using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using NAudio.Wave;
using System.IO;
namespace TestAudio
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
private IWaveIn waveIn;
private WaveFileWriter writer;
List sampleAggregator = new List();//用来储存波形数据
private void btnStart_Click(object sender, EventArgs e)
{
StartRecording();
}
///
/// 开始录音
///
private void StartRecording()
{
if (waveIn != null) return;
Text = "start recording....";
btnStart.Text = "正在录制....";
btnStart.Enabled = false;
waveIn = new WaveIn { WaveFormat = new WaveFormat(8000, 1) };//设置码率
writer = new WaveFileWriter("test.wav", waveIn.WaveFormat);
waveIn.DataAvailable += waveIn_DataAvailable;
waveIn.RecordingStopped += OnRecordingStopped;
waveIn.StartRecording();
}
///
/// 录音中
///
///
///
private void waveIn_DataAvailable(object sender, WaveInEventArgs e)
{
writer.Write(e.Buffer, 0, e.BytesRecorded);
byte[] buffer = e.Buffer;
int bytesRecorded = e.BytesRecorded;
for (int index = 0; index < e.BytesRecorded; index += 2)
{