python库怎么绘画_[雪峰磁针石博客]python绘图作业:使用pygame库画房子

使用pygame库画如下房子

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参考资料

代码

#!/usr/bin/python3

# -*- coding: utf-8 -*-

# 技术支持:https://www.jianshu.com/u/69f40328d4f0

# 技术支持 https://china-testing.github.io/

# https://github.com/china-testing/python-api-tesing/blob/master/practices/pygame_house.py

# 项目实战讨论QQ群630011153 144081101

# CreateDate: 2018-12-01

import pygame

pygame.init()

screen = pygame.display.set_mode((640,480))

#used http://colorpicker.com/ to find RGB colors

def draw_tree(x,y):

#tree trunk (50 wide and 100 tall)

pygame.draw.rect(screen,(117,90,0),(x,y-100,50,100))

#leaves are a circle

pygame.draw.circle(screen,(27,117,0),(x+25,y-120),50)

def draw_house(x,y):

#pink house

pygame.draw.rect(screen,(255,171,244),(x,y-180,200,180))

#brown door

pygame.draw.rect(screen,(89,71,0),(x+80,y-60,40,60))

#yellow door knob

pygame.draw.circle(screen,(255,204,0),(x+112,y-30),4)

#triangle roof

pygame.draw.polygon(screen, (125,125,125), ( (x,y-180),(x+100,y-250),(x+200,y-180) ) )

draw_window(x+20,y-90)

draw_window(x+130,y-90)

def draw_window(x,y):

#glass

pygame.draw.rect(screen,(207,229,255),(x,y-50,50,50))

#frame

pygame.draw.rect(screen,(0,0,0),(x,y-50,50,50),5)

pygame.draw.rect(screen,(0,0,0),(x+23,y-50,5,50))

pygame.draw.rect(screen,(0,0,0),(x,y-27,50,5))

#this function is able to draw clouds of different sizes

def draw_cloud(x,y,size):

#put int() around any multiplications by decimals to get rid of this warning:

#DeprecationWarning: integer argument expected, got float

pygame.draw.circle(screen,(255,255,255),(x,y),int(size*.5))

pygame.draw.circle(screen,(255,255,255),(int(x+size*.5),y),int(size*.6))

pygame.draw.circle(screen,(255,255,255),(x+size,int(y-size*.1)),int(size*.4))

#green ground

pygame.draw.rect(screen,(0,160,3),(0,400,640,80))

#light blue sky

pygame.draw.rect(screen,(135,255,255),(0,0,640,400))

draw_tree(60,400) #x and y location are the bottom left of tree trunk

draw_tree(550,400)

draw_house(225,400)

draw_cloud(60,120,80)

draw_cloud(200,50,40)

draw_cloud(450,100,120)

pygame.display.flip()

running = True

while running:

for event in pygame.event.get():

if event.type == pygame.QUIT:

running = False

pygame.quit()

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