python鼠标移动到某图片上_python开发之tkinter实现图形随鼠标移动的方法

本文介绍了使用Python的tkinter库实现图形随着鼠标移动的方法。通过创建Canvas并监听鼠标移动事件,动态调整图形的位置,实现了类似眼睛跟随鼠标的效果。代码包括创建大圆和小圆,以及计算小圆移动的新坐标。
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本文实例讲述了python开发之tkinter实现图形随鼠标移动的方法。分享给大家供大家参考,具体如下:

做这个东西的时候,灵感源自于一个js效果:

两个眼睛随鼠标移动而移动

运行效果:

c62de4dd7e85061d7db5a2602a748a26.png

代码部分:

from tkinter import *

#1.获取到小圆当前的圆心坐标(x1, y1)

#2.获取到小圆移动的圆心坐标(x2, y2)

#3.把小圆从坐标(x1, y1)移动到坐标(x2, y2)

__author__ = {'name' : 'Hongten',

'mail' : 'hongtenzone@foxmail.com',

'blog' : 'http://blog.csdn.net/',

'QQ': '648719819',

'created' : '2013-09-20'}

class Eay(Frame):

def createWidgets(self):

## The playing field

self.draw = Canvas(self, width=500, height=500)

#鼠标位置

self.mouse_x = 450

self.mouse_y = 250

#圆心坐标(x,y)

self.oval_zero_x = 250

self.oval_zero_y = 250

#外面大圆半径

self.oval_r = 100

#里面小圆半径

self.oval_R = 30

self.oval_r1 = self.oval_r - self.oval_R + 0.5

self.oval_r2 = self.oval_r - self.oval_R - 0.5

#小圆

self.letter_ball_x1 = 250

self.letter_ball_y1 = 250

# The ball 外面大圆

self.ball = self.draw.create_oval((self.oval_zero_x - self.oval_r),

(self.oval_zero_y - self.oval_r),

(self.oval_zero_x + self.oval_r),

(self.oval_zero_y + self.oval_r),

fill="white")

self.ball = self.draw.create_oval((self.oval_zero_x - self.oval_r1),

(self.oval_zero_y - self.oval_r1),

(self.oval_zero_x + self.oval_r1),

(self.oval_zero_y + self.oval_r1),

fill="blue")

self.ball = self.draw.create_oval((self.oval_zero_x - self.oval_r2),

(self.oval_zero_y - self.oval_r2),

(self.oval_zero_x + self.oval_r2),

(self.oval_zero_y + self.oval_r2),

fill="white")

#里面小圆

self.ball_over = self.draw.create_oval((self.oval_zero_x - self.oval_R),

(self.oval_zero_y - self.oval_R),

(self.oval_zero_x + self.oval_R),

(self.oval_zero_y + self.oval_R),

fill="red")

self.draw.pack(side=LEFT)

def mouseMove(self, event):

self.mouse_x = event.x

self.mouse_y = event.y

if SHOW_LOG:

print('#' * 50)

print('鼠标的坐标为:({}, {})'.format(self.mouse_x, self.mouse_y))

print('小圆当前坐标为:({}, {})'.format(self.letter_ball_x1, self.letter_ball_y1))

'''获取到小圆移动的圆心坐标(x2, y2)'''

ax_x = abs(self.mouse_x - self.oval_zero_x)

ax_y = abs(self.mouse_y - self.oval_zero_y)

if SHOW_LOG:

print('坐标A(oval_zero_x, oval_zero_y)到坐标X(mouse_x, mouse_y)的距离为AX')

print('AX中ax_x = {}, ax_y = {}'.format(ax_x, ax_y))

ax_len = ((ax_x ** 2) + (ax_y ** 2))**0.5

if SHOW_LOG:

print('AX的长度为:{}'.format(ax_len))

#如果鼠标坐标在(ax_len > |r-R|)

if ax_len > abs(self.oval_r - self.oval_R):

ac_len = abs(self.oval_r - self.oval_R)

if SHOW_LOG:

print('AC的产度为:{}'.format(ac_len))

if int(self.mouse_x - self.oval_zero_x) != 0:

if int(self.mouse_y - self.oval_zero_y) != 0:

#求直线斜率 y = kx + b

k = (self.mouse_y - self.oval_zero_y)/(self.mouse_x - self.oval_zero_x)

if SHOW_LOG:

print('鼠标到大圆圆心的直线的斜率为:{}'.format(k))

b = self.mouse_y - (k * self.mouse_x)

###################################################

#小圆移动后的坐标

#这里有三个条件:

# 1.小圆的圆心坐标(x1, y1)在直线AC上(y = kx + b)

# 2.(r-R)^2 = x1^2 + y1^2 由1,2可以得到 => (r-R)^2 = x1^2 + 2*x1*k*b + b^2 => x1有两个值,通过3判断x1的符号,从而求出y1

# 3.if self.mousex_x > 0:

# x1 > 0

#这是一个二元二次方程,方程的解有两组,不过通过鼠标的位置self.mouse_x(self.mouse_y)可以判断圆心坐标x1(y1)

letter_ball_x2 = ((ac_len * (abs(self.mouse_x - self.oval_zero_x)))/ax_len) + self.letter_ball_x1

letter_ball_y2 = (letter_ball_x2 * k) + b

if SHOW_LOG:

print('小圆当前坐标为:({}, {})'.format(self.letter_ball_x1, self.letter_ball_y1))

print('小圆移动后坐标为:({}, {})'.format(letter_ball_x2, letter_ball_y2))

#把小圆从坐标(x1, y1)移动到坐标(x2, y2)

self.moved_x2 = letter_ball_x2 - self.letter_ball_x1

self.moved_y2 = letter_ball_y2 - self.letter_ball_y1

if SHOW_LOG:

print('需要移动的距离是:({}, {})'.format(int(self.moved_x2), int(self.moved_y2)))

self.draw.move(self.ball_over, int(self.moved_x2), int(self.moved_y2))

self.letter_ball_x1 = letter_ball_x2

self.letter_ball_y1 = letter_ball_y2

else:

print('鼠标在X轴上')

else:

print('鼠标在Y轴上')

else:

if SHOW_LOG:

print('小圆的移动后的坐标就是鼠标坐标')

#小圆移动后的坐标

letter_ball_x2 = self.mouse_x

letter_ball_y2 = self.mouse_y

if SHOW_LOG:

print('小圆移动后坐标为:({}, {})'.format(letter_ball_x2, letter_ball_y2))

#把小圆从坐标(x1, y1)移动到坐标(x2, y2)

self.moved_x2 = letter_ball_x2 - self.letter_ball_x1

self.moved_y2 = letter_ball_y2 - self.letter_ball_y1

if SHOW_LOG:

print('需要移动的距离是:({}, {})'.format(int(self.moved_x2), int(self.moved_y2)))

self.draw.move(self.ball_over, int(self.moved_x2), int(self.moved_y2))

self.letter_ball_x1 = letter_ball_x2

self.letter_ball_y1 = letter_ball_y2

def move_ball(self, *args):

#当鼠标在窗口中按下左键拖动的时候执行

#Widget.bind(self.draw, "", self.mouseMove)

#当鼠标在大圆内移动的时候执行

self.draw.tag_bind(self.ball, "", self.mouseMove)

def __init__(self, master=None):

global letter_ball_x2

letter_ball_x2 = 0

global letter_ball_y2

letter_ball_y2 = 0

global SHOW_LOG

SHOW_LOG = True

Frame.__init__(self, master)

Pack.config(self)

self.createWidgets()

self.after(10, self.move_ball)

game = Eay()

game.mainloop()

希望本文所述对大家Python程序设计有所帮助。

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