DOCTYPE html>
ceshititle>script>
}
style>
head>
div>
varcube= newArray(100);varcamera, scene, renderer;varid= null;
init();functioninit()
{
scene= newTHREE.Scene();
camera= newTHREE.PerspectiveCamera(45,
window.innerWidth/window.innerHeight,0.1,1000);
camera.position.x= 100;
camera.position.y= 100;
camera.position.z= 100;
camera.lookAt(scene.position);//创建一个WebGL渲染器并设置其大小
renderer= newTHREE.WebGLRenderer();
renderer.setClearColor(newTHREE.Color(0xEEEEEE));
renderer.setSize(window.innerWidth, window.innerHeight);varaxes= newTHREE.AxisHelper(200);
scene.add(axes);for(vari=0;i<100;i++)
{vargeometry= newTHREE.BoxGeometry(5,5,5);for(varj= 0; j
{var