coc机器人苹果_看到不少人在参考着各类coc机器人自带的鱼情查询功能,我来科普...

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在接下来的说明中,作者阐述了对玩家习惯的模拟:将人群按年龄段分为三类:儿童、年轻人和成年人。三类人群的日常生活中,生活习惯和空闲时间各不相同,例如成年人因为需要工作,因此花费在手游上的时间也相对较少。作者在此基础上,将人群按照游戏花费时间分成了佛系玩家、普通玩家以及狂热玩家三类,他们会花费在coc上的时间正如分类的字面意思一样。在此之上,作者还根据日期对模拟器增加了条件,根据工作日、周末以及节假日的区别对模拟添加权重。

狂热玩家由于长时间在线,并且会进行多次掠夺,因此对于鱼情来说是不利的,这也是为什么一旦到了下班后的时间,鱼情就开始变差的缘故。

作者的说明:

文字版:

The simulation schedules used are extensive. First, the players within each region are grouped as to what type of person they are. There are three groups: Children, Young Adults and Adults. Children are based on schedules which involve schooling, education and after-school activities. Young Adults involve general schedules which include a job, performing basic errands and activities later in the day and evening such as partying and other entertainment. Adults include similar schedules to Young Adults except they may not be "partying" as much or as late in the days. Each type of person is further broken into three subgroups which are: Rare, Moderate and Extreme players. Rare players do not play the game frequently and may only sign into their base a few times a day at opportune times such as waking up, lunch, evening, etc. Moderate players play more often than Rare players but not quite as much as Extreme players. Extreme players play very often and usually have the game open a large portion of the day. This simulation takes into account all of these schedules and applies them appropriately to three types of days: Weekdays, Weekends and Holidays. All of the holidays for all regions of the world are also taken into consideration because people usually play more often on holidays.

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