java 五角星十个坐标_五角星的坐标(DirectX)

#define PI 3.1415926

#define lenth 250 //左边距

float ANGLE=PI/180;

int  R=150;

int r=R*sin(18*ANGLE)/cos(36*ANGLE);

int x[6],y[6],X[6],Y[6];

for(int i=0;i<5;i++)

{

X[i]=lenth +R*cos((90+i*72)*ANGLE); /* 计算出大圆上的五个平均分布点的坐标*/

Y[i]=lenth -R*sin((90+i*72)*ANGLE);

x[i]=lenth +r*cos((54+i*72)*ANGLE); /* 计算出小圆上的五个平均分布点的坐标*/

y[i]=lenth -r*sin((54+i*72)*ANGLE);

}

///

CUSTOMVERTEX cvVertices[] =

{

{ 250, 250,0.0,1.0,D3DCOLOR_XRGB(255, 0, 0)},

{  x[0],y[0],0.0,1.0,D3DCOLOR_XRGB(255, 0, 255)},

{  x[1],y[1],0.0,1.0,D3DCOLOR_XRGB(0, 255, 0)},

{  X[0],Y[0],0.0,1.0,D3DCOLOR_XRGB(0, 0, 255)},

{ 250, 250,0.0,1.0,D3DCOLOR_XRGB(255, 0, 0)},

{  x[1],y[1],0.0,1.0,D3DCOLOR_XRGB(255, 0, 255)},

{  x[2],y[2],0.0,1.0,D3DCOLOR_XRGB(0, 255, 0)},

{  X[1],Y[1],0.0,1.0,D3DCOLOR_XRGB(0, 0, 255)},

{ 250, 250,0.0,1.0,D3DCOLOR_XRGB(255, 0, 0)},

{  x[2],y[2],0.0,1.0,D3DCOLOR_XRGB(255, 0, 255)},

{  x[3],y[3],0.0,1.0,D3DCOLOR_XRGB(0, 255, 0)},

{  X[2],Y[2],0.0,1.0,D3DCOLOR_XRGB(0, 0, 255)},

{ 250, 250,0.0,1.0,D3DCOLOR_XRGB(255, 0, 0)},

{  x[3],y[3],0.0,1.0,D3DCOLOR_XRGB(255, 0, 255)},

{  x[4],y[4],0.0,1.0,D3DCOLOR_XRGB(0, 255, 0)},

{  X[3],Y[3],0.0,1.0,D3DCOLOR_XRGB(0, 0, 255)},

{ 250, 250,0.0,1.0,D3DCOLOR_XRGB(255, 0, 0)},

{  x[4],y[4],0.0,1.0,D3DCOLOR_XRGB(255, 0, 255)},

{  x[0],y[0],0.0,1.0,D3DCOLOR_XRGB(0, 255, 0)},

{  X[4],Y[4],0.0,1.0,D3DCOLOR_XRGB(0, 0, 255)}

};

g_pD3DDevice->DrawPrimitive(D3DPT_TRIANGLESTRIP, 0, 2);

g_pD3DDevice->DrawPrimitive(D3DPT_TRIANGLESTRIP, 4, 2);

g_pD3DDevice->DrawPrimitive(D3DPT_TRIANGLESTRIP, 8, 2);

g_pD3DDevice->DrawPrimitive(D3DPT_TRIANGLESTRIP, 12, 2);

g_pD3DDevice->DrawPrimitive(D3DPT_TRIANGLESTRIP, 16, 2);

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