mfc使用c语言画图函数,MFC中简单绘图的实现

void CMouseDrawView::OnDrawLine()

{

// TODO: Add your command handler code here

DrawType = 1;

}

void CMouseDrawView::OnDrawLinewidth()

{

// TODO: Add your command handler code here

CLineWidthSetDlg dlg(this);

dlg.m_linewidth = linewid;

if (dlg.DoModal() == IDOK)

{

linewid = dlg.m_linewidth;

}

}

void CMouseDrawView::OnDrawRect()

{

// TODO: Add your command handler code here

DrawType = 2;

}

void CMouseDrawView::OnDrawColor()

{

// TODO: Add your command handler code here

CColorDialog dlg;

// dlg.m_cc.Flags |= CC_RGBINIT;

// dlg.m_cc.rgbResult = color;

if (dlg.DoModal() == IDOK)

{

color = dlg.GetColor();

}

}

void CMouseDrawView::OnLButtonDown(UINT nFlags, CPoint

point)

{

// TODO: Add your message handler code here and/or call

default

BeginDraw = true;

Startpt = point;

Endpt = point;

//CView::OnLButtonDown(nFlags, point);

}

void CMouseDrawView::OnLButtonUp(UINT nFlags, CPoint

point)

{

// TODO: Add your message handler code here and/or call

default

if (BeginDraw)

{

CPen pen(PS_SOLID, linewid, color);

CPen* ppen = dc.SelectObject(&pen);

CBrush* pbrush =

(CBrush*)dc.SelectStockObject(NULL_BRUSH);

switch(DrawType)

{

case 1:

dc.MoveTo(Startpt);

dc.LineTo(Endpt);

break;

case 2:

dc.Rectangle(CRect(Startpt, Endpt));

break;

default:

break;

}

BeginDraw = false;

dc.SelectObject(pbrush);

dc.SelectObject(ppen);

CClientDC DCC(this);

HMETAFILE hmetafile;

hmetafile = dc.Close();

DCC.PlayMetaFile(hmetafile);

dc.Create();

dc.PlayMetaFile(hmetafile);

DeleteMetaFile(hmetafile);

}

//CView::OnLButtonUp(nFlags, point);

}

void CMouseDrawView::OnMouseMove(UINT nFlags, CPoint

point)

{

// TODO: Add your message handler code here and/or call

default

if (BeginDraw)

{

CClientDC m_dc(this);

CPen pen(PS_SOLID, linewid, color);

CPen* ppen = m_dc.SelectObject(&pen);

DrawModal = m_dc.SetROP2(R2_NOTXORPEN);

switch(DrawType)

{

case 1:

m_dc.MoveTo(Startpt);

m_dc.LineTo(Endpt);

m_dc.MoveTo(Startpt);

m_dc.LineTo(point);

Endpt = point;

break;

case 2:

m_dc.Rectangle(CRect(Startpt, Endpt));

m_dc.Rectangle(CRect(Startpt, point));

Endpt = point;

break;

default:

break;

}

m_dc.SelectObject(ppen);

m_dc.SetROP2(DrawModal);

}

//CView::OnMouseMove(nFlags, point);

}

void CMouseDrawView::OnInput()

{

// TODO: Add your command handler code here

CWordSetDlg dlg(this);

if (dlg.DoModal() == IDOK)

{

message = dlg.m_message;

Fontstyle = dlg.m_fontstyle;

startpt = CPoint(dlg.m_startx, dlg.m_starty);

Invalidate();

}

}

void CMouseDrawView::OnUpdateDrawLine(CCmdUI*

pCmdUI)

{

// TODO: Add your command update UI handler code here

if (DrawType == 1)

{

pCmdUI->SetCheck(1);

}

else

{

pCmdUI->SetCheck(0);

}

}

void CMouseDrawView::OnUpdateDrawRect(CCmdUI*

pCmdUI)

{

// TODO: Add your command update UI handler code here

if (DrawType == 2)

{

pCmdUI->SetCheck(1);

}

else

{

pCmdUI->SetCheck(0);

}

}

void CMouseDrawView::OnFileOpen()

{

// TODO: Add your command handler code here

CFileSaveDlg dlg;

if (dlg.DoModal() == IDOK)

{

dlg.m_filename += ".wmf";

HMETAFILE hmetafile = GetMetaFile(dlg.m_filename);

dc.PlayMetaFile(hmetafile);

DeleteMetaFile(hmetafile);

Invalidate();

}

}

void CMouseDrawView::OnFileSave()

{

// TODO: Add your command handler code here

CFileSaveDlg dlg;

if (dlg.DoModal() == IDOK)

{

dlg.m_filename += ".wmf";

HMETAFILE hmetafile;

hmetafile = dc.Close();

CopyMetaFile(hmetafile, dlg.m_filename);

dc.Create();

//dc.PlayMetaFile(hmetafile);

DeleteMetaFile(hmetafile);

}

}

void CMouseDrawView::OnFileSaveAs()

{

// TODO: Add your command handler code here

CFileSaveDlg dlg;

if (dlg.DoModal() == IDOK)

{

dlg.m_filename += ".wmf";

HMETAFILE hmetafile;

hmetafile = dc.Close();

CopyMetaFile(hmetafile, dlg.m_filename);

dc.Create();

//dc.PlayMetaFile(hmetafile);

DeleteMetaFile(hmetafile);

}

}

  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值