TreeNode<K,V> xp = p;
                if ((p = (dir <= 0) ? p.left : p.right) == null) {
                    TreeNode<K,V> x, f = first;
                    first = x = new TreeNode<K,V>(h, k, v, f, xp);
                    if (f != null)
                        f.prev = x;
                    if (dir <= 0)
                        xp.left = x;
                    else
                        xp.right = x;
                    //当父节点是黑节点时候,直接挂一个红节点,不用加锁
                    if (!xp.red)
                        x.red = true;
                    //其余时候可能需要旋转红黑树,重新平衡,这里加写锁
                    else {
                        lockRoot();
                        try {
                            root = balanceInsertion(root, x);
                        } finally {
                            unlockRoot();
                        }
                    }
                    break;
                }
            }
            assert checkInvariants(root);
            return null;
        }

        //移除红黑树节点
        final boolean removeTreeNode(TreeNode<K,V> p) {
            TreeNode<K,V> next = (TreeNode<K,V>)p.next;
            TreeNode<K,V> pred = p.prev;  // unlink traversal pointers
            TreeNode<K,V> r, rl;
            if (pred == null)
                first = next;
            else
                pred.next = next;
            if (next != null)
                next.prev = pred;
            if (first == null) {
                root = null;
                return true;
            }
            //如果红黑树规模太小,返回True,转换为链表
            if ((r = root) == null || r.right == null ||
                (rl = r.left) == null || rl.left == null)
                return true;
            //红黑树规模大时,加写锁,在树上删除节点
            lockRoot();
            try {
                TreeNode<K,V> replacement;
                TreeNode<K,V> pl = p.left;
                TreeNode<K,V> pr = p.right;
                if (pl != null && pr != null) {
                    TreeNode<K,V> s = pr, sl;
                    while ((sl = s.left) != null) // find successor
                        s = sl;
                    boolean c = s.red; s.red = p.red; p.red = c; // swap colors
                    TreeNode<K,V> sr = s.right;
                    TreeNode<K,V> pp = p.parent;
                    if (s == pr) { // p was s's direct parent
                        p.parent = s;
                        s.right = p;
                    }
                    else {
                        TreeNode<K,V> sp = s.parent;
                        if ((p.parent = sp) != null) {
                            if (s == sp.left)
                                sp.left = p;
                            else
                                sp.right = p;
                        }
                        if ((s.right = pr) != null)
                            pr.parent = s;
                    }
                    p.left = null;
                    if ((p.right = sr) != null)
                        sr.parent = p;
                    if ((s.left = pl) != null)
                        pl.parent = s;
                    if ((s.parent = pp) == null)
                        r = s;
                    else if (p == pp.left)
                        pp.left = s;
                    else
                        pp.right = s;
                    if (sr != null)
                        replacement = sr;
                    else
                        replacement = p;
                }
                else if (pl != null)
                    replacement = pl;
                else if (pr != null)
                    replacement = pr;
                else
                    replacement = p;
                if (replacement != p) {
                    TreeNode<K,V> pp = replacement.parent = p.parent;
                    if (pp == null)
                        r = replacement;
                    else if (p == pp.left)
                        pp.left = replacement;
                    else
                        pp.right = replacement;
                    p.left = p.right = p.parent = null;
                }

                root = (p.red) ? r : balanceDeletion(r, replacement);

                if (p == replacement) {  // detach pointers
                    TreeNode<K,V> pp;
                    if ((pp = p.parent) != null) {
                        if (p == pp.left)
                            pp.left = null;
                        else if (p == pp.right)
                            pp.right = null;
                        p.parent = null;
                    }
                }
            } finally {
                unlockRoot();
            }
            assert checkInvariants(root);
            return false;
        }
//用以方便空Hash桶加锁的占位节点
    static final class ReservationNode<K,V> extends Node<K,V> {
        ReservationNode() {
            super(RESERVED, null, null, null);
        }

        Node<K,V> find(int h, Object k) {
            return null;
        }
    }

ConcurrentHashMap的初始化方法:

 //初始化table的方法,保证初始化时线程安全(table其实就是Map的具体实现)
    private final Node<K,V>[] initTable() {
        Node<K,V>[] tab; int sc;
        while ((tab = table) == null || tab.length == 0) {
            //sizeCtl为负数时说明又其他线程正在初始化table,线程让出cpu
            if ((sc = sizeCtl) < 0)
                Thread.yield();
            //使用CAS尝试将 sizeCtl修改为-1,开始初始化table
            else if (U.compareAndSwapInt(this, SIZECTL, sc, -1)) {
                try {
                    if ((tab = table) == null || tab.length == 0) {
                        int n = (sc > 0) ? sc : DEFAULT_CAPACITY;
                        @SuppressWarnings("unchecked")
                        Node<K,V>[] nt = (Node<K,V>[])new Node<?,?>[n];
                        table = tab = nt;
                        sc = n - (n >>> 2);
                    }
                } finally {
                    sizeCtl = sc;
                }
                break;
            }
        }
        return tab;
    }

有两种情况会触发扩容方法,一种是在链表转换为红黑树的时候,如果Map的容量还没到64,先会执行扩容操作,到达64这个上限之后才会将链表转换为红黑树。另一种是每次新增节点之后会调用addCount方法计数,之后判断是否达到阈值并扩容。

单线程的扩容:

首先创建一个新的table,然后将原table中的节点拷贝过来。对于容量为n的原table中Hash桶i中的数据,一部分存储到新table的相同位置i,另一部分存储到i+n的hash桶中。这样就完成了扩容操作,减少了每个Hash桶中的数据,提高了Map的性能。

//扩容主要使用的是transfer方法
    private final void transfer(Node<K,V>[] tab, Node<K,V>[] nextTab) {
        int n = tab.length, stride;
        //如果CPU数量过多导致每个线程分到的待处理的Hash桶的数量小于预设值,就将其置为预设值
        if ((stride = (NCPU > 1) ? (n >>> 3) / NCPU : n) < MIN_TRANSFER_STRIDE)
            stride = MIN_TRANSFER_STRIDE; 
        //如果没有新的table就创建一个两倍大小的table进行复制
        //创建新table的线程安全在调用本方法之前用CAS保障
        if (nextTab == null) {           
            try {
                @SuppressWarnings("unchecked")
                Node<K,V>[] nt = (Node<K,V>[])new Node<?,?>[n << 1];
                nextTab = nt;
            } catch (Throwable ex) {      // try to cope with OOME
                sizeCtl = Integer.MAX_VALUE;
                return;
            }
            nextTable = nextTab;
            transferIndex = n;
        }
        int nextn = nextTab.length;
        //创建ForwardingNode作为标志节点
        ForwardingNode<K,V> fwd = new ForwardingNode<K,V>(nextTab);
        //advance作为Hash桶操作完成的标志变量
        boolean advance = true;
        //finishing作为扩容完成的标志变量
        boolean finishing = false;
        //使用stride计算出该线程需要处理的Hash桶
        for (int i = 0, bound = 0;;) {
            Node<K,V> f; int fh;
            while (advance) {
                int nextIndex, nextBound;
                if (--i >= bound || finishing)
                    advance = false;
                else if ((nextIndex = transferIndex) <= 0) {
                    i = -1;
                    advance = false;
                }
                else if (U.compareAndSwapInt
                         (this, TRANSFERINDEX, nextIndex,
                          nextBound = (nextIndex > stride ?
                                       nextIndex - stride : 0))) {
                    bound = nextBound;
                    i = nextIndex - 1;
                    advance = false;
                }
            }
            if (i < 0 || i >= n || i + n >= nextn) {
                int sc;
                //如果标志变量为真,则结束线程
                if (finishing) {
                    nextTable = null;
                    table = nextTab;
                    sizeCtl = (n << 1) - (n >>> 1);
                    return;
                }
                //提交之前再次检查
                if (U.compareAndSwapInt(this, SIZECTL, sc = sizeCtl, sc - 1)) {
                    if ((sc - 2) != resizeStamp(n) << RESIZE_STAMP_SHIFT)
                        return;
                    finishing = advance = true;
                    i = n; 
                }
            }
            //如果Hash桶为空,则将标志节点放置在桶内表示该桶不用再被处理
            else if ((f = tabAt(tab, i)) == null)
                advance = casTabAt(tab, i, null, fwd);
            //如果Hash桶内已经有标志节点,说明该桶已被处理,跳过该桶
            else if ((fh = f.hash) == MOVED)
                advance = true; 
            else {
                //针对单个Hash桶开始数据的拷贝,首先锁住桶的头节点,保证线程安全
                synchronized (f) {
                    if (tabAt(tab, i) == f) {
                        //创建两个节点头,用以拆分原Hash桶的数据至两个新Hash桶中
                        Node<K,V> ln, hn;
                        //判断头节点的Hash值是否大于0,若小于0可能是树节点,占位节点等
                        if (fh >= 0) {
                            //通过fh & n有效地将原Hash桶中的节点分为值为0和1的两类
                            int runBit = fh & n;
                            Node<K,V> lastRun = f;
·                          //遍历找到原链表中最后一段fh & n(runBit)相同的链表节,将其整段插入新的链表中
                           //lastRun为最后一段fh & n相同的链表节的头节点
                            for (Node<K,V> p = f.next; p != null; p = p.next) {
                                int b = p.hash & n;
                                if (b != runBit) {
                                    runBit = b;
                                    lastRun = p;
                                }
                            }
                            //根据runBit判断将这段链表插入哪个新链表
                            if (runBit == 0) {
                                ln = lastRun;
                                hn = null;
                            }
                            else {
                                hn = lastRun;
                                ln = null;
                            }
                            //将其余节点插入两个新链表中,可以看出新链表相对于老链表来说顺序被倒置了
                            for (Node<K,V> p = f; p != lastRun; p = p.next) {
                                int ph = p.hash; K pk = p.key; V pv = p.val;
                                if ((ph & n) == 0)
                                    ln = new Node<K,V>(ph, pk, pv, ln);
                                else
                                    hn = new Node<K,V>(ph, pk, pv, hn);
                            }
                            //将新链表分别插入新表中,将标志节点插入原表中,链表数据拷贝完成
                            setTabAt(nextTab, i, ln);
                            setTabAt(nextTab, i + n, hn);
                            setTabAt(tab, i, fwd);
                            advance = true;
                        }
                        //待处理的Hash桶中的数据为树节点
                        else if (f instanceof TreeBin) {
                            TreeBin<K,V> t = (TreeBin<K,V>)f;
                            //创建lo与hi作为新树的两个根节点
                            TreeNode<K,V> lo = null, loTail = null;
                            TreeNode<K,V> hi = null, hiTail = null;
                            int lc = 0, hc = 0;
                            for (Node<K,V> e = t.first; e != null; e = e.next) {
                                int h = e.hash;
                                TreeNode<K,V> p = new TreeNode<K,V>
                                    (h, e.key, e.val, null, null);
                                //同样根据h & n将节点分为两类
                                //同时维护树状结构和链表结构
                                if ((h & n) == 0) {
                                    if ((p.prev = loTail) == null)
                                        lo = p;
                                    else
                                        loTail.next = p;
                                    loTail = p;
                                    ++lc;
                                }
                                else {
                                    if ((p.prev = hiTail) == null)
                                        hi = p;
                                    else
                                        hiTail.next = p;
                                    hiTail = p;
                                    ++hc;
                                }
                            }
                            //如果拆分后的新树节点数小于阈值则转换回链表
                            ln = (lc <= UNTREEIFY_THRESHOLD) ? untreeify(lo) :
                                (hc != 0) ? new TreeBin<K,V>(lo) : t;
                            hn = (hc <= UNTREEIFY_THRESHOLD) ? untreeify(hi) :
                                (lc != 0) ? new TreeBin<K,V>(hi) : t;
                            //将新链表分别插入新表中,将标志节点插入原表中,红黑树数据拷贝完成
                            setTabAt(nextTab, i, ln);
                            setTabAt(nextTab, i + n, hn);
                            setTabAt(tab, i, fwd);
                            advance = true;
                        }
                    }
                }
            }
        }
    }

多线程的put操作:

final V putVal(K key, V value, boolean onlyIfAbsent) {
        //ConcurrentHashMap不允许K、V值为NULL的键值对插入Map中
        if (key == null || value == null) throw new NullPointerException();
        //将Hash值进行高位与计算,使得高位和低位都参与运算,降低Hash碰撞概率
        int hash = spread(key.hashCode());
        int binCount = 0;
        for (Node<K,V>[] tab = table;;) {
            Node<K,V> f; int n, i, fh;
            //如果没有table,则初始化一个
            if (tab == null || (n = tab.length) == 0)
                tab = initTable();
            //Hash桶里没有节点时,不加锁直接将节点通过CAS放入
            else if ((f = tabAt(tab, i = (n - 1) & hash)) == null) {
                if (casTabAt(tab, i, null,
                             new Node<K,V>(hash, key, value, null)))
                    break;                 
            }
            //如果发现该Hash桶里有一个标志节点,则帮助扩容
            else if ((fh = f.hash) == MOVED)
                tab = helpTransfer(tab, f);
            else {
                V oldVal = null;
                //锁住头节点,开始插入链表
                synchronized (f) {
                    if (tabAt(tab, i) == f) {
                        if (fh >= 0) {
                            binCount = 1;
                            for (Node<K,V> e = f;; ++binCount) {
                                K ek;
                                if (e.hash == hash &&
                                    ((ek = e.key) == key ||
                                     (ek != null && key.equals(ek)))) {
                                    oldVal = e.val;
                                    if (!onlyIfAbsent)
                                        e.val = value;
                                    break;
                                }
                                Node<K,V> pred = e;
                                if ((e = e.next) == null) {
                                    pred.next = new Node<K,V>(hash, key,
                                                              value, null);
                                    break;
                                }
                            }
                        }
                        //红黑树插入节点
                        else if (f instanceof TreeBin) {
                            Node<K,V> p;
                            binCount = 2;
                            if ((p = ((TreeBin<K,V>)f).putTreeVal(hash, key,
                                                           value)) != null) {
                                oldVal = p.val;
                                if (!onlyIfAbsent)
                                    p.val = value;
                            }
                        }
                    }
                }
                //如果大于阈值,则转为红黑树
                if (binCount != 0) {
                    if (binCount >= TREEIFY_THRESHOLD)
                        treeifyBin(tab, i);
                    if (oldVal != null)
                        return oldVal;
                    break;
                }
            }
        }
        addCount(1L, binCount);
        return null;
    }

 

 

 

 

 

 

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