android 方向sensor,android中如何使用方向传感器Sensor

传感器:方向 、重力、磁场、温度、近距离、压力、光线、加速度

下面是如何使用方向传感器(指南针):

使用自定义view画出指南针

4e2f2fea29d06e79a9f95a52bb514bed.pngpublic class MainActivity extends Activity

{

private SensorManager manager;

private Sensor mSensor;

float[] mValues;

private SampleView mView;

@SuppressWarnings("deprecation")

@Override

protected void onCreate(Bundle savedInstanceState)

{

super.onCreate(savedInstanceState);

mView = new SampleView(this);//使用自定义view

setContentView(mView);

//得到传感器管理器

manager = (SensorManager) getSystemService(Context.SENSOR_SERVICE);

//得到方向传感器

mSensor = manager.getDefaultSensor(Sensor.TYPE_ORIENTATION);

}

SensorEventListener mListener = new SensorEventListener()

{

@Override

public void onSensorChanged(SensorEvent event)

{

mValues = event.values;

if (mView != null)

{

mView.invalidate();//event发生改变时,重绘

}

}

@Override

public void onAccuracyChanged(Sensor sensor, int accuracy)

{

//精确改变,适用游戏

}

};

@Override

protected void onStart()

{

super.onStart();

//在onstart()或onresume()里,管理器注册监听事件

manager.registerListener(mListener, mSensor, SensorManager.SENSOR_DELAY_GAME);

}

@Override

public boolean onCreateOptionsMenu(Menu menu)

{

getMenuInflater().inflate(R.menu.main, menu);

return true;

}

private class SampleView extends View

{

private Paint mPaint = new Paint();

private Path mPath = new Path();

private boolean mAnimate;

private long mNextTime;

public SampleView(Context context)

{

super(context);

// Construct a wedge-shaped path

mPath.moveTo(0, -50);

mPath.lineTo(-20, 60);

mPath.lineTo(0, 50);

mPath.lineTo(20, 60);

mPath.close();

}

@Override protected void onDraw(Canvas canvas)

{

Paint paint = mPaint;

canvas.drawColor(Color.WHITE);

paint.setAntiAlias(true);

paint.setColor(Color.BLACK);

paint.setStyle(Paint.Style.FILL);

int w = canvas.getWidth();

int h = canvas.getHeight();

int cx = w / 2;

int cy = h / 2;

canvas.translate(cx, cy);

if (mValues != null)

{

canvas.rotate(-mValues[0]);

}

canvas.drawPath(mPath, mPaint);

}

@Override

protected void onAttachedToWindow()

{

mAnimate = true;

super.onAttachedToWindow();

}

@Override

protected void onDetachedFromWindow()

{

mAnimate = false;

super.onDetachedFromWindow();

}

}

}

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