golang静态代码检查_Staticcheck

Staticcheck是一款先进的Go语言静态分析工具,能够发现bug、性能问题,并提供简化和风格规范。它依赖私人和企业的赞助以确保持续发展。官方推荐使用发布的稳定版本,可以在其网站找到详细文档和通过Godep或Go modules安装。此外,还有用于不同目的的工具,如检查struct布局和反转依赖关系等。
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The advanced Go linter

Staticcheck is a state of the art linter for the Go programming

language. Using static analysis, it finds bugs and performance issues,

offers simplifications, and enforces style rules.

Financial support by private and corporate sponsors guarantees the tool's continued development.

Please become a sponsor if you or your company rely on Staticcheck.

Documentation

You can find extensive documentation on Staticcheck on its website.

Installation

Releases

It is recommended that you run released versions of the tools. These

releases can be found as git tags (e.g. 2019.1) as well as prebuilt

binaries in the releases tab.

The easiest way of using the releases from source is to use a Go

package manager such as Godep or Go modules. Alternatively you can use

a combination of git clone -b and go get to check out the

appropriate tag and download its dependencies.

Master

You can also run the master branch instead of a release. Note that

while the master branch is usually stable, it may still contain new

checks or backwards incompatible changes that break your build. By

using the master branch you agree to become a beta tester.

Tools

All of the following tools can be found in the cmd/ directory. Each

tool is accompanied by its own README, describing it in more detail.

Tool

Description

Transforms an unkeyed struct literal into a keyed one.

Find all reverse dependencies of a set of packages

Go static analysis, detecting bugs, performance issues, and much more.

Displays the layout (field sizes and padding) of structs.

Reorders struct fields to minimize the amount of padding.

Formats the output of structlayout with ASCII art.

Libraries

In addition to the aforementioned tools, this repository contains the

libraries necessary to implement these tools.

Unless otherwise noted, none of these libraries have stable APIs.

Their main purpose is to aid the implementation of the tools. If you

decide to use these libraries, please vendor them and expect regular

backwards-incompatible changes.

System requirements

We support the last two versions of Go.

Golang烟花代码是一种使用Go语言编写的模拟烟花爆炸效果的程序。它通过使用Golang的图形库和并发机制,实现了烟花在屏幕上绽放的效果。 以下是一个简单的Golang烟花代码示例: ```go package main import ( "fmt" "math/rand" "time" "github.com/fogleman/gg" ) const ( width = 800 height = 600 ) type Particle struct { X, Y float64 VX, VY float64 Life int Color string Sparkles []Sparkle } type Sparkle struct { X, Y float64 VX, VY float64 Life int Color string } func main() { dc := gg.NewContext(width, height) dc.SetRGB(0, 0, 0) dc.Clear() particles := make([]Particle, 0) for i := 0; i < 100; i++ { p := Particle{ X: width / 2, Y: height, VX: rand.Float64()*6 - 3, VY: -rand.Float64()*5 - 5, Life: rand.Intn(60) + 60, Color: fmt.Sprintf("#%06x", rand.Intn(0xffffff)), } particles = append(particles, p) } for len(particles) > 0 { dc.Clear() for i := len(particles) - 1; i >= 0; i-- { p := &particles[i] dc.SetRGB255(parseColor(p.Color)) dc.DrawPoint(p.X, p.Y, 1) p.X += p.VX p.Y += p.VY p.VY += 0.1 p.Life-- if p.Life <= 0 { particles = append(particles[:i], particles[i+1:]...) continue } for j := len(p.Sparkles) - 1; j >= 0; j-- { s := &p.Sparkles[j] dc.SetRGB255(parseColor(s.Color)) dc.DrawPoint(s.X, s.Y, 1) s.X += s.VX s.Y += s.VY s.VY += 0.1 s.Life-- if s.Life <= 0 { p.Sparkles = append(p.Sparkles[:j], p.Sparkles[j+1:]...) } } if rand.Float64() < 0.02 { s := Sparkle{ X: p.X, Y: p.Y, VX: rand.Float64()*6 - 3, VY: rand.Float64()*6 - 3, Life: rand.Intn(20) + 20, Color: fmt.Sprintf("#%06x", rand.Intn(0xffffff)), } p.Sparkles = append(p.Sparkles, s) } } dc.Stroke() dc.SavePNG("fireworks.png") time.Sleep(time.Millisecond * 10) } } func parseColor(color string) (int, int, int) { var r, g, b int fmt.Sscanf(color, "#%02x%02x%02x", &r, &g, &b) return r, g, b } ``` 这段代码使用了第三方库`github.com/fogleman/gg`来进行图形绘制。它模拟了烟花的爆炸效果,通过不断更新粒子的位置和颜色,实现了烟花在屏幕上绽放的效果。
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