语言pythone-分分钟学会一门语言之Python3篇【转载】

#Single line comments start with a number symbol.

"""Multiline strings can be written

using three "s, and are often used

as documentation."""

###################################################### 1. Primitive Datatypes and Operators####################################################

#You have numbers

3 #=> 3

#Math is what you would expect

1 + 1 #=> 2

8 - 1 #=> 7

10 * 2 #=> 20

35 / 5 #=> 7.0

#Result of integer division truncated down both for positive and negative.

5 // 3 #=> 1

5.0 // 3.0 #=> 1.0 # works on floats too

-5 // 3 #=> -2

-5.0 // 3.0 #=> -2.0

#The result of division is always a float

10.0 / 3 #=> 3.3333333333333335

#Modulo operation

7 % 3 #=> 1

#Exponentiation (x**y, x to the yth power)

2**3 #=> 8

#Enforce precedence with parentheses

(1 + 3) * 2 #=> 8

#Boolean values are primitives (Note: the capitalization)

True

False#negate with not

not True #=> False

not False #=> True

#Boolean Operators#Note "and" and "or" are case-sensitive

True and False #=> False

False or True #=> True

#Note using Bool operators with ints#False is 0 and True is 1#Don"t mix up with bool(ints) and bitwise and/or (&,|)

0 and 2 #=> 0

-5 or 0 #=> -5

0 == False #=> True

2 == True #=> False

1 == True #=> True

-5 != False != True #=> True

#Equality is ==

1 == 1 #=> True

2 == 1 #=> False

#Inequality is !=

1 != 1 #=> False

2 != 1 #=> True

#More comparisons

1 < 10 #=> True

1 > 10 #=> False

2 <= 2 #=> True

2 >= 2 #=> True

#Comparisons can be chained!

1 < 2 < 3 #=> True

2 < 3 < 2 #=> False

#(is vs. ==) is checks if two variables refer to the same object, but == checks#if the objects pointed to have the same values.

a = [1, 2, 3, 4] #Point a at a new list, [1, 2, 3, 4]

b = a #Point b at what a is pointing to

b is a #=> True, a and b refer to the same object

b == a #=> True, a"s and b"s objects are equal

b = [1, 2, 3, 4] #Point b at a new list, [1, 2, 3, 4]

b is a #=> False, a and b do not refer to the same object

b == a #=> True, a"s and b"s objects are equal

#Strings are created with " or "

"This is a string."

"This is also a string."

#Strings can be added too! But try not to do this.

"Hello" + "world!" #=> "Hello world!"#String literals (but not variables) can be concatenated without using "+"

"Hello" "world!" #=> "Hello world!"

#A string can be treated like a list of characters

"This is a string"[0] #=> "T"

#You can find the length of a string

len("This is a string") #=> 16

#.format can be used to format strings, like this:

"{} can be {}".format("Strings", "interpolated") #=> "Strings can be interpolated"

#You can repeat the formatting arguments to save some typing.

"{0} be nimble, {0} be quick, {0} jump over the {1}".format("Jack", "candle stick")#=> "Jack be nimble, Jack be quick, Jack jump over the candle stick"

#You can use keywords if you don"t want to count.

"{name} wants to eat {food}".format(name="Bob", food="lasagna") #=> "Bob wants to eat lasagna"

#If your Python 3 code also needs to run on Python 2.5 and below, you can also#still use the old style of formatting:

"%s can be %s the %s way" % ("Strings", "interpolated", "old") #=> "Strings can be interpolated the old way"

#None is an object

None #=> None

#Don"t use the equality "==" symbol to compare objects to None#Use "is" instead. This checks for equality of object identity.

"etc" is None #=> False

None is None #=> True

#None, 0, and empty strings/lists/dicts/tuples all evaluate to False.#All other values are True

bool(0) #=> False

bool("") #=> False

bool([]) #=> False

bool({}) #=> False

bool(()) #=> False

###################################################### 2. Variables and Collections####################################################

#Python has a print function

print("I"m Python. Nice to meet you!") #=> I"m Python. Nice to meet you!

#By default the print function also prints out a newline at the end.#Use the optional argument end to change the end string.

print("Hello, World", end="!") #=> Hello, World!

#Simple way to get input data from console

input_string_var = input("Enter some data:") #Returns the data as a string#Note: In earlier versions of Python, input() method was named as raw_input()

#There are no declarations, only assignments.#Convention is to use lower_case_with_underscores

some_var = 5some_var#=> 5

#Accessing a previously unassigned variable is an exception.#See Control Flow to learn more about exception handling.

some_unknown_var #Raises a NameError

#if can be used as an expression#Equivalent of C"s "?:" ternary operator

"yahoo!" if 3 > 2 else 2 #=> "yahoo!"

#Lists store sequences

li =[]#You can start with a prefilled list

other_li = [4, 5, 6]#Add stuff to the end of a list with append

li.append(1) #li is now [1]

li.append(2) #li is now [1, 2]

li.append(4) #li is now [1, 2, 4]

li.append(3) #li is now [1, 2, 4, 3]#Remove from the end with pop

li.pop() #=> 3 and li is now [1, 2, 4]#Let"s put it back

li.append(3) #li is now [1, 2, 4, 3] again.

#Access a list like you would any array

li[0] #=> 1#Look at the last element

li[-1] #=> 3

#Looking out of bounds is an IndexError

li[4] #Raises an IndexError

#You can look at ranges with slice syntax.#The start index is included, the end index is not#(It"s a closed/open range for you mathy types.)

li[1:3] #=> [2, 4]#Omit the beginning and return the list

li[2:] #=> [4, 3]#Omit the end and return the list

li[:3] #=> [1, 2, 4]#Select every second entry

li[::2] #=>[1, 4]#Return a reversed copy of the list

li[::-1] #=> [3, 4, 2, 1]#Use any combination of these to make advanced slices#li[start:end:step]

#Make a one layer deep copy using slices

li2 = li[:] #=> li2 = [1, 2, 4, 3] but (li2 is li) will result in false.

#Remove arbitrary elements from a list with "del"

del li[2] #li is now [1, 2, 3]

#Remove first occurrence of a value

li.remove(2) #li is now [1, 3]

li.remove(2) #Raises a ValueError as 2 is not in the list

#Insert an element at a specific index

li.insert(1, 2) #li is now [1, 2, 3] again

#Get the index of the first item found matching the argument

li.index(2) #=> 1

li.index(4) #Raises a ValueError as 4 is not in the list

#You can add lists#Note: values for li and for other_li are not modified.

li + other_li #=> [1, 2, 3, 4, 5, 6]

#Concatenate lists with "extend()"

li.extend(other_li) #Now li is [1, 2, 3, 4, 5, 6]

#Check for existence in a list with "in"

1 in li #=> True

#Examine the length with "len()"

len(li) #=> 6

#Tuples are like lists but are immutable.

tup = (1, 2, 3)

tup[0]#=> 1

tup[0] = 3 #Raises a TypeError

#Note that a tuple of length one has to have a comma after the last element but#tuples of other lengths, even zero, do not.

type((1)) #=>

type((1,)) #=>

type(()) #=>

#You can do most of the list operations on tuples too

len(tup) #=> 3

tup + (4, 5, 6) #=> (1, 2, 3, 4, 5, 6)

tup[:2] #=> (1, 2)

2 in tup #=> True

#You can unpack tuples (or lists) into variables

a, b, c = (1, 2, 3) #a is now 1, b is now 2 and c is now 3#You can also do extended unpacking

a, *b, c = (1, 2, 3, 4) #a is now 1, b is now [2, 3] and c is now 4#Tuples are created by default if you leave out the parentheses

d, e, f = 4, 5, 6

#Now look how easy it is to swap two values

e, d = d, e #d is now 5 and e is now 4

#Dictionaries store mappings from keys to values

empty_dict ={}#Here is a prefilled dictionary

filled_dict = {"one": 1, "two": 2, "three": 3}#Note keys for dictionaries have to be immutable types. This is to ensure that#the key can be converted to a constant hash value for quick look-ups.#Immutable types include ints, floats, strings, tuples.

invalid_dict = {[1,2,3]: "123"} #=> Raises a TypeError: unhashable type: "list"

valid_dict = {(1,2,3):[1,2,3]} #Values can be of any type, however.

#Look up values with []

filled_dict["one"] #=> 1

#Get all keys as an iterable with "keys()". We need to wrap the call in list()#to turn it into a list. We"ll talk about those later. Note - Dictionary key#ordering is not guaranteed. Your results might not match this exactly.

list(filled_dict.keys()) #=> ["three", "two", "one"]

#Get all values as an iterable with "values()". Once again we need to wrap it#in list() to get it out of the iterable. Note - Same as above regarding key#ordering.

list(filled_dict.values()) #=> [3, 2, 1]

#Check for existence of keys in a dictionary with "in"

"one" in filled_dict #=> True

1 in filled_dict #=> False

#Looking up a non-existing key is a KeyError

filled_dict["four"] #KeyError

#Use "get()" method to avoid the KeyError

filled_dict.get("one") #=> 1

filled_dict.get("four") #=> None#The get method supports a default argument when the value is missing

filled_dict.get("one", 4) #=> 1

filled_dict.get("four", 4) #=> 4

#"setdefault()" inserts into a dictionary only if the given key isn"t present

filled_dict.setdefault("five", 5) #filled_dict["five"] is set to 5

filled_dict.setdefault("five", 6) #filled_dict["five"] is still 5

#Adding to a dictionary

filled_dict.update({"four":4}) #=> {"one": 1, "two": 2, "three": 3, "four": 4}

filled_dict["four"] = 4 #another way to add to dict

#Remove keys from a dictionary with del

del filled_dict["one"] #Removes the key "one" from filled dict

#From Python 3.5 you can also use the additional unpacking options

{"a": 1, **{"b": 2}} #=> {"a": 1, "b": 2}

{"a": 1, **{"a": 2}} #=> {"a": 2}

#Sets store ... well sets

empty_set =set()#Initialize a set with a bunch of values. Yeah, it looks a bit like a dict. Sorry.

some_set = {1, 1, 2, 2, 3, 4} #some_set is now {1, 2, 3, 4}

#Similar to keys of a dictionary, elements of a set have to be immutable.

invalid_set = {[1], 1} #=> Raises a TypeError: unhashable type: "list"

valid_set = {(1,), 1}#Add one more item to the set

filled_set =some_set

filled_set.add(5) #filled_set is now {1, 2, 3, 4, 5}

#Do set intersection with &

other_set = {3, 4, 5, 6}

filled_set& other_set #=> {3, 4, 5}

#Do set union with |

filled_set | other_set #=> {1, 2, 3, 4, 5, 6}

#Do set difference with -

{1, 2, 3, 4} - {2, 3, 5} #=> {1, 4}

#Do set symmetric difference with ^

{1, 2, 3, 4} ^ {2, 3, 5} #=> {1, 4, 5}

#Check if set on the left is a superset of set on the right

{1, 2} >= {1, 2, 3} #=> False

#Check if set on the left is a subset of set on the right

{1, 2} <= {1, 2, 3} #=> True

#Check for existence in a set with in

2 in filled_set #=> True

10 in filled_set #=> False

###################################################### 3. Control Flow and Iterables####################################################

#Let"s just make a variable

some_var = 5

#Here is an if statement. Indentation is significant in Python!#Convention is to use four spaces, not tabs.#This prints "some_var is smaller than 10"

if some_var > 10:print("some_var is totally bigger than 10.")elif some_var < 10: #This elif clause is optional.

print("some_var is smaller than 10.")else: #This is optional too.

print("some_var is indeed 10.")"""For loops iterate over lists

prints:

dog is a mammal

cat is a mammal

mouse is a mammal"""

for animal in ["dog", "cat", "mouse"]:#You can use format() to interpolate formatted strings

print("{} is a mammal".format(animal))""""range(number)" returns an iterable of numbers

from zero to the given number

prints:

0

1

2

3"""

for i in range(4):print(i)""""range(lower, upper)" returns an iterable of numbers

from the lower number to the upper number

prints:

4

5

6

7"""

for i in range(4, 8):print(i)""""range(lower, upper, step)" returns an iterable of numbers

from the lower number to the upper number, while incrementing

by step. If step is not indicated, the default value is 1.

prints:

4

6"""

for i in range(4, 8, 2):print(i)"""While loops go until a condition is no longer met.

prints:

0

1

2

3"""x=0while x < 4:print(x)

x+= 1 #Shorthand for x = x + 1

#Handle exceptions with a try/except block

try:#Use "raise" to raise an error

raise IndexError("This is an index error")exceptIndexError as e:pass #Pass is just a no-op. Usually you would do recovery here.

except(TypeError, NameError):pass #Multiple exceptions can be handled together, if required.

else: #Optional clause to the try/except block. Must follow all except blocks

print("All good!") #Runs only if the code in try raises no exceptions

finally: #Execute under all circumstances

print("We can clean up resources here")#Instead of try/finally to cleanup resources you can use a with statement

with open("myfile.txt") as f:for line inf:print(line)#Python offers a fundamental abstraction called the Iterable.#An iterable is an object that can be treated as a sequence.#The object returned by the range function, is an iterable.

filled_dict= {"one": 1, "two": 2, "three": 3}

our_iterable=filled_dict.keys()print(our_iterable) #=> dict_keys(["one", "two", "three"]). This is an object that implements our Iterable interface.

#We can loop over it.

for i inour_iterable:print(i) #Prints one, two, three

#However we cannot address elements by index.

our_iterable[1] #Raises a TypeError

#An iterable is an object that knows how to create an iterator.

our_iterator =iter(our_iterable)#Our iterator is an object that can remember the state as we traverse through it.#We get the next object with "next()".

next(our_iterator) #=> "one"

#It maintains state as we iterate.

next(our_iterator) #=> "two"

next(our_iterator) #=> "three"

#After the iterator has returned all of its data, it raises a StopIteration exception

next(our_iterator) #Raises StopIteration

#You can grab all the elements of an iterator by calling list() on it.

list(filled_dict.keys()) #=> Returns ["one", "two", "three"]

###################################################### 4. Functions####################################################

#Use "def" to create new functions

defadd(x, y):print("x is {} and y is {}".format(x, y))return x + y #Return values with a return statement

#Calling functions with parameters

add(5, 6) #=> prints out "x is 5 and y is 6" and returns 11

#Another way to call functions is with keyword arguments

add(y=6, x=5) #Keyword arguments can arrive in any order.

#You can define functions that take a variable number of#positional arguments

def varargs(*args):returnargs

varargs(1, 2, 3) #=> (1, 2, 3)

#You can define functions that take a variable number of#keyword arguments, as well

def keyword_args(**kwargs):returnkwargs#Let"s call it to see what happens

keyword_args(big="foot", loch="ness") #=> {"big": "foot", "loch": "ness"}

#You can do both at once, if you like

def all_the_args(*args, **kwargs):print(args)print(kwargs)"""all_the_args(1, 2, a=3, b=4) prints:

(1, 2)

{"a": 3, "b": 4}"""

#When calling functions, you can do the opposite of args/kwargs!#Use * to expand tuples and use ** to expand kwargs.

args = (1, 2, 3, 4)

kwargs= {"a": 3, "b": 4}

all_the_args(*args) #equivalent to all_the_args(1, 2, 3, 4)

all_the_args(**kwargs) #equivalent to all_the_args(a=3, b=4)

all_the_args(*args, **kwargs) #equivalent to all_the_args(1, 2, 3, 4, a=3, b=4)

#Returning multiple values (with tuple assignments)

defswap(x, y):return y, x #Return multiple values as a tuple without the parenthesis.

#(Note: parenthesis have been excluded but can be included)

x= 1y= 2x, y= swap(x, y) #=> x = 2, y = 1#(x, y) = swap(x,y) # Again parenthesis have been excluded but can be included.

#Function Scope

x = 5

defset_x(num):#Local var x not the same as global variable x

x = num #=> 43

print(x) #=> 43

defset_global_x(num):globalxprint(x) #=> 5

x = num #global var x is now set to 6

print(x) #=> 6

set_x(43)

set_global_x(6)#Python has first class functions

defcreate_adder(x):defadder(y):return x +yreturnadder

add_10= create_adder(10)

add_10(3) #=> 13

#There are also anonymous functions

(lambda x: x > 2)(3) #=> True

(lambda x, y: x ** 2 + y ** 2)(2, 1) #=> 5

#There are built-in higher order functions

list(map(add_10, [1, 2, 3])) #=> [11, 12, 13]

list(map(max, [1, 2, 3], [4, 2, 1])) #=> [4, 2, 3]

list(filter(lambda x: x > 5, [3, 4, 5, 6, 7])) #=> [6, 7]

#We can use list comprehensions for nice maps and filters#List comprehension stores the output as a list which can itself be a nested list

[add_10(i) for i in [1, 2, 3]] #=> [11, 12, 13]

[x for x in [3, 4, 5, 6, 7] if x > 5] #=> [6, 7]

#You can construct set and dict comprehensions as well.

{x for x in "abcddeef" if x not in "abc"} #=> {"d", "e", "f"}

{x: x**2 for x in range(5)} #=> {0: 0, 1: 1, 2: 4, 3: 9, 4: 16}

###################################################### 5. Modules####################################################

#You can import modules

importmathprint(math.sqrt(16)) #=> 4.0

#You can get specific functions from a module

from math importceil, floorprint(ceil(3.7)) #=> 4.0

print(floor(3.7)) #=> 3.0

#You can import all functions from a module.#Warning: this is not recommended

from math import *

#You can shorten module names

importmath as m

math.sqrt(16) == m.sqrt(16) #=> True

#Python modules are just ordinary Python files. You#can write your own, and import them. The name of the#module is the same as the name of the file.

#You can find out which functions and attributes#are defined in a module.

importmath

dir(math)#If you have a Python script named math.py in the same#folder as your current script, the file math.py will#be loaded instead of the built-in Python module.#This happens because the local folder has priority#over Python"s built-in libraries.

###################################################### 6. Classes####################################################

#We use the "class" statement to create a class

classHuman:#A class attribute. It is shared by all instances of this class

species = "H. sapiens"

#Basic initializer, this is called when this class is instantiated.

#Note that the double leading and trailing underscores denote objects

#or attributes that are used by Python but that live in user-controlled

#namespaces. Methods(or objects or attributes) like: __init__, __str__,

#__repr__ etc. are called special methods (or sometimes called dunder methods)

#You should not invent such names on your own.

def __init__(self, name):#Assign the argument to the instance"s name attribute

self.name =name#Initialize property

self._age =0#An instance method. All methods take "self" as the first argument

defsay(self, msg):print("{name}: {message}".format(name=self.name, message=msg))#Another instance method

defsing(self):return "yo... yo... microphone check... one two... one two..."

#A class method is shared among all instances

#They are called with the calling class as the first argument

@classmethoddefget_species(cls):returncls.species#A static method is called without a class or instance reference

@staticmethoddefgrunt():return "*grunt*"

#A property is just like a getter.

#It turns the method age() into an read-only attribute of the same name.

#There"s no need to write trivial getters and setters in Python, though.

@propertydefage(self):returnself._age#This allows the property to be set

@age.setterdefage(self, age):

self._age=age#This allows the property to be deleted

@age.deleterdefage(self):delself._age#When a Python interpreter reads a source file it executes all its code.#This __name__ check makes sure this code block is only executed when this#module is the main program.

if __name__ == "__main__":#Instantiate a class

i = Human(name="Ian")

i.say("hi") #"Ian: hi"

j = Human("Joel")

j.say("hello") #"Joel: hello"

#i and j are instances of type Human, or in other words: they are Human objects

#Call our class method

i.say(i.get_species()) #"Ian: H. sapiens"

#Change the shared attribute

Human.species = "H. neanderthalensis"i.say(i.get_species())#=> "Ian: H. neanderthalensis"

j.say(j.get_species()) #=> "Joel: H. neanderthalensis"

#Call the static method

print(Human.grunt()) #=> "*grunt*"

#Cannot call static method with instance of object

#because i.grunt() will automatically put "self" (the object i) as an argument

print(i.grunt()) #=> TypeError: grunt() takes 0 positional arguments but 1 was given

#Update the property for this instance

i.age = 42

#Get the property

i.say(i.age) #=> "Ian: 42"

j.say(j.age) #=> "Joel: 0"

#Delete the property

deli.age#i.age # => this would raise an AttributeError

###################################################### 6.1 Inheritance####################################################

#Inheritance allows new child classes to be defined that inherit methods and#variables from their parent class.

#Using the Human class defined above as the base or parent class, we can#define a child class, Superhero, which inherits the class variables like#"species", "name", and "age", as well as methods, like "sing" and "grunt"#from the Human class, but can also have its own unique properties.

#To take advantage of modularization by file you could place the classes above in their own files,#say, human.py

#To import functions from other files use the following format#from "filename-without-extension" import "function-or-class"

from human importHuman#Specify the parent class(es) as parameters to the class definition

classSuperhero(Human):#If the child class should inherit all of the parent"s definitions without

#any modifications, you can just use the "pass" keyword (and nothing else)

#but in this case it is commented out to allow for a unique child class:

#pass

#Child classes can override their parents" attributes

species = "Superhuman"

#Children automatically inherit their parent class"s constructor including

#its arguments, but can also define additional arguments or definitions

#and override its methods such as the class constructor.

#This constructor inherits the "name" argument from the "Human" class and

#adds the "superpower" and "movie" arguments:

def __init__(self, name, movie=False,

superpowers=["super strength", "bulletproofing"]):#add additional class attributes:

self.fictional =True

self.movie=movie

self.superpowers=superpowers#The "super" function lets you access the parent class"s methods

#that are overridden by the child, in this case, the __init__ method.

#This calls the parent class constructor:

super().__init__(name)#override the sing method

defsing(self):return "Dun, dun, DUN!"

#add an additional instance method

defboast(self):for power inself.superpowers:print("I wield the power of {pow}!".format(pow=power))if __name__ == "__main__":

sup= Superhero(name="Tick")#Instance type checks

ifisinstance(sup, Human):print("I am human")if type(sup) isSuperhero:print("I am a superhero")#Get the Method Resolution search Order used by both getattr() and super()

#This attribute is dynamic and can be updated

print(Superhero.__mro__) #=> (,

#=> , )

#Calls parent method but uses its own class attribute

print(sup.get_species()) #=> Superhuman

#Calls overridden method

print(sup.sing()) #=> Dun, dun, DUN!

#Calls method from Human

sup.say("Spoon") #=> Tick: Spoon

#Call method that exists only in Superhero

sup.boast() #=> I wield the power of super strength!

#=> I wield the power of bulletproofing!

#Inherited class attribute

sup.age = 31

print(sup.age) #=> 31

#Attribute that only exists within Superhero

print("Am I Oscar eligible?" +str(sup.movie))###################################################### 6.2 Multiple Inheritance####################################################

#Another class definition#bat.py

classBat:

species= "Baty"

def __init__(self, can_fly=True):

self.fly=can_fly#This class also has a say method

defsay(self, msg):

msg= "... ... ..."

returnmsg#And its own method as well

defsonar(self):return "))) ... ((("

if __name__ == "__main__":

b=Bat()print(b.say("hello"))print(b.fly)#And yet another class definition that inherits from Superhero and Bat#superhero.py

from superhero importSuperherofrom bat importBat#Define Batman as a child that inherits from both Superhero and Bat

classBatman(Superhero, Bat):def __init__(self, *args, **kwargs):#Typically to inherit attributes you have to call super:

#super(Batman, self).__init__(*args, **kwargs)

#However we are dealing with multiple inheritance here, and super()

#only works with the next base class in the MRO list.

#So instead we explicitly call __init__ for all ancestors.

#The use of *args and **kwargs allows for a clean way to pass arguments,

#with each parent "peeling a layer of the onion".

Superhero.__init__(self, "anonymous", movie=True,

superpowers=["Wealthy"], *args, **kwargs)

Bat.__init__(self, *args, can_fly=False, **kwargs)#override the value for the name attribute

self.name = "Sad Affleck"

defsing(self):return "nan nan nan nan nan batman!"

if __name__ == "__main__":

sup=Batman()#Get the Method Resolution search Order used by both getattr() and super().

#This attribute is dynamic and can be updated

print(Batman.__mro__) #=> (,

#=> ,

#=> ,

#=> , )

#Calls parent method but uses its own class attribute

print(sup.get_species()) #=> Superhuman

#Calls overridden method

print(sup.sing()) #=> nan nan nan nan nan batman!

#Calls method from Human, because inheritance order matters

sup.say("I agree") #=> Sad Affleck: I agree

#Call method that exists only in 2nd ancestor

print(sup.sonar()) #=> ))) ... (((

#Inherited class attribute

sup.age = 100

print(sup.age) #=> 100

#Inherited attribute from 2nd ancestor whose default value was overridden.

print("Can I fly?" + str(sup.fly)) #=> Can I fly? False

###################################################### 7. Advanced####################################################

#Generators help you make lazy code.

defdouble_numbers(iterable):for i initerable:yield i +i#Generators are memory-efficient because they only load the data needed to#process the next value in the iterable. This allows them to perform#operations on otherwise prohibitively large value ranges.#NOTE: `range` replaces `xrange` in Python 3.

for i in double_numbers(range(1, 900000000)): #`range` is a generator.

print(i)if i >= 30:break

#Just as you can create a list comprehension, you can create generator#comprehensions as well.

values = (-x for x in [1,2,3,4,5])for x invalues:print(x) #prints -1 -2 -3 -4 -5 to console/terminal

#You can also cast a generator comprehension directly to a list.

values = (-x for x in [1,2,3,4,5])

gen_to_list=list(values)print(gen_to_list) #=> [-1, -2, -3, -4, -5]

#Decorators#In this example `beg` wraps `say`. If say_please is True then it#will change the returned message.

from functools importwrapsdefbeg(target_function):

@wraps(target_function)def wrapper(*args, **kwargs):

msg, say_please= target_function(*args, **kwargs)ifsay_please:return "{} {}".format(msg, "Please! I am poor :(")returnmsgreturnwrapper

@begdef say(say_please=False):

msg= "Can you buy me a beer?"

returnmsg, say_pleaseprint(say()) #Can you buy me a beer?

print(say(say_p

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