python版本的flapy bird_利用python开发的flappy bird 游戏

#-*- coding: utf-8 -*-

"""Created on Thu Dec 15 00:27:17 2016

BY LINJUNJI SYSU 1360622136@qq.com"""

importpygamefrom sys importexitimportrandomfrom pygame.locals import *

from pygame.font import *

from gamerole import *

importosimportdatetimeimportnumpy as npimportoperator#图片路径信息

BackGround_image_path1='./sources/background/day.png' #背景图片

BackGround_image_path2='./sources/background/night.png'GetStart_image_path='./sources/guide/day/down.png' #开始界面

GameOver_image_path='./sources/other/gameover.png'Restart_image_path='./sources/other/restart.png'Grade_blackball_path='./sources/other/grade_blackball.png'white_gold_Medal_image_path='./sources/medal/white_gold_medal.png' #奖牌图片

gold_image_path='./sources/medal/gold_medal.png'silver_medal_image_path='./sources/medal/silver_medal.png'bronze_medal_image_path='./sources/medal/bronze_medal.png'Ground_image_path='./sources/background/ground.png' #地面图片

pilar_image_up_path='./sources/pilar/up.png' #柱子图片

pilar_image_down_path='./sources/pilar/down.png'Bird_image1_path='./sources/bird/up.png' #小鸟图片

Bird_image2_path='./sources/bird/med.png'Bird_image3_path='./sources/bird/down.png'

#游戏窗体设置

pygame.init()

screen=pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))

pygame.display.set_caption('falppy_bird')#图片载入

background_day=pygame.image.load(BackGround_image_path1)

background_night=pygame.image.load(BackGround_image_path2)

ground=pygame.image.load(Ground_image_path)

pilar_image_up=pygame.image.load(pilar_image_up_path)

pilar_image_down=pygame.image.load(pilar_image_down_path)

get_start_image=pygame.image.load(GetStart_image_path)

gameover_image=pygame.image.load(GameOver_image_path)

medal_blackball_image=pygame.image.load(Grade_blackball_path)

restart_image=pygame.image.load(Restart_image_path)

bird_images=[]

bird_image_up=pygame.image.load(Bird_image1_path)

bird_image_med=pygame.image.load(Bird_image2_path)

bird_image_down=pygame.image.load(Bird_image3_path)

bird_images.append(bird_image_up)

bird_images.append(bird_image_med)

bird_images.append(bird_image_down)

medal_images=[]

medal1=pygame.image.load(white_gold_Medal_image_path)

medal2=pygame.image.load(gold_image_path)

medal3=pygame.image.load(silver_medal_image_path)

medal4=pygame.image.load(bronze_medal_image_path)

medal_images.append(medal1)

medal_images.append(medal2)

medal_images.append(medal3)

medal_images.append(medal4)#新建小鸟

bird_pos=[190,190] #小鸟初始位置

mybird=Bird(bird_images,bird_pos)#柱子集合

pilar_set =pygame.sprite.Group()#运行参数设置

pilar_frequency=0 #柱子更新参数

bird_frequency=0 #小鸟飞行频率

clock =pygame.time.Clock()

running=False

score=0

flag=1

def collide_circle(pilar, mybird): #碰撞检测函数

if mybird.rect.right > pilar.pilar1_rect.left and mybird.rect.left pilar.pilar1_rect.bottom and mybird.rect.bottom 400:returnTrueelse:returnFalsedef get_history_record(score): #获取记录的得分

record=[]

index=0if os.path.isfile("record.txt"): #存在:获取记录到的内容

f=open("record.txt")

line=f.readline()

line=f.readline()while line !="":

record.append([int(line.strip().split(",")[0]),line.strip().split(",")[1]])

line=f.readline()

f.close()

record.append([score,str(datetime.datetime.now())])

record.sort(key=operator.itemgetter(0),reverse=True)printrecordwhile len(record)>10:

record.pop()

file_writer= open("record.txt", 'w')

file_writer.writelines("time"+","+"grade"+"\n")for i inrange(len(record)):

file_writer.writelines(str(record[i][0])+","+str(record[i][1])+"\n")if int(record[i][0]) ==int(score):

index=i

file_writer.close()if index >3:

index=3

returnrecord[0][0],indexwhile notrunning:

clock.tick(60)

screen.fill(0)

screen.blit(get_start_image, (0, 0))

pygame.display.update()

x, y=pygame.mouse.get_pos()for event inpygame.event.get():if event.type ==pygame.QUIT:

pygame.quit()

exit()elif event.type ==pygame.MOUSEBUTTONDOWN:if y<380 and y>300 and x>180 and x <210:

running=TruewhileTrue:

clock.tick(60)

pilar_frequency+=1

#生成柱子

if pilar_frequency %100==0:

pilar_pos=[384,random.randint(130, 250)]

new_pilar=Pilar(pilar_image_up, pilar_image_down, pilar_pos)

pilar_set.add(new_pilar)if pilar_frequency >=1000:

pilar_frequency=0

flag=(-1)*flag#移动柱子

for pilar inpilar_set:

pilar.move()if collide_circle(pilar, mybird): #碰撞检测代码

mybird.is_hit=Truefor pilar inpilar_set:

pilar.stop()if pilar.pilar1_rect.right <0:

pilar_set.remove(pilar)#小鸟降落

mybird.SelfMoveDown()#绘制背景

screen.fill(0)if flag==1:

screen.blit(background_day, (0, 0))else:

screen.blit(background_night, (0, 0))#绘制柱子

for pilar inpilar_set:

screen.blit(pilar.pilar1_image,pilar.pilar1_rect)

screen.blit(pilar.pilar2_image,pilar.pilar2_rect)#绘制地面

screen.blit(ground,(0,384))#绘制玩家小鸟

bird_frequency +=1

if not mybird.is_hit: #未发生碰撞

score +=10screen.blit(mybird.image[mybird.image_index],mybird.rect)

mybird.image_index=bird_frequency % 3

else: #发生碰撞

running=False

mybird.SelfDiedDown()

screen.blit(mybird.image[0],mybird.rect)

has_log=Falsewhile not running and mybird.is_downtoground: #画面切换到结束界面

screen.blit(gameover_image,(64,30))

screen.blit(medal_blackball_image,(42,100))

screen.blit(restart_image,(122,270))if nothas_log:

bestscore,index=get_history_record(score/100) #获取历史记录情况

print score/100

printbestscore,index

has_log=True

screen.blit(medal_images[index],(75,160)) #要读取之前保存的信息,

x, y=pygame.mouse.get_pos()#目前得分

score_font = pygame.font.Font(None, 36)

score_text= score_font.render(str(score/100), True, (255,255,255))

text_rect=score_text.get_rect()

text_rect.midtop= [290, 145]

screen.blit(score_text, text_rect)#历史最佳得分

score_font = pygame.font.Font(None, 36)

score_text= score_font.render(str(bestscore), True, (255,255,255))

text_rect=score_text.get_rect()

text_rect.midtop= [290,200]

screen.blit(score_text, text_rect)for event inpygame.event.get():if event.type ==pygame.QUIT:

pygame.quit()

exit()elif event.type ==pygame.MOUSEBUTTONDOWN:if y<360 and y>280 and x>150 and x <240: #重新开始

pilar_set =pygame.sprite.Group()

mybird=Bird(bird_images,bird_pos)

score=0

running=True

pygame.display.update()#绘制得分

score_font = pygame.font.Font(None, 36)

score_text= score_font.render(str(score/100), True, (255,255,255))

text_rect=score_text.get_rect()

text_rect.midtop= [185, 30]

screen.blit(score_text, text_rect)#屏幕更新

pygame.display.update()#绘制按键执行代码

key_pressed=pygame.key.get_pressed()if notmybird.is_hit:if key_pressed[K_w] orkey_pressed[K_UP]:

mybird.moveUp()if key_pressed[K_s] orkey_pressed[K_DOWN]:

mybird.moveDown()for event inpygame.event.get():if event.type ==pygame.QUIT:

pygame.quit()

exit()

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