python贪吃蛇代码及注释_python游戏源码——1.贪吃蛇

python游戏源码——1.贪吃蛇

话不多说,直接上源码

"""

贪吃蛇小游戏

"""

import random

import sys

import time

import pygame

from pygame.locals import *

from collections import deque

SCREEN_WIDTH = 600

SCREEN_HEIGHT = 480

SIZE = 20

def print_text(screen, font, x, y, text, fcolor=(255, 255, 255)):

imgText = font.render(text, True, fcolor)

screen.blit(imgText, (x, y))

def main():

pygame.init()

screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))

pygame.display.set_caption('贪吃蛇')

light = (100, 100, 100)  # 蛇的颜色

dark = (200, 200, 200)  # 食物颜色

font1 = pygame.font.SysFont('SimHei', 24)  # 得分的字体

font2 = pygame.font.Font(None, 72)  # GAME OVER 的字体

red = (200, 30, 30)  # GAME OVER 的字体颜色

fwidth, fheight = font2.size('GAME OVER')

line_width = 1  # 网格线宽度

black = (0, 0, 0)  # 网格线颜色

bgcolor = (40, 40, 60)  # 背景色

# 方向,起始向右

pos_x = 1

pos_y = 0

# 如果蛇正在向右移动,那么快速点击向下向左,由于程序刷新没那么快,向下事件会被向左覆盖掉,导致蛇后退,直接GAME OVER

# b 变量就是用于防止这种情况的发生

b = True

# 范围

scope_x = (0, SCREEN_WIDTH // SIZE - 1)

scope_y = (2, SCREEN_HEIGHT // SIZE - 1)

# 蛇

snake = deque()

# 食物

food_x = 0

food_y = 0

# 初始化蛇

def _init_snake():

nonlocal snake

snake.clear()

snake.append((2, scope_y[0]))

snake.append((1, scope_y[0]))

snake.append((0, scope_y[0]))

# 食物

def _create_food():

nonlocal food_x, food_y

food_x = random.randint(scope_x[0], scope_x[1])

food_y = random.randint(scope_y[0], scope_y[1])

while (food_x, food_y) in snake:

# 为了防止食物出到蛇身上

food_x = random.randint(scope_x[0], scope_x[1])

food_y = random.randint(scope_y[0], scope_y[1])

_init_snake()

_create_food()

game_over = True

start = False  # 是否开始,当start = True,game_over = True 时,才显示 GAME OVER

score = 0  # 得分

orispeed = 0.5  # 原始速度

speed = orispeed

last_move_time = None

pause = False  # 暂停

while True:

for event in pygame.event.get():

if event.type == QUIT:

sys.exit()

elif event.type == KEYDOWN:

if event.key == K_RETURN:

if game_over:

start = True

game_over = False

b = True

_init_snake()

_create_food()

pos_x = 1

pos_y = 0

# 得分

score = 0

last_move_time = time.time()

elif event.key == K_SPACE:

if not game_over:

pause = not pause

elif event.key in (K_w, K_UP):

# 这个判断是为了防止蛇向上移时按了向下键,导致直接 GAME OVER

if b and not pos_y:

pos_x = 0

pos_y = -1

b = False

elif event.key in (K_s, K_DOWN):

if b and not pos_y:

pos_x = 0

pos_y = 1

b = False

elif event.key in (K_a, K_LEFT):

if b and not pos_x:

pos_x = -1

pos_y = 0

b = False

elif event.key in (K_d, K_RIGHT):

if b and not pos_x:

pos_x = 1

pos_y = 0

b = False

# 填充背景色

screen.fill(bgcolor)

# 画网格线 竖线

for x in range(SIZE, SCREEN_WIDTH, SIZE):

pygame.draw.line(screen, black, (x, scope_y[0] * SIZE), (x, SCREEN_HEIGHT), line_width)

# 画网格线 横线

for y in range(scope_y[0] * SIZE, SCREEN_HEIGHT, SIZE):

pygame.draw.line(screen, black, (0, y), (SCREEN_WIDTH, y), line_width)

if game_over:

if start:

print_text(screen, font2, (SCREEN_WIDTH - fwidth) // 2, (SCREEN_HEIGHT - fheight) // 2, 'GAME OVER',

red)

else:

curTime = time.time()

if curTime - last_move_time > speed:

if not pause:

b = True

last_move_time = curTime

next_s = (snake[0][0] + pos_x, snake[0][1] + pos_y)

if next_s[0] == food_x and next_s[1] == food_y:

# 吃到了食物

_create_food()

snake.appendleft(next_s)

score += 10

speed = orispeed - 0.03 * (score // 100)

else:

if scope_x[0] <= next_s[0] <= scope_x[1] and scope_y[0] <= next_s[1] <= scope_y[1] \

and next_s not in snake:

snake.appendleft(next_s)

snake.pop()

else:

game_over = True

# 画食物

if not game_over:

# 避免 GAME OVER 的时候把 GAME OVER 的字给遮住了

pygame.draw.rect(screen, light, (food_x * SIZE, food_y * SIZE, SIZE, SIZE), 0)

# 画蛇

for s in snake:

pygame.draw.rect(screen, dark, (s[0] * SIZE + line_width, s[1] * SIZE + line_width,

SIZE - line_width * 2, SIZE - line_width * 2), 0)

print_text(screen, font1, 30, 7, f'速度: {score // 100}')

print_text(screen, font1, 450, 7, f'得分: {score}')

pygame.display.update()

if __name__ == '__main__':

main()

具体注释都在源码里

大家可边学习,边游玩

若想知道更多游戏,欢迎来访我的主页

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