python物体跟着鼠标走_python开发_tkinter_图形随鼠标移动

1 from tkinter import *

2

3 #1.获取到小圆当前的圆心坐标(x1, y1)

4 #2.获取到小圆移动的圆心坐标(x2, y2)

5 #3.把小圆从坐标(x1, y1)移动到坐标(x2, y2)

6

7 __author__ = {'name' : 'Hongten',8 'mail' : 'hongtenzone@foxmail.com',9 'blog' : 'http://www.cnblogs.com/',10 'QQ': '648719819',11 'created' : '2013-09-20'}12

13 classEay(Frame):14

15 defcreateWidgets(self):16 ## The playing field

17 self.draw = Canvas(self, width=500, height=500)18

19 #鼠标位置

20 self.mouse_x = 450

21 self.mouse_y = 250

22

23 #圆心坐标(x,y)

24 self.oval_zero_x = 250

25 self.oval_zero_y = 250

26 #外面大圆半径

27 self.oval_r = 100

28

29 #里面小圆半径

30 self.oval_R = 30

31

32 self.oval_r1 = self.oval_r - self.oval_R + 0.5

33 self.oval_r2 = self.oval_r - self.oval_R - 0.5

34

35

36 #小圆

37 self.letter_ball_x1 = 250

38 self.letter_ball_y1 = 250

39

40 #The ball 外面大圆

41 self.ball = self.draw.create_oval((self.oval_zero_x -self.oval_r),42 (self.oval_zero_y -self.oval_r),43 (self.oval_zero_x +self.oval_r),44 (self.oval_zero_y +self.oval_r),45 fill="white")46

47 self.ball = self.draw.create_oval((self.oval_zero_x -self.oval_r1),48 (self.oval_zero_y -self.oval_r1),49 (self.oval_zero_x +self.oval_r1),50 (self.oval_zero_y +self.oval_r1),51 fill="blue")52

53 self.ball = self.draw.create_oval((self.oval_zero_x -self.oval_r2),54 (self.oval_zero_y -self.oval_r2),55 (self.oval_zero_x +self.oval_r2),56 (self.oval_zero_y +self.oval_r2),57 fill="white")58

59 #里面小圆

60 self.ball_over = self.draw.create_oval((self.oval_zero_x -self.oval_R),61 (self.oval_zero_y -self.oval_R),62 (self.oval_zero_x +self.oval_R),63 (self.oval_zero_y +self.oval_R),64 fill="red")65

66 self.draw.pack(side=LEFT)67

68 defmouseMove(self, event):69 self.mouse_x =event.x70 self.mouse_y =event.y71

72 ifSHOW_LOG:73 print('#' * 50)74 print('鼠标的坐标为:({}, {})'.format(self.mouse_x, self.mouse_y))75 print('小圆当前坐标为:({}, {})'.format(self.letter_ball_x1, self.letter_ball_y1))76 '''获取到小圆移动的圆心坐标(x2, y2)'''

77 ax_x = abs(self.mouse_x -self.oval_zero_x)78 ax_y = abs(self.mouse_y -self.oval_zero_y)79 ifSHOW_LOG:80 print('坐标A(oval_zero_x, oval_zero_y)到坐标X(mouse_x, mouse_y)的距离为AX')81 print('AX中ax_x = {}, ax_y = {}'.format(ax_x, ax_y))82 ax_len = ((ax_x ** 2) + (ax_y ** 2))**0.5

83 ifSHOW_LOG:84 print('AX的长度为:{}'.format(ax_len))85

86 #如果鼠标坐标在(ax_len > |r-R|)

87 if ax_len > abs(self.oval_r -self.oval_R):88 ac_len = abs(self.oval_r -self.oval_R)89 ifSHOW_LOG:90 print('AC的产度为:{}'.format(ac_len))91

92 if int(self.mouse_x - self.oval_zero_x) !=0:93 if int(self.mouse_y - self.oval_zero_y) !=0:94 #求直线斜率 y = kx + b

95 k = (self.mouse_y - self.oval_zero_y)/(self.mouse_x -self.oval_zero_x)96 ifSHOW_LOG:97 print('鼠标到大圆圆心的直线的斜率为:{}'.format(k))98 b = self.mouse_y - (k *self.mouse_x)99 ###################################################

100

101 #小圆移动后的坐标

102 #这里有三个条件:

103 #1.小圆的圆心坐标(x1, y1)在直线AC上(y = kx + b)

104 #2.(r-R)^2 = x1^2 + y1^2 由1,2可以得到 => (r-R)^2 = x1^2 + 2*x1*k*b + b^2 => x1有两个值,通过3判断x1的符号,从而求出y1

105 #3.if self.mousex_x > 0:

106 #x1 > 0

107 #这是一个二元二次方程,方程的解有两组,不过通过鼠标的位置self.mouse_x(self.mouse_y)可以判断圆心坐标x1(y1)

108 letter_ball_x2 = ((ac_len * (abs(self.mouse_x - self.oval_zero_x)))/ax_len) +self.letter_ball_x1109 letter_ball_y2 = (letter_ball_x2 * k) +b110 ifSHOW_LOG:111 print('小圆当前坐标为:({}, {})'.format(self.letter_ball_x1, self.letter_ball_y1))112 print('小圆移动后坐标为:({}, {})'.format(letter_ball_x2, letter_ball_y2))113

114 #把小圆从坐标(x1, y1)移动到坐标(x2, y2)

115 self.moved_x2 = letter_ball_x2 -self.letter_ball_x1116 self.moved_y2 = letter_ball_y2 -self.letter_ball_y1117 ifSHOW_LOG:118 print('需要移动的距离是:({}, {})'.format(int(self.moved_x2), int(self.moved_y2)))119 self.draw.move(self.ball_over, int(self.moved_x2), int(self.moved_y2))120 self.letter_ball_x1 =letter_ball_x2121 self.letter_ball_y1 =letter_ball_y2122 else:123 print('鼠标在X轴上')124 else:125 print('鼠标在Y轴上')126 else:127 ifSHOW_LOG:128 print('小圆的移动后的坐标就是鼠标坐标')129 #小圆移动后的坐标

130 letter_ball_x2 =self.mouse_x131 letter_ball_y2 =self.mouse_y132 ifSHOW_LOG:133 print('小圆移动后坐标为:({}, {})'.format(letter_ball_x2, letter_ball_y2))134

135 #把小圆从坐标(x1, y1)移动到坐标(x2, y2)

136 self.moved_x2 = letter_ball_x2 -self.letter_ball_x1137 self.moved_y2 = letter_ball_y2 -self.letter_ball_y1138 ifSHOW_LOG:139 print('需要移动的距离是:({}, {})'.format(int(self.moved_x2), int(self.moved_y2)))140 self.draw.move(self.ball_over, int(self.moved_x2), int(self.moved_y2))141 self.letter_ball_x1 =letter_ball_x2142 self.letter_ball_y1 =letter_ball_y2143

144 def move_ball(self, *args):145 #当鼠标在窗口中按下左键拖动的时候执行

146 #Widget.bind(self.draw, "", self.mouseMove)

147 #当鼠标在大圆内移动的时候执行

148 self.draw.tag_bind(self.ball, "", self.mouseMove)149

150 def __init__(self, master=None):151 globalletter_ball_x2152 letter_ball_x2 =0153 globalletter_ball_y2154 letter_ball_y2 =0155 globalSHOW_LOG156 SHOW_LOG =True157

158 Frame.__init__(self, master)159 Pack.config(self)160 self.createWidgets()161 self.after(10, self.move_ball)162

163 game =Eay()164

165 game.mainloop()

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