python的turtle隐藏指令_Python turtle.hideturtle方法代码示例

本文整理汇总了Python中turtle.hideturtle方法的典型用法代码示例。如果您正苦于以下问题:Python turtle.hideturtle方法的具体用法?Python turtle.hideturtle怎么用?Python turtle.hideturtle使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在模块turtle的用法示例。

在下文中一共展示了turtle.hideturtle方法的14个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Python代码示例。

示例1: setup_screen

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# 需要导入模块: import turtle [as 别名]

# 或者: from turtle import hideturtle [as 别名]

def setup_screen(title, background='white', screen_size_x=640, screen_size_y=320, tracer_size=200):

print('Set up Screen')

turtle.title(title)

turtle.setup(screen_size_x, screen_size_y)

turtle.hideturtle()

turtle.penup()

turtle.backward(240)

turtle.tracer(tracer_size)

turtle.bgcolor(background) # Set the background colour of the screen

开发者ID:johnehunt,项目名称:advancedpython3,代码行数:11,

示例2: __init__

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# 需要导入模块: import turtle [as 别名]

# 或者: from turtle import hideturtle [as 别名]

def __init__(

self,

screen_width = 800,

screen_height = 600,

background_color = "black",

title = "Simple Game Library by /u/wynand1004 AKA @TokyoEdTech",

splash_time = 3):

# Setup using Turtle module methods

turtle.setup(width=screen_width, height=screen_height)

turtle.bgcolor(background_color)

turtle.title(title)

turtle.tracer(0) # Stop automatic screen refresh

turtle.listen() # Listen for keyboard input

turtle.hideturtle() # Hides default turtle

turtle.penup() # Puts pen up for defaut turtle

turtle.setundobuffer(0) # Do not keep turtle history in memory

turtle.onscreenclick(self.click)

# Game Attributes

self.SCREEN_WIDTH = screen_width

self.SCREEN_HEIGHT = screen_height

self.DATAFILE = "game.dat"

self.SPLASHFILE = "splash.gif" # Must be in the same folder as game file

self.fps = 30.0 # Lower this on slower computers or with large number of sprites

self.title = title

self.gravity = 0

self.state = "showsplash"

self.splash_time = splash_time

self.time = time.time()

# Clear the terminal and print the game title

self.clear_terminal_screen()

print (self.title)

# Show splash

self.show_splash(self.splash_time)

# Pop ups

开发者ID:wynand1004,项目名称:SPGL,

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可以使用Python的time模块来控制圆周运动的速度,修改代码如下: ```python import turtle import math import time # Set up the turtle screen screen = turtle.Screen() screen.bgcolor("white") screen.title("Circle with Moving Black Dot") # Create the turtle for drawing the circle circle_turtle = turtle.Turtle() circle_turtle.speed(0) circle_turtle.hideturtle() circle_turtle.penup() circle_turtle.goto(0, -80) circle_turtle.pendown() circle_turtle.color("black") circle_turtle.circle(80, 2880) # Create the turtle for drawing the black dot dot_turtle = turtle.Turtle() dot_turtle.speed(0) dot_turtle.hideturtle() dot_turtle.penup() dot_turtle.goto(40, 0) dot_turtle.pendown() dot_turtle.color("black") dot_turtle.begin_fill() dot_turtle.circle(4) dot_turtle.end_fill() # Calculate the angle increment for each frame of animation angle_increment = 200 / 60 # 200 degrees per second, 60 frames per second # Animate the movement of the black dot while True: dot_turtle.clear() angle = dot_turtle.heading() + angle_increment x = 80 * math.cos(math.radians(angle)) y = 80 * math.sin(math.radians(angle)) dot_turtle.goto(x, y) dot_turtle.begin_fill() dot_turtle.circle(6) # 小圆 dot_turtle.end_fill() time.sleep(1/60) # 控制运动速度 ``` 在上面的代码中,我们使用了time.sleep()函数来控制小圆的运动速度,将每帧的时间间隔设置为1/60秒。这样,小圆每秒绕大圆圈转200圈,同时每秒刷新60次界面,就可以实现流畅的圆周运动。

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