python计算器程序_python编写计算器程序的方法

python编写计算器程序的方法

发布时间:2020-09-02 10:20:15

来源:亿速云

阅读:101

作者:小新

这篇文章将为大家详细讲解有关python编写计算器程序的方法,小编觉得挺实用的,因此分享给大家做个参考,希望大家阅读完这篇文章后可以有所收获。

147200.jpg

该计算器是使用Python tkinter模块进行开发的。下面给大家介绍具体代码:

效果如下图:

147201.png

代码如下:import tkinter #导入tkinter模块

root = tkinter.Tk()

root.minsize(280,500)

root.title('李蛟龙的计算器')

#1.界面布局

#显示面板

result = tkinter.StringVar()

result.set(0) #显示面板显示结果1,用于显示默认数字0

result2 = tkinter.StringVar() #显示面板显示结果2,用于显示计算过程

result2.set('')

#显示版

label = tkinter.Label(root,font = ('微软雅黑',20),bg = '#EEE9E9',bd ='9',fg = '#828282',anchor = 'se',textvariable

= result2)

label.place(width = 280,height = 170)

label2 = tkinter.Label(root,font = ('微软雅黑',30),bg = '#EEE9E9',bd ='9',fg = 'black',anchor = 'se',textvariable

= result)

label2.place(y = 170,width = 280,height = 60)

#数字键按钮

btn7 = tkinter.Button(root,text = '7',font = ('微软雅黑',20),fg = ('#4F4F4F'),bd = 0.5,command = lambda :

pressNum('7'))

btn7.place(x = 0,y = 285,width = 70,height = 55)

btn8 = tkinter.Button(root,text = '8',font = ('微软雅黑',20),fg = ('#4F4F4F'),bd = 0.5,command = lambda :

pressNum('8'))

btn8.place(x = 70,y = 285,width = 70,height = 55)

btn9 = tkinter.Button(root,text = '9',font = ('微软雅黑',20),fg = ('#4F4F4F'),bd = 0.5,command = lambda :

pressNum('9'))

btn9.place(x = 140,y = 285,width = 70,height = 55)

btn4 = tkinter.Button(root,text = '4',font = ('微软雅黑',20),fg = ('#4F4F4F'),bd = 0.5,command = lambda :

pressNum('4'))

btn4.place(x = 0,y = 340,width = 70,height = 55)

btn5 = tkinter.Button(root,text = '5',font = ('微软雅黑',20),fg = ('#4F4F4F'),bd = 0.5,command = lambda :

pressNum('5'))

btn5.place(x = 70,y = 340,width = 70,height = 55)

btn6 = tkinter.Button(root,text = '6',font = ('微软雅黑',20),fg = ('#4F4F4F'),bd = 0.5,command = lambda :

pressNum('6'))

btn6.place(x = 140,y = 340,width = 70,height = 55)

btn1 = tkinter.Button(root,text = '1',font = ('微软雅黑',20),fg = ('#4F4F4F'),bd = 0.5,command = lambda :

pressNum('1'))

btn1.place(x = 0,y = 395,width = 70,height = 55)

btn2 = tkinter.Button(root,text = '2',font = ('微软雅黑',20),fg = ('#4F4F4F'),bd = 0.5,command = lambda :

pressNum('2'))

btn2.place(x = 70,y = 395,width = 70,height = 55)

btn3 = tkinter.Button(root,text = '3',font = ('微软雅黑',20),fg = ('#4F4F4F'),bd = 0.5,command = lambda :

pressNum('3'))

btn3.place(x = 140,y = 395,width = 70,height = 55)

btn0 = tkinter.Button(root,text = '0',font = ('微软雅黑',20),fg = ('#4F4F4F'),bd = 0.5,command = lambda :

pressNum('0'))

btn0.place(x = 70,y = 450,width = 70,height = 55)

#运算符号按钮

btnac = tkinter.Button(root,text = 'AC',bd = 0.5,font = ('黑体',20),fg = 'orange',command = lambda :pressCompute('AC'))

btnac.place(x = 0,y = 230,width = 70,height = 55)

btnback = tkinter.Button(root,text = '←',font = ('微软雅黑',20),fg = '#4F4F4F',bd = 0.5,command = lambda:

pressCompute('b'))

btnback.place(x = 70,y = 230,width = 70,height = 55)

btndivi = tkinter.Button(root,text = '÷',font = ('微软雅黑',20),fg = '#4F4F4F',bd = 0.5,command = lambda:

pressCompute('/'))

btndivi.place(x = 140,y = 230,width = 70,height = 55)

btnmul = tkinter.Button(root,text ='×',font = ('微软雅黑',20),fg = "#4F4F4F",bd = 0.5,command = lambda:

pressCompute('*'))

btnmul.place(x = 210,y = 230,width = 70,height = 55)

btnsub = tkinter.Button(root,text = '-',font = ('微软雅黑',20),fg = ('#4F4F4F'),bd = 0.5,command = lambda:

pressCompute('-'))

btnsub.place(x = 210,y = 285,width = 70,height = 55)

btnadd = tkinter.Button(root,text = '+',font = ('微软雅黑',20),fg = ('#4F4F4F'),bd = 0.5,command = lambda:

pressCompute('+'))

btnadd.place(x = 210,y = 340,width = 70,height = 55)

btnequ = tkinter.Button(root,text = '=',bg = 'orange',font = ('微软雅黑',20),fg = ('#4F4F4F'),bd = 0.5,command =

lambda :pressEqual())

btnequ.place(x = 210,y = 395,width = 70,height = 110)

btnper = tkinter.Button(root,text = '%',font = ('微软雅黑',20),fg = ('#4F4F4F'),bd = 0.5,command = lambda:

pressCompute('%'))

btnper.place(x = 0,y = 450,width = 70,height = 55)

btnpoint = tkinter.Button(root,text = '.',font = ('微软雅黑',20),fg = ('#4F4F4F'),bd = 0.5,command = lambda:

pressCompute('.'))

btnpoint.place(x = 140,y = 450,width = 70,height = 55)

#操作函数

lists = [] #设置一个变量 保存运算数字和符号的列表

isPressSign = False #添加一个判断是否按下运算符号的标志,假设默认没有按下按钮

isPressNum = False

#数字函数

def pressNum(num): #设置一个数字函数 判断是否按下数字 并获取数字将数字写在显示版上

global lists #全局化lists和按钮状态isPressSign

global isPressSign

if isPressSign == False:

pass

else: #重新将运算符号状态设置为否

result.set(0)

isPressSign = False

#判断界面的数字是否为0

oldnum = result.get() #第一步

if oldnum =='0': #如过界面上数字为0 则获取按下的数字

result.set(num)

else: #如果界面上的而数字不是0 则链接上新按下的数字

newnum = oldnum + num

result.set(newnum) #将按下的数字写到面板中

#运算函数

def pressCompute(sign):

global lists

global isPressSign

num = result.get() #获取界面数字

lists.append(num) #保存界面获取的数字到列表中

lists.append(sign) #讲按下的运算符号保存到列表中

isPressSign = True

if sign =='AC': #如果按下的是'AC'按键,则清空列表内容,讲屏幕上的数字键设置为默认数字0

lists.clear()

result.set(0)

if sign =='b': #如果按下的是退格‘’,则选取当前数字第一位到倒数第二位

a = num[0:-1]

lists.clear()

result.set(a)

#获取运算结果函数

def pressEqual():

global lists

global isPressSign

curnum = result.get() #设置当前数字变量,并获取添加到列表

lists.append(curnum)

computrStr = ''.join(lists) #讲列表内容用join命令将字符串链接起来

endNum = eval(computrStr) #用eval命令运算字符串中的内容

# a = str(endNum)

# b = '='+a #给运算结果前添加一个 ‘=’ 显示 不过这样写会有BUG

不能连续运算,这里注释,不要 =

# c = b[0:10] #所有的运算结果取9位数

result.set(endNum) #讲运算结果显示到屏幕1

result2.set(computrStr) #将运算过程显示到屏幕2

lists.clear() #清空列表内容

root.mainloop()

关于python编写计算器程序的方法就分享到这里了,希望以上内容可以对大家有一定的帮助,可以学到更多知识。如果觉得文章不错,可以把它分享出去让更多的人看到。

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