netbeans java项目_如何在NetBeans中组合两个Java项目

我使用NetBeans为我的Java类创建了两个独立的项目 . 最终,我想把两者结合起来 . 我希望他们俩都在同一个输出窗口上播放 .

一个项目是使用JavaFX创建的,一个是Java应用程序 . JavaFX项目是圣诞老人在输出窗口(src图像)中移动的动画 . 另一个是随着键盘移动的雪人 .

我怎样才能实现这个目标?我们还没有在课堂上学到这一点,但我想将它用于我的下一个项目 .

JavaFX的:

import javafx.animation.PathTransition;

import javafx.util.Duration;

import javafx.application.Application;

import javafx.scene.Scene;

import javafx.scene.image.ImageView;

import javafx.scene.layout.Pane;

import javafx.scene.shape.Line;

import javafx.stage.Stage;

/**

* The "Santa Sleigh" JavaFX animation.

*/

public class SantaSleigh extends Application

{

/**

* Instantiates JavaFX Line and ImageView objects and places them on

* a PathTransition object in which the "Santa Sleigh" image object follows

* the line object right of the output window.

*

* @param primaryStage a Stage window object

*/

@Override

public void start(Stage primaryStage)

{

Pane pane = new Pane();

ImageView imageView = new ImageView("images/ss.png");

pane.getChildren().add(imageView);

PathTransition path = new PathTransition();

path.setDuration( Duration.millis(10000) );

path.setPath( new Line(-90, 100, 900, 20) );

path.setNode(imageView);

path.setCycleCount(5);

path.play();

Scene scene = new Scene(pane, 600, 400);

primaryStage.setTitle("Santa Sleigh Animation");

primaryStage.setScene(scene);

primaryStage.show();

}

}

Java应用程序:(您可以使用一个名为“ss.png”的图像文件 . )

import javafx.application.Application;

import static javafx.application.Application.launch;

import javafx.scene.input.KeyEvent;

import javafx.event.EventHandler;

import javafx.scene.shape.Circle;

import javafx.scene.shape.Line;

import javafx.scene.shape.Rectangle;

import javafx.scene.paint.Color;

import javafx.scene.Scene;

import javafx.scene.layout.Pane; // Class SnowMan extends Pane

import javafx.stage.Stage;

/**

* Moves a Snowman around the output window using Keyboard.

*/

public class SnowmanMoves extends Application

{

// The SnowMan object

private SnowMan snowMan;

// The starting x- and y-coordinates for the SnowkMan object

private int x = 150;

private int y = 150;

/**

* Instantiates SnowMan object and a KeyEvent handler to move the SnowMan

* around the output window.

*

* @param primaryStage a Stage window object

*/

@Override

public void start(Stage primaryStage)

{

snowMan = new SnowMan();

Scene scene = new Scene(snowMan, 300, 300);

KeyEventHandler e = new KeyEventHandler();

scene.setOnKeyPressed(e);

primaryStage.setTitle("SnowMan");

primaryStage.setResizable(false);

primaryStage.setScene(scene);

primaryStage.show();

snowMan.requestFocus();

}

/**

*

* @param args the String[] array command line parameter

*/

public static void main(String[] args) {

launch(args);

}

/**

* The event handler for the keyboard that uses the DOWN, UP,

* LEFT and RIGHT keys to move a StickMan object.

*/

public class KeyEventHandler implements EventHandler // Instead of

{

/**

* Validates for DOWN, UP, LEFT and RIGHT keys to move StickMan.

*

* @param e the KeyEvent parameter which stores keystroke information

*/

@Override

public void handle(KeyEvent e)

{

switch ( e.getCode() )

{

case DOWN:

y += 10;

break;

case UP:

y -= 10;

break;

case LEFT:

x -= 10;

break;

case RIGHT:

x += 10;

break;

}

snowMan.drawSnowMan();

}

}

/**

* A nested class that creates a SnowMan in a Pane.

*/

public class SnowMan extends Pane

{

private final Circle head;

private final Circle righteye;

private final Circle lefteye;

private final Circle nose;

private final Circle upperbody;

private final Circle lowerbody;

private final Line leftArmBottom;

private final Line rightArmBottom;

private final Rectangle topHat;

private final Rectangle bottomHat;

private final Circle button1;

private final Circle button2;

private final Circle button3;

/**

* The constructor instantiates each of the elements of the StickMan object.

*/

public SnowMan()

{

head = new Circle(20);

righteye = new Circle(3);

lefteye = new Circle(3);

nose = new Circle(2.3);

upperbody = new Circle(24);

lowerbody = new Circle(33);

leftArmBottom = new Line();

rightArmBottom = new Line();

topHat = new Rectangle();

bottomHat = new Rectangle();

button1 = new Circle(3);

button2 = new Circle(3);

button3 = new Circle(3);

drawSnowMan();

}

/**

* All graphical elements are calculates from the x- and y-coordinate

* center of the StickMan object (where the arms meet the body).

*/

public void drawSnowMan()

{

// Draw the head

head.setStroke(Color.GREY);

head.setFill(Color.WHITE);

head.setCenterX(x);

head.setCenterY(y - 40);

//Draw the eyes

righteye.setStroke(Color.BLACK);

righteye.setFill(Color.BLACK);

righteye.setCenterX(x - 6);

righteye.setCenterY(y - 40);

lefteye.setStroke(Color.BLACK);

lefteye.setFill(Color.BLACK);

lefteye.setCenterX(x + 6);

lefteye.setCenterY(y - 40);

//Draw the nose

nose.setStroke(Color.ORANGE);

nose.setFill(Color.ORANGE);

nose.setCenterX(x);

nose.setCenterY(y - 36);

// Draw the body

upperbody.setStroke(Color.GREY);

upperbody.setFill(Color.WHITE);

upperbody.setCenterX(x);

upperbody.setCenterY(y + 3);

lowerbody.setStroke(Color.GREY);

lowerbody.setFill(Color.WHITE);

lowerbody.setCenterX(x);

lowerbody.setCenterY(y + 55);

// Draw the arms

leftArmBottom.setStartX(x - 24);

leftArmBottom.setStartY(y + 5);

leftArmBottom.setEndX(x - 43);

leftArmBottom.setEndY(y - 25);

rightArmBottom.setStartX(x + 24);

rightArmBottom.setStartY(y + 5);

rightArmBottom.setEndX(x + 49);

rightArmBottom.setEndY(y - 25);

// Draw the Hat

topHat.setX(x - 15);

topHat.setY(y - 80);

topHat.setWidth(30);

topHat.setHeight(27);

bottomHat.setX(x - 21);

bottomHat.setY(y - 53);

bottomHat.setWidth(43);

bottomHat.setHeight(3);

//Draw the Buttons

button1.setStroke(Color.RED);

button1.setFill(Color.RED);

button1.setCenterX(x);

button1.setCenterY(y - 9);

button2.setStroke(Color.RED);

button2.setFill(Color.RED);

button2.setCenterX(x);

button2.setCenterY(y);

button3.setStroke(Color.RED);

button3.setFill(Color.RED);

button3.setCenterX(x);

button3.setCenterY(y + 10);

// Add the elements to the Pane

getChildren().addAll(lowerbody, upperbody, head, leftArmBottom,

rightArmBottom, topHat, bottomHat, righteye, lefteye, nose,

button1, button2, button3);

}

}

}

从我有限的理解,我应该能够创建一个新的主类,并将它们分类,通过同一个窗格显示?我该怎么做呢?

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