quarts集群 运维_Quartz.Net分布式运用

Quartz.Net的集群部署详解

标签(空格分隔): Quartz.Net Job

最近工作上要用Job,公司的job有些不满足个人的使用,于是就想自己搞一个Job站练练手,网上看了一下,发现Quartz,于是就了解了一下。

第一版

目前个人使用的是Asp.net Core,在core2.0下面进行的开发。

第一版自己简单的写了一个调度器。

public static class SchedulerManage

{

private static IScheduler _scheduler = null;

private static object obj = new object();

public static IScheduler Scheduler

{

get

{

var scheduler = _scheduler;

if (scheduler == null)

{

//在这之前有可能_scheduler被改变了scheduler用的还是原来的值

lock (obj)

{

//这里读取最新的内存里面的值赋值给scheduler,保证读取到的是最新的_scheduler

scheduler = Volatile.Read(ref _scheduler);

if (scheduler == null)

{

scheduler = GetScheduler().Result;

Volatile.Write(ref _scheduler, scheduler);

}

}

}

return scheduler;

}

}

public static async Task RunJob(IJobDetail job, ITrigger trigger)

{

var response = new BaseResponse();

try

{

var isExist = await Scheduler.CheckExists(job.Key);

var time = DateTimeOffset.Now;

if (isExist)

{

//恢复已经存在任务

await Scheduler.ResumeJob(job.Key);

}

else

{

time = await Scheduler.ScheduleJob(job, trigger);

}

response.IsSuccess = true;

response.Msg = time.ToString("yyyy-MM-dd HH:mm:ss");

}

catch (Exception ex)

{

response.Msg = ex.Message;

}

return response;

}

public static async Task StopJob(JobKey jobKey)

{

var response = new BaseResponse();

try

{

var isExist = await Scheduler.CheckExists(jobKey);

if (isExist)

{

await Scheduler.PauseJob(jobKey);

}

response.IsSuccess = true;

response.Msg = "暂停成功!!";

}

catch (Exception ex)

{

response.Msg = ex.Message;

}

return response;

}

public static async Task DelJob(JobKey jobKey)

{

var response = new BaseResponse();

try

{

var isExist = await Scheduler.CheckExists(jobKey);

if (isExist)

{

response.IsSuccess = await Scheduler.DeleteJob(jobKey);

}

}

catch (Exception ex)

{

response.IsSuccess = false;

response.Msg = ex.Message;

}

return response;

}

private static async Task GetScheduler()

{

NameValueCollection props = new NameValueCollection() {

{"quartz.serializer.type", "binary" }

};

StdSchedulerFactory factory = new StdSchedulerFactory(props);

var scheduler = await factory.GetScheduler();

await scheduler.Start();

return scheduler;

}

}

简单的实现了,动态的运行job,暂停Job,添加job。弄完以后,发现貌似没啥问题,只要自己把运行的job信息找张表存储一下,好像都ok了。

轮到发布的时候,突然发现现实机器不止一台,是通过Nigix进行反向代理。突然发现以下几个问题:

1,多台机器很有可能一个Job在多台机器上运行。

2,当进行部署的时候,必须得停掉机器,如何在机器停掉以后重新部署的时候自动恢复正在运行的Job。

3,如何均衡的运行所有job。

个人当时的想法

1,第一个问题:由于是经过Nigix的反向代理,添加Job和运行job只能落到一台服务器上,基本没啥问题。个人控制好RunJob的接口,运行了一次,把JobDetail的那张表的运行状态改成已运行,也就不存在多个机器同时运行的情况。

2,在第一个问题解决的情况下,由于我们公司的Nigix反向代理的逻辑是:均衡策略。所以均衡运行所有job都没啥问题。

3,重点来了!!!!

如何在部署的时候恢复正在运行的Job?

由于我们已经有了一张JobDetail表。里面可以获取到哪些正在运行的Job。wome我们把他找出来直接在程序启动的时候运行一下不就好了吗嘛。

下面是个人实现的:

//HostedService,在主机运行的时候运行的一个服务

public class HostedService : IHostedService

{

public HostedService(ISchedulerJob schedulerCenter)

{

_schedulerJob = schedulerCenter;

}

private ISchedulerJob _schedulerJob = null;

public async Task StartAsync(CancellationToken cancellationToken)

{

LogHelper.WriteLog("开启Hosted+Env:"+env);

var reids= new RedisOperation();

if (reids.SetNx("RedisJobLock", "1"))

{

await _schedulerJob.StartAllRuningJob();

}

reids.Expire("RedisJobLock", 300);

}

public async Task StopAsync(CancellationToken cancellationToken)

{

LogHelper.WriteLog("结束Hosted");

var redis = new RedisOperation();

if (redis.RedisExists("RedisJobLock"))

{

var count=redis.DelKey("RedisJobLock");

LogHelper.WriteLog("删除Reidskey-RedisJobLock结果:" + count);

}

}

}

//注入用的特性

[ServiceDescriptor(typeof(ISchedulerJob), ServiceLifetime.Transient)]

public class SchedulerCenter : ISchedulerJob

{

public SchedulerCenter(ISchedulerJobFacade schedulerJobFacade)

{

_schedulerJobFacade = schedulerJobFacade;

}

private ISchedulerJobFacade _schedulerJobFacade = null;

public async Task DelJob(SchedulerJobModel jobModel)

{

var response = new BaseResponse();

if (jobModel != null && jobModel.JobId != 0 && jobModel.JobName != null)

{

response = await _schedulerJobFacade.Modify(new SchedulerJobModifyRequest() { JobId = jobModel.JobId, DataFlag = 0 });

if (response.IsSuccess)

{

response = await SchedulerManage.DelJob(GetJobKey(jobModel));

if (!response.IsSuccess)

{

response = await _schedulerJobFacade.Modify(new SchedulerJobModifyRequest() { JobId = jobModel.JobId, DataFlag = 1 });

}

}

}

else

{

response.Msg = "请求参数有误";

}

return response;

}

public async Task RunJob(SchedulerJobModel jobModel)

{

if (jobModel != null)

{

var jobKey = GetJobKey(jobModel);

var triggleBuilder = TriggerBuilder.Create().WithIdentity(jobModel.JobName + "Trigger", jobModel.JobGroup).WithCronSchedule(jobModel.JobCron).StartAt(jobModel.JobStartTime);

if (jobModel.JobEndTime != null && jobModel.JobEndTime != new DateTime(1900, 1, 1) && jobModel.JobEndTime == new DateTime(1, 1, 1))

{

triggleBuilder.EndAt(jobModel.JobEndTime);

}

triggleBuilder.ForJob(jobKey);

var triggle = triggleBuilder.Build();

var data = new JobDataMap();

data.Add("***", "***");

data.Add("***", "***");

data.Add("***", "***");

var job = JobBuilder.Create().WithIdentity(jobKey).SetJobData(data).Build();

var result = await SchedulerManage.RunJob(job, triggle);

if (result.IsSuccess)

{

var response = await _schedulerJobFacade.Modify(new SchedulerJobModifyRequest() { JobId = jobModel.JobId, JobState = 1 });

if (!response.IsSuccess)

{

await SchedulerManage.StopJob(jobKey);

}

return response;

}

else

{

return result;

}

}

else

{

return new BaseResponse() { Msg = "Job名称为空!!" };

}

}

public async Task StopJob(SchedulerJobModel jobModel)

{

var response = new BaseResponse();

if (jobModel != null && jobModel.JobId != 0 && jobModel.JobName != null)

{

response = await _schedulerJobFacade.Modify(new SchedulerJobModifyRequest() { JobId = jobModel.JobId, JobState = 2 });

if (response.IsSuccess)

{

response = await SchedulerManage.StopJob(GetJobKey(jobModel));

if (!response.IsSuccess)

{

response = await _schedulerJobFacade.Modify(new SchedulerJobModifyRequest() { JobId = jobModel.JobId, JobState = 2 });

}

}

}

else

{

response.Msg = "请求参数有误";

}

return response;

}

private JobKey GetJobKey(SchedulerJobModel jobModel)

{

return new JobKey($"{jobModel.JobId}_{jobModel.JobName}", jobModel.JobGroup);

}

public async Task StartAllRuningJob()

{

try

{

var jobListResponse = await _schedulerJobFacade.QueryList(new SchedulerJobListRequest() { DataFlag = 1, JobState = 1, Environment=Kernel.Environment.ToLower() });

if (!jobListResponse.IsSuccess)

{

return jobListResponse;

}

var jobList = jobListResponse.Models;

foreach (var job in jobList)

{

await RunJob(job);

}

return new BaseResponse() { IsSuccess = true, Msg = "程序启动时,启动所有运行中的job成功!!" };

}

catch (Exception ex)

{

LogHelper.WriteExceptionLog(ex);

return new BaseResponse() { IsSuccess = false, Msg = "程序启动时,启动所有运行中的job失败!!" };

}

}

}

在程序启动的时候,把所有的Job去运行一遍,当中对于多次运行的用到了Redis的分布式锁,现在启动的时候锁住,不让别人运行,在程序卸载的时候去把锁释放掉!!感觉没啥问题,主要是可能负载均衡有问题,全打到一台服务器上去了,勉强能够快速的打到效果。当然高可用什么的就先牺牲掉了。

坑点又来了

大家知道,在稍微大点的公司,运维和开发是分开的,公司用的daoker进行部署,在程序停止的时候,不会调用

HostedService的StopAsync方法!!

当时心里真是一万个和谐和谐奔腾而过!!

个人也就懒得和运维去扯这些东西了。最后的最后就是:设置一个redis的分布式锁的过期时间,大概预估一个部署的时间,只要在部署直接,锁能够在就行了,然后每次部署的间隔要大于锁过期时间。好麻烦,说多了都是泪!!

Quartz.Net的分布式集群运用

Schedule配置

public async Task GetScheduler()

{

var properties = new NameValueCollection();

properties["quartz.serializer.type"] = "binary";

//存储类型

properties["quartz.jobStore.type"] = "Quartz.Impl.AdoJobStore.JobStoreTX, Quartz";

//表明前缀

properties["quartz.jobStore.tablePrefix"] = "QRTZ_";

//驱动类型

properties["quartz.jobStore.driverDelegateType"] = "Quartz.Impl.AdoJobStore.SqlServerDelegate, Quartz";

//数据库名称

properties["quartz.jobStore.dataSource"] = "SchedulJob";

//连接字符串Data Source = myServerAddress;Initial Catalog = myDataBase;User Id = myUsername;Password = myPassword;

properties["quartz.dataSource.SchedulJob.connectionString"] = "Data Source =.; Initial Catalog = SchedulJob;User ID = sa; Password = *****;";

//sqlserver版本(Core下面已经没有什么20,21版本了)

properties["quartz.dataSource.SchedulJob.provider"] = "SqlServer";

//是否集群,集群模式下要设置为true

properties["quartz.jobStore.clustered"] = "true";

properties["quartz.scheduler.instanceName"] = "TestScheduler";

//集群模式下设置为auto,自动获取实例的Id,集群下一定要id不一样,不然不会自动恢复

properties["quartz.scheduler.instanceId"] = "AUTO";

properties["quartz.threadPool.type"] = "Quartz.Simpl.SimpleThreadPool, Quartz";

properties["quartz.threadPool.threadCount"] = "25";

properties["quartz.threadPool.threadPriority"] = "Normal";

properties["quartz.jobStore.misfireThreshold"] = "60000";

properties["quartz.jobStore.useProperties"] = "false";

ISchedulerFactory factory = new StdSchedulerFactory(properties);

return await factory.GetScheduler();

}

然后是测试代码:

public async Task TestJob()

{

var sched = await GetScheduler();

//Console.WriteLine("***** Deleting existing jobs/triggers *****");

//sched.Clear();

Console.WriteLine("------- Initialization Complete -----------");

Console.WriteLine("------- Scheduling Jobs ------------------");

string schedId = sched.SchedulerName; //sched.SchedulerInstanceId;

int count = 1;

IJobDetail job = JobBuilder.Create()

.WithIdentity("job_" + count, schedId) // put triggers in group named after the cluster node instance just to distinguish (in logging) what was scheduled from where

.RequestRecovery() // ask scheduler to re-execute this job if it was in progress when the scheduler went down...

.Build();

ISimpleTrigger trigger = (ISimpleTrigger)TriggerBuilder.Create()

.WithIdentity("triger_" + count, schedId)

.StartAt(DateBuilder.FutureDate(1, IntervalUnit.Second))

.WithSimpleSchedule(x => x.WithRepeatCount(1000).WithInterval(TimeSpan.FromSeconds(5)))

.Build();

Console.WriteLine("{0} will run at: {1} and repeat: {2} times, every {3} seconds", job.Key, trigger.GetNextFireTimeUtc(), trigger.RepeatCount, trigger.RepeatInterval.TotalSeconds);

sched.ScheduleJob(job, trigger);

count++;

job = JobBuilder.Create()

.WithIdentity("job_" + count, schedId) // put triggers in group named after the cluster node instance just to distinguish (in logging) what was scheduled from where

.RequestRecovery() // ask scheduler to re-execute this job if it was in progress when the scheduler went down...

.Build();

trigger = (ISimpleTrigger)TriggerBuilder.Create()

.WithIdentity("triger_" + count, schedId)

.StartAt(DateBuilder.FutureDate(2, IntervalUnit.Second))

.WithSimpleSchedule(x => x.WithRepeatCount(1000).WithInterval(TimeSpan.FromSeconds(5)))

.Build();

Console.WriteLine(string.Format("{0} will run at: {1} and repeat: {2} times, every {3} seconds", job.Key, trigger.GetNextFireTimeUtc(), trigger.RepeatCount, trigger.RepeatInterval.TotalSeconds));

sched.ScheduleJob(job, trigger);

// jobs don't start firing until start() has been called...

Console.WriteLine("------- Starting Scheduler ---------------");

sched.Start();

Console.WriteLine("------- Started Scheduler ----------------");

Console.WriteLine("------- Waiting for one hour... ----------");

Thread.Sleep(TimeSpan.FromHours(1));

Console.WriteLine("------- Shutting Down --------------------");

sched.Shutdown();

Console.WriteLine("------- Shutdown Complete ----------------");

}

测试添加两个job,每隔5s执行一次。

在图中可以看到:job1和job2不会重复执行,当我停了Job2时,job2也在job1当中运行。

这样就可以实现分布式部署时的问题了,Quzrtz.net的数据库结构随便网上找一下,运行一些就好了。

截取几个数据库的数据图:基本上就存储了一些这样的信息

JobDetail

触发器的数据

这个是调度器的

这个是锁的

下一期:

1.Job的介绍:有状态Job,无状态Job。

2.MisFire

3.Trigger,Cron介绍

4.第一部分的改造,自己实现一个基于在HostedService能够进行分布式调度的Job类,其实只要实现了这个,其他的上面讲的都没有问题。弃用Quartz的表的行级锁。因为这并发高了比较慢!!

个人问题

个人还是没有测试出来这个RequestRecovery。怎么用过的!!

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