python水管鸟_Python代码实现Flippy Bird

140行代码实现Flippy Bird

话说这游戏中文名叫什么来着,死活想不起来了,算了话不多说,140行实现小游戏系列第二章,依然是简单小游戏,与数独游戏相比,在游戏界面显示上更难一些,但是在逻辑方面更简单一些,需要处理的无非是速度、加速度、时间、位置、碰撞检测,界面方面则要实现整个动态的显示;

依旧在最后会给出全部代码,不过依然可以从我的

运行以及玩法:python main.py运行游戏;

鼠标点击是暂停,再点击则是继续;

空格键进行跳跃;

后续扩展:管道的出现可以更加随机,包括位置和长度等,目前是很简单的方式出现;

游戏速度可以越来越快,目前是固定的;

小鸟的自由落体速度、跳跃速度等需要优化,目前操作感觉没有那么流畅;

增加计分系统、开始、重来等按钮;

小鸟图,需要的自取

游戏截图

进行中

暂停时

死亡时

关键代码分析

随时间移动的管道

可以看到对于这个游戏,实际上移动的是管道而不是小鸟,因此这里主要是处理管道绘制的位置变化,以及整个一个循环的过程,如果屏幕上显示的管道是N个,那么可以想象是N+2个管道在不停地转圈圈出现在我们的界面上就行了;

tunnel_list = [x-speed if x-speed>-200 else 2100 for x in tunnel_list ]

def draw_tunnel():

for x in tunnel_list:

pygame.draw.rect(screen,COLORS['darkgreen'],(x,0,100,350),0)

pygame.draw.rect(screen,COLORS['darkgreen'],(x+100,550,100,350),0)

自由落体的小鸟和点击空格后跳起

不操作的情况下,小鸟的上下移动是做自由落体,也就是越来越快的下降的过程,而当我们点击 空格 进行跳跃后,实际上改变的就是小鸟的当前速度,因此小鸟会向上越来越慢的跳跃,直到速度为0后,继续下降,符合基本的物理规则;

G = 9.8*30 # g

JUMP_V = -300

bird_x,bird_y = 700,450

bird_v = 0

if not jump:

bird_v += G*frame

else:

bird_v = JUMP_V

jump = False

bird_y += frame*bird_v

def draw_bird():

screen.blit(birdImg,[bird_x,bird_y])

碰撞检测

检测小鸟是否碰到管道或者是掉到地上,这么说是只无脚鸟咯,实际上就是检测两个矩形是否有重叠的部分;

def rect_cover(rect1,rect2,up=True):

# bird

left_up1 = (rect1[0],rect1[1])

left_down1 = (rect1[0],left_up1[1]+rect1[3])

right_up1 = (left_up1[0]+rect1[2],rect1[1])

right_down1 = (left_up1[0]+rect1[2],left_up1[1]+rect1[3])

# tunnel

left_up2 = (rect2[0],rect2[1])

left_down2 = (rect2[0],left_up2[1]+rect2[3])

right_up2 = (left_up2[0]+rect2[2],rect2[1])

right_down2 = (left_up2[0]+rect2[2],left_up2[1]+rect2[3])

# check

if (left_up2[0]<=right_up1[0]<=right_up2[0]): # x,肯定是右侧线接触,因此判断bird的right即可

if up and (left_up2[1]<=right_up1[1]<=left_down2[1]):

return True

elif (not up) and (left_up2[1]<=right_down1[1]<=left_down2[1]):

return True

return False

pygame绘制rect不支持透明度下实现的透明图层

看到,实际上是借助了Surface,将其设置为想要的透明度后blit到我们的screen上即可,直接draw rect是不支持RGBA的A设置alpha的,不知道为啥这么坑爹的设计;

def draw_dead():

s = pygame.Surface(SIZE, pygame.SRCALPHA)

s.fill((255,255,255,240))

screen.blit(s, (0,0))

txt = font120.render('YOU DEAD',True,COLORS['black'])

x,y = 450,400

screen.blit(txt,(x,y))

全部代码

import sys

import pygame

from pygame.color import THECOLORS as COLORS

def draw_background():

# white background

screen.fill(COLORS['lightblue'])

pygame.draw.rect(screen,COLORS['black'],(-100,902,3000,200),5)

def draw_tunnel():

for x in tunnel_list:

pygame.draw.rect(screen,COLORS['darkgreen'],(x,0,100,350),0)

pygame.draw.rect(screen,COLORS['darkgreen'],(x+100,550,100,350),0)

def draw_bird():

screen.blit(birdImg,[bird_x,bird_y])

def draw_context():

txt = font50.render('Count time: '+str(int(count_time))+' S',True,COLORS['black'])

x,y = 10,920

screen.blit(txt,(x,y))

def draw_pause():

s = pygame.Surface(SIZE, pygame.SRCALPHA)

s.fill((255,255,255,220))

screen.blit(s, (0,0))

txt = font120.render('PAUSE',True,COLORS['darkgray'])

x,y = 550,400

screen.blit(txt,(x,y))

def draw_dead():

s = pygame.Surface(SIZE, pygame.SRCALPHA)

s.fill((255,255,255,240))

screen.blit(s, (0,0))

txt = font120.render('YOU DEAD',True,COLORS['black'])

x,y = 450,400

screen.blit(txt,(x,y))

def rect_cover(rect1,rect2,up=True):

# bird

left_up1 = (rect1[0],rect1[1])

left_down1 = (rect1[0],left_up1[1]+rect1[3])

right_up1 = (left_up1[0]+rect1[2],rect1[1])

right_down1 = (left_up1[0]+rect1[2],left_up1[1]+rect1[3])

# tunnel

left_up2 = (rect2[0],rect2[1])

left_down2 = (rect2[0],left_up2[1]+rect2[3])

right_up2 = (left_up2[0]+rect2[2],rect2[1])

right_down2 = (left_up2[0]+rect2[2],left_up2[1]+rect2[3])

# check

if (left_up2[0]<=right_up1[0]<=right_up2[0]): # x,肯定是右侧线接触,因此判断bird的right即可

if up and (left_up2[1]<=right_up1[1]<=left_down2[1]):

return True

elif (not up) and (left_up2[1]<=right_down1[1]<=left_down2[1]):

return True

return False

def check_dead():

bird_rect = (bird_x,bird_y,70,70)

if bird_rect[1]+bird_rect[3]>900:

return True

for x in tunnel_list:

up_rect = (x,0,100,350)

down_rect = (x+100,550,100,350)

if rect_cover(bird_rect,up_rect) or rect_cover(bird_rect,down_rect,up=False):

return True

return False

if __name__ == "__main__":

# init pygame

pygame.init()

# contant

SIZE = [1500,1000]

font50 = pygame.font.SysFont('Times', 50)

font120 = pygame.font.SysFont('Times', 120)

G = 9.8*30 # g

JUMP_V = -300

# brid

birdPath = 'bird.png'

birdImg = pygame.image.load(birdPath)

# tunnel

tunnel_list = [100,600,1100,1600,2100]

# create screen 500*500

screen = pygame.display.set_mode(SIZE)

# variable parameter

bird_x,bird_y = 700,450

bird_v = 0

count_time = 0

# level

speed = 5

frame = 0.02

# main loop

running = True

pause = False

jump = False

dead = False

while running:

for event in pygame.event.get():

if event.type == pygame.QUIT:

running = False

break

elif event.type == pygame.MOUSEBUTTONDOWN:

pause = not pause

elif event.type == pygame.KEYUP:

if chr(event.key) == ' ':

jump = True

# update data

if not pause and not dead:

count_time += frame

tunnel_list = [x-speed if x-speed>-200 else 2100 for x in tunnel_list ]

if not jump:

bird_v += G*frame

else:

bird_v = JUMP_V

jump = False

bird_y += frame*bird_v

# background

draw_background()

# tunnel

draw_tunnel()

# choose item

draw_bird()

# point

draw_context()

# pause

if not dead and pause:

draw_pause()

# dead

if dead:

draw_dead()

# flip

pygame.display.flip()

# pause 20ms

pygame.time.delay(int(frame*1000))

# check win or not

if check_dead():

#print('You dead, dumb ass!!!')

#break

dead = True

pygame.quit()

最后

数独和FlippyBird都在

最后的最后

大家可以到我的Github上看看有没有其他需要的东西,目前主要是自己做的机器学习项目、Python各种脚本工具、有意思的小项目以及Follow的大佬、Fork的项目等:

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