《卡雷尔机器人学Java(中文).pdfkarel_1_6》.pdf
翻译—伤寒明理论 包含全部章节
Chapter 1
Introducing Karel the Robot
In the 1970s, a Stanford graduate student named Rich Pattis decided that it would be easier to teach the
fundamentals of programming if students could somehow learn the basic ideas in a simple environment
free from the complexities that characterize most programming languages. Drawing inspiration from the
success of Seymour Papert’s LOGO project at MIT, Rich designed an introductory programming
environment in which students teach a robot to solve simple problems. That robot was named Karel, after
the Czech playwright KarelCapek, whose 1923 play R.U.R. (Rossum’s Universal Robots) gave the word
robot to the English language.
第一章:
机器人卡雷尔简介
在二十世纪七十年代,一位名字叫 Rich Pattis 的斯坦福研究生觉得,在编程基础的教学中,如果
学生可以在某种简单的环境中,摆脱大多数