python200行代码_200行Python代码实现贪吃蛇

200行Python代码实现贪吃蛇

话不多说,最后会给出全部的代码,也可以从这里Fork,正文开始;

目前实现的功能列表:

贪吃蛇的控制,通过上下左右方向键;

触碰到边缘、墙壁、自身则游戏结束;

接触到食物则食物消失,同时根据食物类型身体会变长;

目前长度显示;

暂停、死亡界面;

运行动图

666842-20200407204316398-352550443.gif

代码片段分析

各个部分绘制的代码

# 游戏背景以及最下方用于显示文字的背景

def draw_background():

# white background

screen.fill(COLORS['white'])

pygame.draw.rect(screen,COLORS['black'],(-100,GAME_SIZE[1],3000,200),0)

# 绘制墙壁

def draw_wall():

for xy in wall_list:

pygame.draw.rect(screen,COLORS['darkgray'],(xy[0]-WALL_WIDTH/2,xy[1]-WALL_WIDTH/2,WALL_WIDTH,WALL_HEIGHT),0)

# 绘制蛇,包括头和身体

def draw_snake():

head = snake_list[0]

pygame.draw.circle(screen,COLORS['darkred'],(head[0],head[1]),int(SNAKE_WIDTH/2),0)

for xy in snake_list[1:]:

pygame.draw.rect(screen,COLORS['darkred'],(xy[0]-SNAKE_WIDTH/2,xy[1]-SNAKE_WIDTH/2,SNAKE_WIDTH,SNAKE_HEIGHT),2)

# 绘制食物

def draw_food():

for xyz in food_list:

pygame.draw.rect(screen,FOOD_COLORS[xyz[2]-1],(xyz[0]-FOOD_WIDTH/2,xyz[1]-FOOD_WIDTH/2,FOOD_WIDTH,FOOD_HEIGHT),0)

# 绘制下方的身体长度记录

def draw_context():

txt = FONT_M.render('Snake length: '+str(len(snake_list)-1),True,COLORS['lightblue'])

x,y = 10,GAME_SIZE[1]+(int((SIZE[1]-GAME_SIZE[1])/2))

y = int(y-FONT_M.size('Count')[1]/2)

screen.blit(txt,(x,y))

# 绘制暂停界面

def draw_pause():

s = pygame.Surface(SIZE, pygame.SRCALPHA)

s.fill((255,255,255,220))

screen.blit(s, (0,0))

txt = FONT_M.render('PAUSE',True,COLORS['darkgray'])

x,y = SIZE[0]/2,SIZE[1]/2

x,y = int(x-FONT_M.size('PAUSE')[0]/2),int(y-FONT_M.size('PAUSE')[1]/2)

screen.blit(txt,(x,y))

# 绘制死亡界面

def draw_dead():

s = pygame.Surface(SIZE, pygame.SRCALPHA)

s.fill((255,255,255,240))

screen.blit(s, (0,0))

txt = FONT_M.render('YOU DEAD',True,COLORS['black'])

x,y = SIZE[0]/2,SIZE[1]/2

x,y = int(x-FONT_M.size('YOU DEAD')[0]/2),int(y-FONT_M.size('YOU DEAD')[1]/2)

screen.blit(txt,(x,y))

死亡与食物的碰撞检查

# 矩形覆盖检查作为碰撞检测,思路是取反,即取所有不会覆盖的情况的反即可

def rect_cover(rect1,rect2):

left1 = int(rect1[0])

right1 = int(rect1[0]+rect1[2])

up1 = int(rect1[1])

down1 = int(rect1[1]+rect1[3])

left2 = int(rect2[0])

right2 = int(rect2[0]+rect2[2])

up2 = int(rect2[1])

down2 = int(rect2[1]+rect2[3])

if not (right2<=left1 or left2>=right1 or down2<=up1 or up2>=down1):

return True

return False

# 检查是否碰到食物

def check_food():

# 头与食物

first = snake_list[0]

snake_head_rect = (first[0]-SNAKE_WIDTH/2,first[1]-SNAKE_WIDTH/2,SNAKE_WIDTH,SNAKE_HEIGHT)

for i in range(len(food_list)):

xyz = food_list[i]

food_rect = (xyz[0]-FOOD_WIDTH/2,xyz[1]-FOOD_WIDTH/2,FOOD_WIDTH,FOOD_HEIGHT)

if rect_cover(snake_head_rect,food_rect):

add_body(xyz[2])

del food_list[i]

return True

return False

# 检查是否碰到边缘、墙壁或者自己的身体

def check_dead():

first = snake_list[0]

snake_head_rect = (first[0]-SNAKE_WIDTH/2,first[1]-SNAKE_WIDTH/2,SNAKE_WIDTH,SNAKE_HEIGHT)

# 头与边缘

if first[0] < 0 or first[0] > GAME_SIZE[0] or first[1] < 0 or first[1] > GAME_SIZE[1]:

return True

# 头与墙壁

for xy in wall_list:

wall_rect = (xy[0]-WALL_WIDTH/2,xy[1]-WALL_WIDTH/2,WALL_WIDTH,WALL_HEIGHT)

if rect_cover(snake_head_rect,wall_rect):

return True

# 头与自身

for xy in snake_list[1:]:

body_rect = (xy[0]-SNAKE_WIDTH/2,xy[1]-SNAKE_WIDTH/2,SNAKE_WIDTH,SNAKE_HEIGHT)

if rect_cover(snake_head_rect,body_rect):

return True

return False

更新食物以及增加蛇的身体长度

def add_food():

while(True):

xyz = [random.choice(X_LIST),random.choice(Y_LIST),random.choice([1,2,3,4])]

if xyz not in wall_list:

food_list.append(xyz)

break

def add_body(length=1):

for c in range(length):

# 尾巴加一节

last2,last1 = snake_list[-2],snake_list[-1]

if last2[0]==last1[0]: # 竖着的两段

if last2[1]>last1[1]: # 朝下

snake_list.append([last1[0],last1[1]-SNAKE_WIDTH])

else:

snake_list.append([last1[0],last1[1]+SNAKE_WIDTH])

else: # 横着的两段

if last2[0]>last1[0]: # 朝右

snake_list.append([last1[0]-SNAKE_WIDTH,last1[1]])

else:

snake_list.append([last1[0]+SNAKE_WIDTH,last1[1]])

蛇的自动移动

# 通过按键判断当前蛇的朝向

if event.key == K_LEFT:

if head in ['up','down']:

head = 'left'

elif event.key == K_RIGHT:

if head in ['up','down']:

head = 'right'

elif event.key == K_UP:

if head in ['left','right']:

head = 'up'

elif event.key == K_DOWN:

if head in ['left','right']:

head = 'down'

# 通过朝向判断蛇的下一个位置

first = snake_list[0]

snake_list[1:] = snake_list[:-1]

if head == 'up':

snake_list[0] = [first[0],first[1]-SNAKE_WIDTH]

elif head == 'down':

snake_list[0] = [first[0],first[1]+SNAKE_WIDTH]

elif head == 'left':

snake_list[0] = [first[0]-SNAKE_WIDTH,first[1]]

elif head == 'right':

snake_list[0] = [first[0]+SNAKE_WIDTH,first[1]]

全部代码

import sys,random

import pygame

from pygame.color import THECOLORS as COLORS

from pygame.locals import *

def draw_background():

# white background

screen.fill(COLORS['white'])

pygame.draw.rect(screen,COLORS['black'],(-100,GAME_SIZE[1],3000,200),0)

def draw_wall():

for xy in wall_list:

pygame.draw.rect(screen,COLORS['darkgray'],(xy[0]-WALL_WIDTH/2,xy[1]-WALL_WIDTH/2,WALL_WIDTH,WALL_HEIGHT),0)

def draw_snake():

head = snake_list[0]

pygame.draw.circle(screen,COLORS['darkred'],(head[0],head[1]),int(SNAKE_WIDTH/2),0)

for xy in snake_list[1:]:

pygame.draw.rect(screen,COLORS['darkred'],(xy[0]-SNAKE_WIDTH/2,xy[1]-SNAKE_WIDTH/2,SNAKE_WIDTH,SNAKE_HEIGHT),2)

def draw_food():

for xyz in food_list:

pygame.draw.rect(screen,FOOD_COLORS[xyz[2]-1],(xyz[0]-FOOD_WIDTH/2,xyz[1]-FOOD_WIDTH/2,FOOD_WIDTH,FOOD_HEIGHT),0)

def draw_context():

txt = FONT_M.render('Snake length: '+str(len(snake_list)-1),True,COLORS['lightblue'])

x,y = 10,GAME_SIZE[1]+(int((SIZE[1]-GAME_SIZE[1])/2))

y = int(y-FONT_M.size('Count')[1]/2)

screen.blit(txt,(x,y))

def draw_pause():

s = pygame.Surface(SIZE, pygame.SRCALPHA)

s.fill((255,255,255,220))

screen.blit(s, (0,0))

txt = FONT_M.render('PAUSE',True,COLORS['darkgray'])

x,y = SIZE[0]/2,SIZE[1]/2

x,y = int(x-FONT_M.size('PAUSE')[0]/2),int(y-FONT_M.size('PAUSE')[1]/2)

screen.blit(txt,(x,y))

def draw_dead():

s = pygame.Surface(SIZE, pygame.SRCALPHA)

s.fill((255,255,255,240))

screen.blit(s, (0,0))

txt = FONT_M.render('YOU DEAD',True,COLORS['black'])

x,y = SIZE[0]/2,SIZE[1]/2

x,y = int(x-FONT_M.size('YOU DEAD')[0]/2),int(y-FONT_M.size('YOU DEAD')[1]/2)

screen.blit(txt,(x,y))

def rect_cover(rect1,rect2):

left1 = int(rect1[0])

right1 = int(rect1[0]+rect1[2])

up1 = int(rect1[1])

down1 = int(rect1[1]+rect1[3])

left2 = int(rect2[0])

right2 = int(rect2[0]+rect2[2])

up2 = int(rect2[1])

down2 = int(rect2[1]+rect2[3])

if not (right2<=left1 or left2>=right1 or down2<=up1 or up2>=down1):

return True

return False

def add_food():

while(True):

xyz = [random.choice(X_LIST),random.choice(Y_LIST),random.choice([1,2,3,4])]

if xyz not in wall_list:

food_list.append(xyz)

break

def add_body(length=1):

for c in range(length):

# 尾巴加一节

last2,last1 = snake_list[-2],snake_list[-1]

if last2[0]==last1[0]: # 竖着的两段

if last2[1]>last1[1]: # 朝下

snake_list.append([last1[0],last1[1]-SNAKE_WIDTH])

else:

snake_list.append([last1[0],last1[1]+SNAKE_WIDTH])

else: # 横着的两段

if last2[0]>last1[0]: # 朝右

snake_list.append([last1[0]-SNAKE_WIDTH,last1[1]])

else:

snake_list.append([last1[0]+SNAKE_WIDTH,last1[1]])

def check_food():

# 头与食物

first = snake_list[0]

snake_head_rect = (first[0]-SNAKE_WIDTH/2,first[1]-SNAKE_WIDTH/2,SNAKE_WIDTH,SNAKE_HEIGHT)

for i in range(len(food_list)):

xyz = food_list[i]

food_rect = (xyz[0]-FOOD_WIDTH/2,xyz[1]-FOOD_WIDTH/2,FOOD_WIDTH,FOOD_HEIGHT)

if rect_cover(snake_head_rect,food_rect):

add_body(xyz[2])

del food_list[i]

return True

return False

def check_dead():

first = snake_list[0]

snake_head_rect = (first[0]-SNAKE_WIDTH/2,first[1]-SNAKE_WIDTH/2,SNAKE_WIDTH,SNAKE_HEIGHT)

# 头与边缘

if first[0] < 0 or first[0] > GAME_SIZE[0] or first[1] < 0 or first[1] > GAME_SIZE[1]:

return True

# 头与墙壁

for xy in wall_list:

wall_rect = (xy[0]-WALL_WIDTH/2,xy[1]-WALL_WIDTH/2,WALL_WIDTH,WALL_HEIGHT)

if rect_cover(snake_head_rect,wall_rect):

return True

# 头与自身

for xy in snake_list[1:]:

body_rect = (xy[0]-SNAKE_WIDTH/2,xy[1]-SNAKE_WIDTH/2,SNAKE_WIDTH,SNAKE_HEIGHT)

if rect_cover(snake_head_rect,body_rect):

return True

return False

if __name__ == "__main__":

# init pygame

pygame.init()

# contant

GAME_SIZE = [900,900]

SIZE = [GAME_SIZE[0],GAME_SIZE[1]+100]

FONT_S = pygame.font.SysFont('Times', 50)

FONT_M = pygame.font.SysFont('Times', 90)

DIRECTION = ['up','right','down','left']

X_LIST = [x for x in range(GAME_SIZE[0])]

Y_LIST = [y for y in range(GAME_SIZE[1])]

FOOD_COLORS = ((46,139,87),(199,21,133),(25,25,112),(255,215,0))

# wall

wall_list = [[100,200],[600,500],[350,200],[500,800]]

WALL_WIDTH,WALL_HEIGHT = 30,30

# food

food_list = [(150,200,1),(300,500,1),(740,542,1),(300,600,1),(700,600,1)]

FOOD_WIDTH,FOOD_HEIGHT = 14,14

# create screen 500*500

screen = pygame.display.set_mode(SIZE)

# variable parameter

snake_list = [[100+12*4,100],[100+12*3,100],[100+12*2,100],[100+12*1,100],[100,100]]

SNAKE_WIDTH,SNAKE_HEIGHT = 12,12

snake_v = 0

count_time = 0

# level

frame = 0.05

level = 1

# main loop

running = True

pause = False

dead = False

head = 'right'

while running:

for event in pygame.event.get():

if event.type == pygame.QUIT:

running = False

break

elif event.type == pygame.MOUSEBUTTONDOWN:

pause = not pause

elif event.type == pygame.KEYUP:

if event.key == K_LEFT:

if head in ['up','down']:

head = 'left'

elif event.key == K_RIGHT:

if head in ['up','down']:

head = 'right'

elif event.key == K_UP:

if head in ['left','right']:

head = 'up'

elif event.key == K_DOWN:

if head in ['left','right']:

head = 'down'

# update data

if not pause and not dead:

count_time += frame*level

first = snake_list[0]

snake_list[1:] = snake_list[:-1]

if head == 'up':

snake_list[0] = [first[0],first[1]-SNAKE_WIDTH]

elif head == 'down':

snake_list[0] = [first[0],first[1]+SNAKE_WIDTH]

elif head == 'left':

snake_list[0] = [first[0]-SNAKE_WIDTH,first[1]]

elif head == 'right':

snake_list[0] = [first[0]+SNAKE_WIDTH,first[1]]

# background

draw_background()

# tunnel

draw_wall()

# choose item

draw_snake()

# food

draw_food()

# point

draw_context()

# pause

if not dead and pause:

draw_pause()

# dead

if dead:

draw_dead()

# flip

pygame.display.flip()

# pause 20ms

pygame.time.delay(int(frame/level*1000))

# check win or not

dead = check_dead()

if check_food():

add_food()

pygame.quit()

再贴一下这个仓库的链接

最后

大家可以到我的Github上看看有没有其他需要的东西,目前主要是自己做的机器学习项目、Python各种脚本工具、有意思的小项目以及Follow的大佬、Fork的项目等:

https://github.com/NemoHoHaloAi

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