java getwidth_Java JLabel.getWidth方法代码示例

import javax.swing.JLabel; //导入方法依赖的package包/类

/**

* {@inheritDoc}

*/

@Override

public void executeWithUnitOutForAnimation(JLabel unitLabel) {

final SwingGUI gui = (SwingGUI)getGUI();

final float scale = gui.getMapScale();

final int movementRatio = (int)(Math.pow(2, this.speed + 1) * scale);

final Rectangle r1 = gui.getTileBounds(this.sourceTile);

final Rectangle r2 = gui.getTileBounds(this.destinationTile);

final Rectangle bounds = r1.union(r2);

final double xratio = ImageLibrary.TILE_SIZE.width

/ (double)ImageLibrary.TILE_SIZE.height;

// Tile positions should be valid at this point.

final Point srcP = gui.getTilePosition(this.sourceTile);

if (srcP == null) {

logger.warning("Failed move animation for " + this.unit

+ " at source tile: " + this.sourceTile);

return;

}

final Point dstP = gui.getTilePosition(this.destinationTile);

if (dstP == null) {

logger.warning("Failed move animation for " + this.unit

+ " at destination tile: " + this.destinationTile);

return;

}

final int labelWidth = unitLabel.getWidth();

final int labelHeight = unitLabel.getHeight();

final Point srcPoint = gui.calculateUnitLabelPositionInTile(labelWidth,

labelHeight, srcP);

final Point dstPoint = gui.calculateUnitLabelPositionInTile(labelWidth,

labelHeight, dstP);

final int stepX = (srcPoint.getX() == dstPoint.getX()) ? 0

: (srcPoint.getX() > dstPoint.getX()) ? -1 : 1;

final int stepY = (srcPoint.getY() == dstPoint.getY()) ? 0

: (srcPoint.getY() > dstPoint.getY()) ? -1 : 1;

int dropFrames = 0;

Point point = srcPoint;

while (!point.equals(dstPoint)) {

long time = System.currentTimeMillis();

point.x += stepX * xratio * movementRatio;

point.y += stepY * movementRatio;

if ((stepX < 0 && point.x < dstPoint.x)

|| (stepX > 0 && point.x > dstPoint.x)) {

point.x = dstPoint.x;

}

if ((stepY < 0 && point.y < dstPoint.y)

|| (stepY > 0 && point.y > dstPoint.y)) {

point.y = dstPoint.y;

}

if (dropFrames <= 0) {

unitLabel.setLocation(point);

gui.paintImmediatelyCanvasIn(bounds);

int timeTaken = (int)(System.currentTimeMillis()-time);

final int waitTime = ANIMATION_DELAY - timeTaken;

if (waitTime > 0) {

Utils.delay(waitTime, "Animation interrupted.");

dropFrames = 0;

} else {

dropFrames = timeTaken / ANIMATION_DELAY - 1;

}

} else {

dropFrames--;

}

}

gui.refresh();

}

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