python的turtle隐藏指令_Python turtle.hideturtle方法代码示例

本文整理汇总了Python中turtle.hideturtle方法的典型用法代码示例。如果您正苦于以下问题:Python turtle.hideturtle方法的具体用法?Python turtle.hideturtle怎么用?Python turtle.hideturtle使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在模块turtle的用法示例。

在下文中一共展示了turtle.hideturtle方法的14个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Python代码示例。

示例1: setup_screen

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# 需要导入模块: import turtle [as 别名]

# 或者: from turtle import hideturtle [as 别名]

def setup_screen(title, background='white', screen_size_x=640, screen_size_y=320, tracer_size=200):

print('Set up Screen')

turtle.title(title)

turtle.setup(screen_size_x, screen_size_y)

turtle.hideturtle()

turtle.penup()

turtle.backward(240)

turtle.tracer(tracer_size)

turtle.bgcolor(background) # Set the background colour of the screen

开发者ID:johnehunt,项目名称:advancedpython3,代码行数:11,

示例2: __init__

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# 需要导入模块: import turtle [as 别名]

# 或者: from turtle import hideturtle [as 别名]

def __init__(

self,

screen_width = 800,

screen_height = 600,

background_color = "black",

title = "Simple Game Library by /u/wynand1004 AKA @TokyoEdTech",

splash_time = 3):

# Setup using Turtle module methods

turtle.setup(width=screen_width, height=screen_height)

turtle.bgcolor(background_color)

turtle.title(title)

turtle.tracer(0) # Stop automatic screen refresh

turtle.listen() # Listen for keyboard input

turtle.hideturtle() # Hides default turtle

turtle.penup() # Puts pen up for defaut turtle

turtle.setundobuffer(0) # Do not keep turtle history in memory

turtle.onscreenclick(self.click)

# Game Attributes

self.SCREEN_WIDTH = screen_width

self.SCREEN_HEIGHT = screen_height

self.DATAFILE = "game.dat"

self.SPLASHFILE = "splash.gif" # Must be in the same folder as game file

self.fps = 30.0 # Lower this on slower computers or with large number of sprites

self.title = title

self.gravity = 0

self.state = "showsplash"

self.splash_time = splash_time

self.time = time.time()

# Clear the terminal and print the game title

self.clear_terminal_screen()

print (self.title)

# Show splash

self.show_splash(self.splash_time)

# Pop ups

开发者ID:wynand1004,项目名称:SPGL,代码行数:43,

示例3: __init__

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# 需要导入模块: import turtle [as 别名]

# 或者: from turtle import hideturtle [as 别名]

def __init__(self,

text,

color,

x = 0,

y = 0,

font_name = "Arial",

font_size = 12,

font_type = "normal",

align = "left"):

turtle.Turtle.__init__(self)

self.hideturtle()

self.penup()

self.goto(x, y)

self.color(color)

self.font = (font_name, font_size, font_type)

self.align = align

# Attributes

self.text = text

# Append to master label list

Game.labels.append(self)

开发者ID:wynand1004,项目名称:SPGL,代码行数:26,

示例4: update

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# 需要导入模块: import turtle [as 别名]

# 或者: from turtle import hideturtle [as 别名]

def update(self):

# skip the rest of the steps if done

if self.drawingComplete:

return

# increment the angle

self.a+=self.step

R,k,l=self.R, self.k, self.l

# set the angle

a=math.radians(self.a)

x=self.R*((1 - k) * math.cos(a) + l * math.cos((1 - k) * a / k))

y = R * ((1 - k) * math.sin(a) - l * math.sin((1 - k) * a / k))

self.t.setpos(self.xc+x, self.yc+y)

# if drawing is complete,set the flag

if self.a>=360*self.nRot:

self.drawingComplete=True

# drawing is now done so hide the turtle cursor

self.t.hideturtle()

# clear everything

开发者ID:DeqianBai,项目名称:Python-Project,代码行数:23,

示例5: saveDrawing

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# 需要导入模块: import turtle [as 别名]

# 或者: from turtle import hideturtle [as 别名]

def saveDrawing():

# hide the turtle cursor

turtle.hideturtle()

# generate unique file name

dateStr = (datetime.now()).strftime("%d%b%Y-%H%M%S")

fileName = 'spiro-' + dateStr

print('saving drawing to %s.eps/png' % fileName)

# get tkinter canvas

canvas = turtle.getcanvas()

# save postscript image

canvas.postscript(file=fileName + '.eps')

# use PIL to convert to PNG

img = Image.open(fileName + '.eps')

img.save(fileName + '.png', 'png')

# show turtle

turtle.showturtle()

# main()function

开发者ID:DeqianBai,项目名称:Python-Project,代码行数:21,

示例6: setup_screen

​点赞 5

# 需要导入模块: import turtle [as 别名]

# 或者: from turtle import hideturtle [as 别名]

def setup_screen(title, background='white', screen_size_x=640, screen_size_y=320, tracer_size=800):

print('Set up Screen')

turtle.title(title)

turtle.setup(screen_size_x, screen_size_y)

turtle.hideturtle()

turtle.penup()

turtle.backward(240)

# Batch drawing to the screen for faster rendering

turtle.tracer(tracer_size)

turtle.bgcolor(background) # Set the background colour of the screen

开发者ID:johnehunt,项目名称:advancedpython3,代码行数:12,

示例7: setup_screen

​点赞 5

# 需要导入模块: import turtle [as 别名]

# 或者: from turtle import hideturtle [as 别名]

def setup_screen(title, background = 'white'):

print('Set up Screen')

turtle.title(title)

turtle.setup(640, 600)

turtle.hideturtle()

turtle.penup()

turtle.tracer(200)

turtle.bgcolor(background) # Set the background colour of the screen

开发者ID:johnehunt,项目名称:advancedpython3,代码行数:10,

示例8: setup_screen

​点赞 5

# 需要导入模块: import turtle [as 别名]

# 或者: from turtle import hideturtle [as 别名]

def setup_screen(title, background='white', screen_size_x=640, screen_size_y=320, tracer_size=200):

""" Sets up Turtle screen with useful defaults """

print('Set up Screen')

turtle.title(title)

turtle.setup(screen_size_x, screen_size_y)

turtle.hideturtle()

turtle.penup()

turtle.backward(240)

turtle.tracer(tracer_size)

turtle.bgcolor(background) # Set the background colour of the screen

开发者ID:johnehunt,项目名称:advancedpython3,代码行数:12,

示例9: destroy

​点赞 5

# 需要导入模块: import turtle [as 别名]

# 或者: from turtle import hideturtle [as 别名]

def destroy(self):

# When a sprite is destoyed move it off screen, hide it, and set state to None

# This is a workaround as there is no way to delete a sprite from memory in the turtle module.

self.hideturtle()

self.goto(10000, 10000)

self.state = None

开发者ID:wynand1004,项目名称:SPGL,代码行数:8,

示例10: __init__

​点赞 5

# 需要导入模块: import turtle [as 别名]

# 或者: from turtle import hideturtle [as 别名]

def __init__(

self,

screen_width = 800,

screen_height = 600,

background_color = "black",

title = "Simple Game Library by /u/wynand1004 AKA @TokyoEdTech",

splash_time = 3):

# Setup using Turtle module methods

turtle.setup(width=screen_width, height=screen_height)

turtle.bgcolor(background_color)

turtle.title(title)

turtle.tracer(0) # Stop automatic screen refresh

turtle.listen() # Listen for keyboard input

turtle.hideturtle() # Hides default turtle

turtle.penup() # Puts pen up for defaut turtle

turtle.setundobuffer(0) # Do not keep turtle history in memory

turtle.onscreenclick(self.click)

# Game Attributes

self.FPS = 30.0 # Lower this on slower computers or with large number of sprites

self.SCREEN_WIDTH = screen_width

self.SCREEN_HEIGHT = screen_height

self.DATAFILE = "game.dat"

self.SPLASHFILE = "splash.gif" # Must be in the same folder as game file

self.title = title

self.gravity = 0

self.state = "showsplash"

self.splash_time = splash_time

self.time = time.time()

# Clear the terminal and print the game title

self.clear_terminal_screen()

print (self.title)

# Show splash

self.show_splash(self.splash_time)

# Pop ups

开发者ID:wynand1004,项目名称:Projects,代码行数:43,

示例11: draw

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# 需要导入模块: import turtle [as 别名]

# 或者: from turtle import hideturtle [as 别名]

def draw(self):

# draw the reset of the points

R, k, l = self.R, self.k, self.l

for i in range(0,360*self.nRot+1,self.step):

a=math.radians(i)

x = R * ((1 - k) * math.cos(a) + l * math.cos((1 - k) * a / k))

y = R * ((1 - k) * math.sin(a) - l * math.sin((1 - k) * a / k))

self.t.setpos(self.xc+x,self.yc+y)

# drawing is now done so hide the turtle cursor

self.t.hideturtle()

# update by one step

开发者ID:DeqianBai,项目名称:Python-Project,代码行数:15,

示例12: toggleTurtles

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# 需要导入模块: import turtle [as 别名]

# 或者: from turtle import hideturtle [as 别名]

def toggleTurtles(self):

for spiro in self.spiros:

if spiro.t.isvisible():

spiro.t.hideturtle()

else:

spiro.t.showturtle()

开发者ID:DeqianBai,项目名称:Python-Project,代码行数:9,

示例13: setup_window

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# 需要导入模块: import turtle [as 别名]

# 或者: from turtle import hideturtle [as 别名]

def setup_window():

# Set up the window

turtle.title('Circles in My Mind')

turtle.setup(WIDTH, HEIGHT, 0, 0)

turtle.colormode(255) # Indicates RGB numbers will be in the range 0 to 255

turtle.hideturtle()

# Batch drawing to the screen for faster rendering

turtle.tracer(2000)

# Speed up drawing process

turtle.speed(10)

turtle.penup()

开发者ID:johnehunt,项目名称:advancedpython3,代码行数:14,

示例14: main

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# 需要导入模块: import turtle [as 别名]

# 或者: from turtle import hideturtle [as 别名]

def main():

# use sys.argv if needed

print('genterating spirograph...')

# create parser

descStr ="""This program draws spirographs using the Turtle module.

When run with no arguments, this program draws random spirographs.

Terminology:

R: radius of outer circle.

r: radius of inner circle.

l: ratio of hole distance to r."""

parser = argparse.ArgumentParser(description=descStr) # 创建参数解析器对象

parser.add_argument('--sparams',nargs=3,dest='sparams',required=False,

help="The three arguments in sparams:R,r,l.") # 向解析器添加可选参数

# parse args

args=parser.parse_args() # 调用函数进行实际的解析

# set to 80% screen width

turtle.setup(width=0.8)

# set cursor shape

turtle.shape('turtle')

# set title

turtle.title("Spirographs!")

# add key handler for saving image

turtle.onkey(saveDrawing,"s")

# start listening

turtle.listen()

# hide main turtle cursor

turtle.hideturtle()

# checks args and draw # 首先检查是否有参数赋给--sparams.如果有,就从字符串中提取他们,用“列表解析”将他们转换成浮点数

if args.sparams:

params=[float(x) for x in args.sparams]

# draw spirograph with given parameters

# black by default

col=(0.0,0.0,0.0)

spiro=Spiro(0,0,col,*params)

spiro.draw()

else:

# creat animator object

spiroAnim=SpiroAnimator(4)

# add key handler to toggle turtle cursor

turtle.onkey(spiroAnim.toggleTurtles,"t")

# add key handler to toggle turtle cursor

turtle.onkey(spiroAnim.restart,"space")

# start turtle main loop

turtle.mainloop()

# call main

开发者ID:DeqianBai,项目名称:Python-Project,代码行数:60,

注:本文中的turtle.hideturtle方法示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。

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