android 销毁栈顶activity,15 activity销毁流程.md

继续我们的源码解析,上一篇文章我们介绍了Activity的启动流程,一个典型的场景就是Activity a 启动了一个Activity b,他们的生命周期回调方法是:

onPause(a) --> onCreate(b) --> onStart(b) --> onResume(b) --> onStop(a)

而我们根据源码也验证了这样的生命周期调用序列,那么Activity的销毁流程呢?它的生命周期的调用顺序又是这样的呢?

这里我们我做一个简单的demo,让一个Activity a启动Activity b,然后在b中调用finish()方法,它们的生命周期执行顺序是:

> onPause(b)

> onRestart(a)

> onStart(a)

> onResume(a)

> onStop(b)

> onDestory(b)

好吧,根据我们测试的生命周期方法的回调过程开始对Activity销毁流程的分析,一般而言当我们需要销毁Activity的时候都会调用其自身的finish方法,所以我们的流程开始是以finish方法开始的。

一:请求销毁当前Activity

>

> MyActivity.finish()

> Activity.finish()

> ActivityManagerNative.getDefault().finishActivity()

> ActivityManagerService.finishActivity()

> ActivityStack.requestFinishActivityLocked()

> ActivityStack.finishActivityLocked()

> ActivityStack.startPausingLocked()

>

首先我们在自己的Activity调用了finish方法,它实际上调用的是Activity的finish方法:

```

public void finish() {

finish(false);

}

```

然后我们可以发现其调用了finish方法的重载方法,并且传递了一个参数值:

```

private void finish(boolean finishTask) {

if (mParent == null) {

int resultCode;

Intent resultData;

synchronized (this) {

resultCode = mResultCode;

resultData = mResultData;

}

if (false) Log.v(TAG, "Finishing self: token=" + mToken);

try {

if (resultData != null) {

resultData.prepareToLeaveProcess();

}

if (ActivityManagerNative.getDefault()

.finishActivity(mToken, resultCode, resultData, finishTask)) {

mFinished = true;

}

} catch (RemoteException e) {

// Empty

}

} else {

mParent.finishFromChild(this);

}

}

```

好吧,这个参数值似乎并没什么用。。。这里就不在讨论了,然后调用了ActivityManagerNative.getDefault().finishActivity方法,好吧,根据上一篇文章的介绍,我们知道了ActivityManagerNative是一个Binder对象,这里调用的方法最终会被ActivityManagerService执行,所以这了的finishActivity最终被执行的是ActivityManagerService.finishActivity方法,好吧,我们来看一下ActivityManagerService的finishActivity方法的执行逻辑。。。

```

@Override

public final boolean finishActivity(IBinder token, int resultCode, Intent resultData, boolean finishTask) {

...

res = tr.stack.requestFinishActivityLocked(token, resultCode,resultData, "app-request", true);

...

}

```

这里我们可以发现,经过一系列逻辑判断之后,最终调用了ActivityStack的requestFinishActivityLocked方法,这里应该就是执行finish Activity的逻辑了。

```

final boolean requestFinishActivityLocked(IBinder token, int resultCode,

Intent resultData, String reason, boolean oomAdj) {

ActivityRecord r = isInStackLocked(token);

if (DEBUG_RESULTS || DEBUG_STATES) Slog.v(TAG_STATES,

"Finishing activity token=" + token + " r="

+ ", result=" + resultCode + ", data=" + resultData

+ ", reason=" + reason);

if (r == null) {

return false;

}

finishActivityLocked(r, resultCode, resultData, reason, oomAdj);

return true;

}

```

这个方法体里面又调用了finishActivityLocked方法,那我们继续看一下finishActivityLocked方法的实现:

```

final boolean finishActivityLocked(ActivityRecord r, int resultCode, Intent resultData,

String reason, boolean oomAdj) {

...

startPausingLocked(false, false, false, false);

...

return false;

}

```

好吧,在这里调用了startPausingLocked方法,看名字应该是开始要执行Activity的onPause方法请求了,然后我们看一下startPausingLocked方法的实现:

```

final boolean startPausingLocked(boolean userLeaving, boolean uiSleeping, boolean resuming, boolean dontWait) {

...

try {

EventLog.writeEvent(EventLogTags.AM_PAUSE_ACTIVITY,

prev.userId, System.identityHashCode(prev),

prev.shortComponentName);

mService.updateUsageStats(prev, false);

prev.app.thread.schedulePauseActivity(prev.appToken, prev.finishing,

userLeaving, prev.configChangeFlags, dontWait);

} catch (Exception e) {

// Ignore exception, if process died other code will cleanup.

Slog.w(TAG, "Exception thrown during pause", e);

mPausingActivity = null;

mLastPausedActivity = null;

mLastNoHistoryActivity = null;

}

...

}

```

这样从应用程序调用finish方法,ActivityManagerService接收请求并执行startPausingLocked方法。

二:执行当前Activity的onPause方法

>

> IApplicationThread.schedulePauseActivity()

> ActivityThread.schedulePauseActivity()

> ActivityThread.sendMessage()

> ActivityThread.H.sendMessage()

> ActivityThread.H.handleMessage()

> ActivityThread.handlePauseActivity()

> ActivityThread.performPauseActivity()

> Instrumentation.callActivityOnPause()

> Activity.performPause()

> Activity.onPause()

> ActivityManagerNative.getDefault().activityPaused()

> ActivityManagerService.activityPaused()

> ActivityStack.activityPausedLocked()

> ActivityStack.completePauseLocked()

>

在方法startPausingLocked中我们调用了:prev.app.thread.schedulePauseActivity这里实际上调用的是IApplicationThread的schedulePauseActivity方法,IApplicationThread也是一个Binder对象,它是ActivityThread中ApplicationThread的Binder client端,所以最终会调用的是ApplicationThread的schedulePauseActivity方法,好吧我们看一下ActivityThread的schedulePauseActivity方法的具体实现:

```

public final void schedulePauseActivity(IBinder token, boolean finished, boolean userLeaving, int configChanges, boolean dontReport) {

sendMessage(

finished ? H.PAUSE_ACTIVITY_FINISHING : H.PAUSE_ACTIVITY,

token, (userLeaving ? 1 : 0) | (dontReport ? 2 : 0),

configChanges);

}

```

然后调用了ActivityThread的sendMessage方法:

```

private void sendMessage(int what, Object obj, int arg1, int arg2) {

sendMessage(what, obj, arg1, arg2, false);

}

```

然后又回调了sendMessage的重载方法。。

```

private void sendMessage(int what, Object obj, int arg1, int arg2, boolean async) {

if (DEBUG_MESSAGES) Slog.v(

TAG, "SCHEDULE " + what + " " + mH.codeToString(what)

+ ": " + arg1 + " / " + obj);

Message msg = Message.obtain();

msg.what = what;

msg.obj = obj;

msg.arg1 = arg1;

msg.arg2 = arg2;

if (async) {

msg.setAsynchronous(true);

}

mH.sendMessage(msg);

}

```

最终调用mH发送异步消息,然后在mH的handleMessge方法中处理异步消息并调用handlePauseActivity方法:

```

private void handlePauseActivity(IBinder token, boolean finished,

boolean userLeaving, int configChanges, boolean dontReport) {

ActivityClientRecord r = mActivities.get(token);

if (r != null) {

//Slog.v(TAG, "userLeaving=" + userLeaving + " handling pause of " + r);

if (userLeaving) {

performUserLeavingActivity(r);

}

r.activity.mConfigChangeFlags |= configChanges;

performPauseActivity(token, finished, r.isPreHoneycomb());

// Make sure any pending writes are now committed.

if (r.isPreHoneycomb()) {

QueuedWork.waitToFinish();

}

// Tell the activity manager we have paused.

if (!dontReport) {

try {

ActivityManagerNative.getDefault().activityPaused(token);

} catch (RemoteException ex) {

}

}

mSomeActivitiesChanged = true;

}

}

```

好吧,这里回调了performPauseActivity方法,上篇文章中我们已经分析过了这段代码:

> performPauseActivity()

> Instrumentation.callActivityOnPause()

> Activity.performPause()

> Activity.onPause()

这样我们就回调了第一个生命周期方法:onPause。。。

在handlePauseActivity方法中我们调用了ActivityManagerNative.getDefault().activityPaused(token)方法,好吧又是回调ActivityManagerService的方法,这样最终会调用ActivityManagerService的activityPaused方法:

```

@Override

public final void activityPaused(IBinder token) {

final long origId = Binder.clearCallingIdentity();

synchronized(this) {

ActivityStack stack = ActivityRecord.getStackLocked(token);

if (stack != null) {

stack.activityPausedLocked(token, false);

}

}

Binder.restoreCallingIdentity(origId);

}

```

这样,我们继续看一下activityPausedLocked方法的实现:

```

final void activityPausedLocked(IBinder token, boolean timeout) {

...

completePauseLocked(true);

...

}

```

里面又经过一系列的逻辑判断之后,开始执行completePauseLocked方法:

```

private void completePauseLocked(boolean resumeNext) {

... mStackSupervisor.resumeTopActivitiesLocked(topStack, null, null);

...

}

```

这样栈顶Activity的onPause操作就执行完成了,接下来就就是开始执行上一个Activity的onResume操作了。。。

三:执行上一个Activity的onResume操作

这样调用了ActivityStackSupervisor.resumeTopActivitiesLocked方法。。,又开始调用这个方法,通过上一篇文章的介绍,我们知道这个方法实际上是执行Activity的初始化,我们看一下其具体的调用过程:

>

>ActivityStack.resumeTopActivityLocked()

>ActivityStack.resumeTopInnerLocked()

>IApplicationThread.scheduleResumeActivity()

>ActivityThread.scheduleResumeActivity()

>ActivityThread.sendMessage()

>ActivityTherad.H.sendMessage()

>ActivityThread.H.handleMessage()

>ActivityThread.H.handleResumeMessage()

>Activity.performResume()

>Activity.performRestart()

>Instrumentation.callActivityOnRestart()

>Activity.onRestart()

>Activity.performStart()

>Instrumentation.callActivityOnStart()

>Activity.onStart()

>Instrumentation.callActivityOnResume()

>Activity.onResume()

>

好吧,这个过程其实上一篇文章中已经做了介绍,这里不做过多的分析了,通过这样调用过程我们最终执行了当前栈顶Activity上一个Activity的onRestart方法,onStart方法,onResume方法等,下面我们将调用栈顶Activity的onStop方法,onDestory方法。

四:执行栈顶Activity的销毁操作

>

>Looper.myQueue().addIdleHandler(new Idler())

>ActivityManagerNative.getDefault().activityIdle()

>ActivityManagerService.activityIdle()

>ActivityStackSupervisor.activityIdleInternalLocked()

>ActivityStack.destroyActivityLocked()

>IApplicationThread.scheduleDestoryActivity()

>ActivityThread.scheduleDestoryActivity()

>ActivityThread.sendMessage()

>ActivityThread.H.sendMessage()

>ActivityThread.H.handleMessage()

>ActivityThread.handleDestoryActivity()

>ActivityThread.performDestoryActivity()

>Activity.performStop()

>Instrumentation.callActivityOnStop()

>Activity.onStop()

>Instrumentation.callActivityOnDestory()

>Activity.performDestory()

>Acitivity.onDestory()

>ActivityManagerNative.getDefault().activityDestoryed()

>ActivityManagerService.activityDestoryed()

>ActivityStack.activityDestoryedLocked()

>

我们在ActivityThread.handleResumeActivity方法中调用了Looper.myQueue().addIdleHandler(new Idler()),下面看一下这个方法的实现:

```

private class Idler implements MessageQueue.IdleHandler {

@Override

public final boolean queueIdle() {

ActivityClientRecord a = mNewActivities;

boolean stopProfiling = false;

if (mBoundApplication != null && mProfiler.profileFd != null

&& mProfiler.autoStopProfiler) {

stopProfiling = true;

}

if (a != null) {

mNewActivities = null;

IActivityManager am = ActivityManagerNative.getDefault();

ActivityClientRecord prev;

do {

if (localLOGV) Slog.v(

TAG, "Reporting idle of " + a +

" finished=" +

(a.activity != null && a.activity.mFinished));

if (a.activity != null && !a.activity.mFinished) {

try {

am.activityIdle(a.token, a.createdConfig, stopProfiling);

a.createdConfig = null;

} catch (RemoteException ex) {

// Ignore

}

}

prev = a;

a = a.nextIdle;

prev.nextIdle = null;

} while (a != null);

}

if (stopProfiling) {

mProfiler.stopProfiling();

}

ensureJitEnabled();

return false;

}

}

```

内部有一个queueIdle的回调方法,当它被添加到MessageQueue之后就会回调该方法,我们可以发现在这个方法体中调用了ActivityManagerNative.getDefault.activityIdle方法,通过上一篇文章以及上面的讲解,我们应该知道这了最终调用的是ActivityManagerService.activityIdle方法,好吧,这里看一下activityIdle方法的具体实现:

```

@Override

public final void activityIdle(IBinder token, Configuration config, boolean stopProfiling) {

final long origId = Binder.clearCallingIdentity();

synchronized (this) {

ActivityStack stack = ActivityRecord.getStackLocked(token);

if (stack != null) {

ActivityRecord r =

mStackSupervisor.activityIdleInternalLocked(token, false, config);

if (stopProfiling) {

if ((mProfileProc == r.app) && (mProfileFd != null)) {

try {

mProfileFd.close();

} catch (IOException e) {

}

clearProfilerLocked();

}

}

}

}

Binder.restoreCallingIdentity(origId);

}

```

可以发现这里又调用了ActivityStackSupervisor.activityIdleInternalLocked方法,然后我们看一下activityIdleInternalLocked方法的具体实现:

```

final ActivityRecord activityIdleInternalLocked(final IBinder token, boolean fromTimeout, Configuration config) {

....

stack.destroyActivityLocked(r, true, "finish-idle");

....

}

```

可以看到这里调用ActivityStack.destroyActivityLocked方法,可以看一下其具体实现:

```

final boolean destroyActivityLocked(ActivityRecord r, boolean removeFromApp, String reason) {

...

r.app.thread.scheduleDestroyActivity(r.appToken, r.finishing, r.configChangeFlags);

...

}

```

好吧,这里又开始执行IApplicationThread.scheduleDestoryActivity方法,上文已经做了说明这里最终调用的是ActivityThread.scheduleDestroyActivity方法,好吧,看一下ActivityThread.scheduleDestryActivity方法的实现:

```

public final void scheduleDestroyActivity(IBinder token, boolean finishing, int configChanges) {

sendMessage(H.DESTROY_ACTIVITY, token, finishing ? 1 : 0,

configChanges);

}

```

这里有开始执行sendMessage方法,通过一系列的调用sendMessage方法最终调用了handleDestroyActivity方法:

```

private void handleDestroyActivity(IBinder token, boolean finishing,

int configChanges, boolean getNonConfigInstance) {

ActivityClientRecord r = performDestroyActivity(token, finishing,

configChanges, getNonConfigInstance);

if (r != null) {

cleanUpPendingRemoveWindows(r);

WindowManager wm = r.activity.getWindowManager();

View v = r.activity.mDecor;

if (v != null) {

if (r.activity.mVisibleFromServer) {

mNumVisibleActivities--;

}

IBinder wtoken = v.getWindowToken();

if (r.activity.mWindowAdded) {

if (r.onlyLocalRequest) {

// Hold off on removing this until the new activity's

// window is being added.

r.mPendingRemoveWindow = v;

r.mPendingRemoveWindowManager = wm;

} else {

wm.removeViewImmediate(v);

}

}

if (wtoken != null && r.mPendingRemoveWindow == null) {

WindowManagerGlobal.getInstance().closeAll(wtoken,

r.activity.getClass().getName(), "Activity");

}

r.activity.mDecor = null;

}

if (r.mPendingRemoveWindow == null) {

// If we are delaying the removal of the activity window, then

// we can't clean up all windows here. Note that we can't do

// so later either, which means any windows that aren't closed

// by the app will leak. Well we try to warning them a lot

// about leaking windows, because that is a bug, so if they are

// using this recreate facility then they get to live with leaks.

WindowManagerGlobal.getInstance().closeAll(token,

r.activity.getClass().getName(), "Activity");

}

// Mocked out contexts won't be participating in the normal

// process lifecycle, but if we're running with a proper

// ApplicationContext we need to have it tear down things

// cleanly.

Context c = r.activity.getBaseContext();

if (c instanceof ContextImpl) {

((ContextImpl) c).scheduleFinalCleanup(

r.activity.getClass().getName(), "Activity");

}

}

if (finishing) {

try {

ActivityManagerNative.getDefault().activityDestroyed(token);

} catch (RemoteException ex) {

// If the system process has died, it's game over for everyone.

}

}

mSomeActivitiesChanged = true;

}

```

可以看到这里调用了performDestroyActivity方法,用来执行Avtivity的onDestroy方法:

```

private ActivityClientRecord performDestroyActivity(IBinder token, boolean finishing,

int configChanges, boolean getNonConfigInstance) {

...

r.activity.performStop();

...

mInstrumentation.callActivityOnDestroy(r.activity);

...

}

```

然后调用了Activity.performStop()方法,查看performStop方法:

```

final void performStop() {

...

mInstrumentation.callActivityOnStop(this);

...

}

```

然后调用了Instrumentation.callActivityOnStop()方法:

```

public void callActivityOnStop(Activity activity) {

activity.onStop();

}

```

好吧,终于调用了Activity的onStop方法。。。

我们继续看一下Instrumentation.callActivityOnDestroy()。。。。又是通过Instrumentation来调用Activity的onDestroy方法:

```

public void callActivityOnDestroy(Activity activity) {

...

activity.performDestroy();

...

}

```

然后看一下Activity的performDestroy()方法的实现:

```

final void performDestroy() {

mDestroyed = true;

mWindow.destroy();

mFragments.dispatchDestroy();

onDestroy();

mFragments.doLoaderDestroy();

if (mVoiceInteractor != null) {

mVoiceInteractor.detachActivity();

}

}

```

O(∩_∩)O哈哈~,终于回调了Activity的onDestroy方法。。。。

总结:

- Activity的销毁流程是从finish方法开始的

- Activity销毁过程是:onPause --> onRestart --> onStart --> onResume --> onStop --> onDestroy

- Activity的销毁流程是ActivityThread与ActivityManagerService相互配合销毁的

另外对android源码解析方法感兴趣的可参考我的:

android源码解析之(一)-->android项目构建过程

android源码解析之(二)-->异步消息机制

android源码解析之(三)-->异步任务AsyncTask

android源码解析之(四)-->HandlerThread

android源码解析之(五)-->IntentService

android源码解析之(六)-->Log

android源码解析之(七)-->LruCache

android源码解析之(八)-->Zygote进程启动流程

android源码解析之(九)-->SystemServer进程启动流程

android源码解析之(十)-->Launcher启动流程

android源码解析之(十一)-->应用进程启动流程

android源码解析之(十二)-->系统启动并解析Manifest的流程

android源码解析之(十三)-->apk安装流程

android源码解析之(十四)-->Activity启动流程

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