在es和 typescript 中,类成员的属性都是实例属性,而不是原型属性;类成员的方法都是原型方法。不同的是typescript 中类成员的属性必须有初始值,或者是在构造函数中被初始化。
class Dog {
constructor(name: string) {
this.name = name;
}
name: string;
run() {}
}
console.log(Dog.prototype); // Dog { run: [Function] }
let dog = new Dog('Bob');
console.log(dog); // Dog { name: 'Bob' }
// name 属性只在实例上,不在原型上;run 方法只在原型上,不在实例上
类的继承
与es一样,typescript 中类的继承也是通过 extends 关键字,并且,在子类构造函数中,super关键字必须放在第一行
class Animal {
constructor(name: string) {
this.name = name;
}
name: string;
}
class Dog extends Animal {
constructor(name: string, leg: number) {
super(name);
this.leg = leg;
}
leg: number;
intro() {
console.log(`My name is ${this.name}, I hava ${this.leg} legs.`);
}
}
let bob: Dog = new Dog('Bob', 4);
bob.intro(); // My name is Bob, I hava 4 legs.
成员修饰符
public
在 typescript 中,类的所有成员都默认为 public
class Animal {
constructor(name: string) {
this.name = name;
}
// 默认是public,可省略
public name: string;
public say () {
console.log('hello... ...')
}
}
class Dog extends Animal {
constructor(name: string) {
super(name);
}
}
let bob: Dog = new Dog('Bob');
bob.say(); // hello... ...
private
只能被类本身调用,不能被类的实例或者子类调用。
class Animal {
constructor(name: string) {
this.name = name;
}
name: string;
private say () {
console.log('hello... ...')
}
}
class Dog extends Animal {
constructor(name: string) {
super(name);
}
}
// private 不能用于实例
let jorge: Animal = new Animal('Jorge');
jorge.say(); // Property 'say' is private and only accessible within class 'Animal'.
// private 不能用于子类
let bob: Dog = new Dog('Bob');
bob.say(); // Property 'say' is private and only accessible within class 'Animal'.
用于构造函数,则表示这个类既不能实例化,也不能被继承
class Animal {
private constructor(name: string) {
this.name = name;
}
name: string;
}
// Cannot extend a class 'Animal'. Class constructor is marked as private.
class Dog extends Animal {
constructor(name: string) {
super(name);
}
}
let a: Animal = new Animal('aaa');
// Constructor of class 'Animal' is private and only accessible within the class declaration
protected
只能被类本身或者子类调用,不能被实例调用
class Animal {
constructor(name: string) {
this.name = name;
}
name: string;
protected say() {
console.log(`hello ${this.name}`)
}
}
class Dog extends Animal {
constructor(name: string) {
super(name);
this.say();
}
}
let d: Dog = new Dog('ddd'); // hello ddd
let a: Animal = new Animal('aaa');
a.say();
// Property 'say' is protected and only accessible within class 'Animal' and its subclasses.
用于构造函数,表示这个类不能被实例化,只能被继承,相当于是声明了一个基类
class Animal {
protected constructor(name: string) {
this.name = name;
}
name: string;
}
class Dog extends Animal {
constructor(name: string) {
super(name);
}
}
let d: Dog = new Dog('ddd');
let a: Animal = new Animal('aaa');
// Constructor of class 'Animal' is protected and only accessible within the class declaration.
成员修饰符不能用于接口中
interface Point {
public y: number;
}
// 'public' modifier cannot appear on a type member.(1070)
readonly
只读属性必须在声明时或构造函数里被初始化,且不可更改
class Dog {
constructor(name: string) {
this.name = name;
}
readonly name: string;
readonly leg: number = 4;
}
let d: Dog = new Dog('Bob');
d.name = 'Carl'; // Cannot assign to 'name' because it is a read-only property.
d.leg = 2; // Cannot assign to 'leg' because it is a read-only property.
static
静态属性,只能通过类名来调用。调用方式是 类名.静态属性名,类的静态成员也可以被继承
class People {
constructor(name: string) {
this.name = name;
}
name: string;
static legs: number = 2;
}
class Student extends People {
constructor(name: string) {
super(name);
}
}
console.log(People.legs); // 2
console.log(Student.legs); // 2
构造函数的参数也可以添加修饰符,作用是将参数自动变成实例的属性,这样就不用在类中去定义参数了
class People {
constructor( public name: string) {
}
// name: string; // 标识符“name”重复
}
//会被编译成下面的代码
"use strict";
class People {
constructor(name) {
this.name = name;
}
}
getter/setter 存取器
如果一个类没有使用存取器,那么,其成员属性是可以被随意修改的
class Dog {
constructor(name: string) {
this.name = name;
}
name: string;
getName() {
console.log("name: ", this.name);
}
}
let d: Dog = new Dog('Bob');
d.name = 'Carl';
d.getName(); // name: Carl
而封装的基本原则是尽可能的隐藏内部实现细节,只保留一些对外接口使之与外部发生联系,这个时候就需要用到存取器了。
class Dog {
constructor() {}
private _name: string;
get name(): string {
return this._name;
}
set name(name: string) {
if(name.length > 10) {
console.log('Error: the name is too long!')
} else {
this._name = name;
}
}
}
let d: Dog = new Dog();
d.name = 'hello world!'; // Error: the name is too long!
console.log(d.name); // undefined
d.name = 'Bob';
console.log(d.name); // Bob
抽象类
所谓抽象类,指的是只能被继承,不能被实例化的类。抽象类的好处是可以抽离出一些事物的共性,有利于代码的复用和扩展。使用 abstract 关键字定义抽象类和在抽象类内部定义的抽象方法
// 抽象类可以被继承
abstract class Animal {
eat() {
console.log('eat something... ...')
}
}
class Dog extends Animal {
name: string;
constructor(name: string) {
super();
this.name = name;
}
}
let a: Animal = new Animal(); // 无法创建抽象类的实例
let dog: Dog = new Dog('Bob');
dog.eat(); // eat something... ...
抽象类中的抽象方法,不包含具体实现并且必须在子类中实现
abstract class Animal {
abstract sleep(): void;
}
class Dog extends Animal {
name: string;
constructor(name: string) {
super();
this.name = name;
}
sleep() {
console.log('dog sleep... ...')
}
}
let dog: Dog = new Dog('Bob');
dog.sleep(); // dog sleep... ...
abstract class Animal {
abstract sleep(): void;
}
class Dog extends Animal {
name: string;
constructor(name: string) {
super();
this.name = name;
}
}
let dog: Dog = new Dog('Bob');
// Non-abstract class 'Dog' does not implement inherited abstract member 'sleep' from class 'Animal'.
抽象类也可以实现 多态,多态就是在父类中定义一个抽象方法,在多个子类中,可以对这个方法有不同的实现,程序运行时会根据不同的对象执行不同的操作,这样就实现了运行时的绑定
abstract class Animal {
abstract sleep(): void;
}
class Dog extends Animal {
sleep() {
console.log('dog sleep');
}
}
class Cat extends Animal {
sleep() {
console.log('cat sleep');
}
}
let dog: Dog = new Dog();
let cat: Cat = new Cat();
let animals: Animal[] = [dog, cat];
animals.forEach(item => item.sleep());
// dog sleep
// cat sleep
类与接口
类实现接口的时候,必须实现接口中声明的所有属性
// 示例一:类实现接口的时候,必须实现接口中声明的所有属性
interface Animal {
name: string;
eat(): void;
}
class Dog implements Animal {
name: string;
constructor(name: string) {
this.name = name;
}
}
let dog = new Dog('Bob');
// Class 'Dog' incorrectly implements interface 'Animal'.
// Property 'eat' is missing in type 'Dog' but required in type 'Animal'.
接口只能约束类的公用成员
// 示例二:接口只能约束类的公用成员
interface Animal {
name: string;
eat(): void;
}
class Dog implements Animal {
private name: string; // 约束为私有属性
constructor(name: string) {
this.name = name;
}
eat() {
console.log('dog like bones');
}
}
let dog = new Dog('Bob');
// Class 'Dog' incorrectly implements interface 'Animal'.
// Property 'name' is private in type 'Dog' but not in type 'Animal'.
接口不能约束类的构造函数
interface Animal {
name: string;
new(name: string): void; // 在接口中约束构造函数
eat(): void;
}
class Dog implements Animal {
name: string;
constructor(name: string) {
this.name = name;
}
eat() {
console.log('dog like bones');
}
}
let dog = new Dog('Bob');
// Class 'Dog' incorrectly implements interface 'Animal'.
// Type 'Dog' provides no match for the signature 'new (name: string): void'.
接口的继承
接口可以像类一样相互继承,并且一个接口可以继承多个接口
接口的继承的好处是:可以抽离出可重用的接口,也可以将多个接口合并成一个接口
interface Human {
name: string;
}
interface Man extends Human {
run(): void;
}
interface Child {
cry(): void;
}
interface Boy extends Man, Child {}
// Error:必须实现所继承的所有父接口
let boy: Boy = {};
// Type '{}' is missing the following properties from type 'Boy': run, name, cry
let boy: Boy = {
name: 'Jorge',
run() {},
cry() {}
};
接口继承类
接口可以继承一个类,相当于接口把类的成员都抽象了出来,只有类的成员结构,而没有具体的实现。
class Point {
x: number;
y: number;
}
interface Point3d extends Point {
z: number;
}
let point3d: Point3d = {x: 1, y: 2, z: 3};
接口在抽象类的成员时,不仅抽象了公共成员,也会抽象私有成员和受保护成员。
class Point {
private x: number; // 私有成员
public y: number;
}
interface Point3d extends Point {
z: number;
}
// Error:属性x是私有成员,是不能被子类或实例调用的。
// 这个报错也恰好说明了,接口抽象类时,抽象了私有成员,导致了下面的报错
let point3d: Point3d = {x: 1, y: 2, z: 3};
// 不能将类型“{ x: number; y: number; z: number; }”分配给类型“Point3d”。
// 属性“x”在类型“Point3d”中是私有属性,但在类型“{ x: number; y: number; z: number; }”中不是
接口与类之间的关系:
- 接口之间是可以相互继承的,这样可以实现接口之间的复用
- 类之间也是可以相互继承的,可以实现类中属性和方法的复用
- 类可以实现接口,但是接口只能约束类的公用成员
- 接口可以继承类,相当于接口抽象了类的所有成员包括 公用、私有和受保护成员

摘抄自:Typescript 实战 --- (5)类