import net.sf.freecol.server.model.ServerPlayer; //导入方法依赖的package包/类
public void testHorsesLost() {
Game game = ServerTestHelper.startServerGame(getTestMap(true));
Map map = game.getMap();
AIMain aiMain = ServerTestHelper.getServer().getAIMain();
// Create players, settlement and unit
ServerPlayer inca = (ServerPlayer)game.getPlayerByNationId("model.nation.inca");
ServerPlayer dutch = (ServerPlayer)game.getPlayerByNationId("model.nation.dutch");
dutch.exploreMap(true);
Tile settlementTile = map.getTile(2, 1);
FreeColTestCase.IndianSettlementBuilder builder
= new FreeColTestCase.IndianSettlementBuilder(game);
builder.player(inca).settlementTile(settlementTile).build();
IndianSettlement is = settlementTile.getIndianSettlement();
Player.makeContact(inca, dutch);
Tile unitTile = map.getTile(2, 2);
Unit scout = new ServerUnit(game, unitTile, dutch,
scoutType, scoutRole);
assertEquals(scoutRole, scout.getRole());
AIUnit aiUnit = aiMain.getAIUnit(scout);
aiUnit.setMission(null);
assertNotNull("The scout should be an AI unit", aiUnit);
assertEquals("Scout should have the scout role", scoutRole,
scout.getRole());
assertTrue("Scout should be able to speak to chief",
scout.hasAbility(Ability.SPEAK_WITH_CHIEF));
assertEquals("The Inca settlement should be a scouting target", null,
ScoutingMission.invalidReason(aiUnit, is));
assertEquals("The Inca settlement should be found as scouting target",
is, ScoutingMission.findTarget(aiUnit, 10, false));
assertEquals("Scouting mission should be assignable to scout", null,
ScoutingMission.invalidReason(aiUnit));
ScoutingMission mission
= new ScoutingMission(aiMain, aiUnit, is);
assertEquals("Scout should have been assigned the Scouting mission",
mission, aiUnit.getMission());
assertEquals(null, mission.invalidReason());
assertTrue("Scouting mission should be valid",
mission.isValid());
assertEquals("Scouting mission target should be the Inca settlement",
is, mission.getTarget());
// Invalidate the mission by losing the horses.
scout.changeRole(spec().getDefaultRole(), 0);
assertFalse("Scout should not have the scout role",
scout.hasAbility(Ability.SPEAK_WITH_CHIEF));
assertNotNull("Scouting mission should be invalid",
aiUnit.getMission().invalidReason());
assertNotNull("Scouting mission should be impossible for this unit",
ScoutingMission.invalidReason(aiUnit));
// Restore the horses.
scout.changeRole(scoutRole, 1);
assertTrue("Scouting mission should be valid again",
aiUnit.getMission().isValid());
// Complete the mission, should be invalid.
is.setScouted(dutch);
assertFalse("Scouting mission should be invalid lacking target",
aiUnit.getMission().isValid());
// Add an LCR. Mission could become valid again.
Tile lcrTile = map.getTile(2, 3);
lcrTile.addLostCityRumour(new LostCityRumour(game, lcrTile));
assertEquals("Scouting mission should be possible for this unit", null,
ScoutingMission.invalidReason(aiUnit));
assertEquals("The LCR tile should be a scouting target",
lcrTile, ScoutingMission.findTarget(aiUnit, 10, false));
}