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蚂蚁部落* {
padding: 0;
margin: 0;
}
var scene,
camera,
renderer;
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
scene.add(camera);
camera.position.z = 600;
var radius = 3,
segemnt = 20,
rings = 20,
R = 300;
var group = new THREE.Group();
var bows = new THREE.Group();
var sphereMaterial = new THREE.MeshLambertMaterial({
color: 0xff0000
});
for (var i = 0; i < 19; i++) {
var ball = new THREE.Mesh(new THREE.SphereGeometry(radius, segemnt, rings), sphereMaterial);
ball.position.x = R * Math.sin((Math.PI / 18) * i);
ball.position.y = R * Math.cos((Math.PI / 18) * i);
group.add(ball);
}
for (var j = 0; j < 36; j++) {
var bow = group.clone();
bow.rotation.y = Math.PI * 2 / 36 * j;
bows.add(bow);
}
scene.add(bows);
var pointLight = new THREE.PointLight(0Xffffff);
pointLight.position.x = 0;
pointLight.position.y = 0;
pointLight.position.z = 1000;
scene.add(pointLight);
var mouseX, mouseY, isMove = false;
animation();
function animation() {
if (!isMove) {
requestAnimationFrame(animation);
bows.rotation.y += Math.PI * 0.001;
bows.rotation.x += Math.PI * 0.001;
render();
}
}
function render() {
renderer.render(scene, camera);
}
document.onmousedown = function(e) {
isMove = true;
mouseX = e.pageX;
mouseY = e.pageY;
};
document.onmousemove = function(e) {
if (isMove) {
var x = e.pageX;
var y = e.pageY;
var _x = x - mouseX;
var _y = y - mouseY;
bows.rotation.x += _y * 0.001 * Math.PI;
bows.rotation.y += _x * 0.001 * Math.PI;
render();
mouseX = x;
mouseY = y;
}
};
document.onmouseup = function() {
isMove = false;
animation();
}