I just want to create a simple game with 100 x 100 square, each square is 5 pixels.
I created a class:
public class Draw extends JComponent{
private List recList = new ArrayList();
public void paint(Graphics g) {
//THIS TO SET (0,0) PANEL START AT BOTTOM LEFT
Graphics2D g2 = (Graphics2D)g;
AffineTransform at = g2.getTransform();
at.translate(0, getHeight());
at.scale(1, -1);
g2.setTransform(at);
//THIS TO DRAW ALL THE SQUARES
for (int i = 0;i<100;i++){
for (int j=0;j<100;j++){
g2.setColor(Color.red);
g2.drawRect(5*i, 5*j, 5, 5);
recList.add(g2); //Store each square to the list to change the color
}
}
}
}
Then I just drag it to the design windows of netbeans and the squares are painted, looks good...
But it seems like I made a wrong move. At the first time I wanted to get a specific square from the list using their location, but the Graphic2d doesn't have any method to get the location (x and y) or to change the color.
I don't know if there is any other way I can make it come true?
PS: One more thing, can I set the location of each square to its center?
解决方案
You could create your own Tile class, which stores info such as x, y, width, height, and color. Each Tile object could also be in charge of painting itself:
class Tile {
private int x, y, width, height;
private Color color;
public Tile(int x, int y, int width, int height, Color color) {
this.x = x;
this.y = y;
this.width = width;
this.height = height;
this.color = color;
}
public void paint(Graphics g) {
g.setColor(color);
g.fillRect(x, y, width, height);
}
}
Create the tiles before-hand:
List tiles = ...;
void createTiles() {
for(int x = 0; x < 100; x++) {
for(int y = 0; y < 100; y++) {
Color color = ...; //choose color
int size = 5;
int tileX = x * size;
int tileY = y * size;
tiles.add(new Tile(tileX, tileY, size, size, color));
}
}
}
Then render by passing the graphics object to them in the paint method:
void paint(Graphics g) {
tiles.forEach(tile -> tile.paint(g));
}