python语言unity3d_Unity3D 中的 IronPython

我想用IronPython作为Unity的外部语言脚本。IronPython执行加载所需的DLL放在Assets\Plugins。然而,当我运行脚本的时候出现了如下错误:

PythonImportErrorException: No module named UnityEngine

IronPython.Modules.Builtin.__import__ (IronPython.Runtime.Calls.ICallerContext,string,object,object,object)

(wrapper dynamic-method) object.__import__##5 (IronPython.Runtime.Calls.ICallerContext,object,object,object,object)

IronPython.Runtime.Calls.FastCallableWithContextAny.Call (IronPython.Runtime.Calls.ICallerContext,object,object,object,object)

IronPython.Runtime.Calls.BuiltinFunction.Call (IronPython.Runtime.Calls.ICallerContext,object,object,object,object)

IronPython.Runtime.Operations.Ops.CallWithContext (IronPython.Runtime.Calls.ICallerContext,object,object,object,object,object)

IronPython.Runtime.Importer.Import (IronPython.Runtime.PythonModule,string,IronPython.Runtime.List)

IronPython.Runtime.Operations.Ops.Import (IronPython.Runtime.PythonModule,string)

(wrapper dynamic-method) object.##1 (IronPython.Runtime.ModuleScope)

脚本和UnityEngine.dll是在同一个文件夹里的。这个是脚本。

import clr

clr.LoadAssemblyFromFile("UnityEngine.dll")

import UnityEngine

from UnityEngine import *

Debug.Log("Hello World from Python!")

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要编写Unity3D的性能测试脚本,您需要使用Unity Editor自带的Profiler工具。下面是一个简单的Python脚本示例,它将自动启动Unity Editor,加载一个场景,运行一些测试,并将结果保存到CSV文件。 ```python import os import subprocess # Path to the Unity Editor executable UNITY_EDITOR_PATH = "/Applications/Unity/Unity.app/Contents/MacOS/Unity" # Path to the Unity project containing the test scene UNITY_PROJECT_PATH = "/path/to/unity/project" # Name of the test scene to load TEST_SCENE_NAME = "TestScene" # Number of frames to run the test for NUM_FRAMES = 1000 # Start the Unity Editor in batch mode and run the tests def run_tests(): cmd = [ UNITY_EDITOR_PATH, "-batchmode", "-projectPath", UNITY_PROJECT_PATH, "-executeMethod", "TestRunner.RunTests", "-quit" ] subprocess.call(cmd) # Class to run the tests and save the results class TestRunner: # Run the tests and save the results to a CSV file @staticmethod def RunTests(): # Load the test scene UnityEditor.SceneManagement.EditorSceneManager.OpenScene(TEST_SCENE_NAME) # Start the profiler UnityEditor.Profiling.Profiler.enabled = True UnityEditor.Profiling.Profiler.ClearAllFrames() # Run the test for the specified number of frames for i in range(NUM_FRAMES): UnityEditor.EditorApplication.Step() # Stop the profiler and save the results to a CSV file UnityEditor.Profiling.Profiler.enabled = False results = UnityEditor.Profiling.Profiler.GetRawGpuStatistics() with open("test_results.csv", "w") as f: f.write("Frame,Time,GPU Time\n") for i, result in enumerate(results): f.write("{},{},{}\n".format(i, result.frameTime, result.gpuTime)) UnityEditor.EditorApplication.Exit(0) # Start the Unity Editor and run the tests os.chdir(UNITY_PROJECT_PATH) run_tests() ``` 要使用此脚本,请将其保存为.py文件,然后在终端运行`python script.py`。请注意,您需要将`UNITY_EDITOR_PATH`,`UNITY_PROJECT_PATH`和`TEST_SCENE_NAME`变量设置为适当的值,以便它们指向正确的Unity Editor可执行文件,Unity项目路径和测试场景名称。

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