java球体旋转3d效果_three.js实现的3D球状拖动旋转效果

本文展示了如何使用three.js库在网页中创建一个3D球体,并实现球体的拖动旋转效果。通过定义球体的材质、几何形状以及光源,结合鼠标事件监听,实现实时调整球体的旋转角度,提供用户交互体验。
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蚂蚁部落

* {

padding: 0;

margin: 0;

}

var scene,

camera,

renderer;

scene = new THREE.Scene();

camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);

renderer = new THREE.WebGLRenderer();

renderer.setSize(window.innerWidth, window.innerHeight);

document.body.appendChild(renderer.domElement);

scene.add(camera);

camera.position.z = 600;

var radius = 3,

segemnt = 20,

rings = 20,

R = 300;

var group = new THREE.Group();

var bows = new THREE.Group();

var sphereMaterial = new THREE.MeshLambertMaterial({

color: 0xff0000

});

for (var i = 0; i < 19; i++) {

var ball = new THREE.Mesh(new THREE.SphereGeometry(radius, segemnt, rings), sphereMaterial);

ball.position.x = R * Math.sin((Math.PI / 18) * i);

ball.position.y = R * Math.cos((Math.PI / 18) * i);

group.add(ball);

}

for (var j = 0; j < 36; j++) {

var bow = group.clone();

bow.rotation.y = Math.PI * 2 / 36 * j;

bows.add(bow);

}

scene.add(bows);

var pointLight = new THREE.PointLight(0Xffffff);

pointLight.position.x = 0;

pointLight.position.y = 0;

pointLight.position.z = 1000;

scene.add(pointLight);

var mouseX, mouseY, isMove = false;

animation();

function animation() {

if (!isMove) {

requestAnimationFrame(animation);

bows.rotation.y += Math.PI * 0.001;

bows.rotation.x += Math.PI * 0.001;

render();

}

}

function render() {

renderer.render(scene, camera);

}

document.onmousedown = function(e) {

isMove = true;

mouseX = e.pageX;

mouseY = e.pageY;

};

document.onmousemove = function(e) {

if (isMove) {

var x = e.pageX;

var y = e.pageY;

var _x = x - mouseX;

var _y = y - mouseY;

bows.rotation.x += _y * 0.001 * Math.PI;

bows.rotation.y += _x * 0.001 * Math.PI;

render();

mouseX = x;

mouseY = y;

}

};

document.onmouseup = function() {

isMove = false;

animation();

}

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