android 布局文件注释,Android目录Frameworks下base/libs/ui/EventHub.cpp中加键盘布局文件名称的注释...

文件frameworks/base/libs/ui/EventHub.cpp的int EventHub::openDevice(const char *deviceName)函数约775行:

if ((device->classes & INPUT_DEVICE_CLASS_KEYBOARD) != 0) {

char tmpfn[sizeof(name)];

char keylayoutFilename[300];

// a more descriptive name

device->name = name;

// replace all the spaces with underscores

strcpy(tmpfn, name);

for (char *p = strchr(tmpfn, ' '); p && *p; p = strchr(tmpfn, ' '))

*p = '_';

// find the .kl file we need for this device

const char* root = getenv("ANDROID_ROOT");

snprintf(keylayoutFilename, sizeof(keylayoutFilename),

"%s/usr/keylayout/%s.kl", root, tmpfn);

LOGI("EventHub::openDevice() keylayoutFilename1:[%s]", keylayoutFilename);  // Add By Tom

bool defaultKeymap = false;

if (access(keylayoutFilename, R_OK)) {

snprintf(keylayoutFilename, sizeof(keylayoutFilename),

"%s/usr/keylayout/%s", root, "qwerty.kl");

defaultKeymap = true;

}

LOGI("EventHub::openDevice() keylayoutFilename2:[%s]", keylayoutFilename);  // Add By Tom

status_t status = device->layoutMap->load(keylayoutFilename);

if (status) {

LOGE("Error %d loading key layout.", status);

}

// tell the world about the devname (the descriptive name)

if (!mHaveFirstKeyboard && !defaultKeymap && strstr(name, "-keypad")) {

// the built-in keyboard has a well-known device ID of 0,

// this device better not go away.

mHaveFirstKeyboard = true;

mFirstKeyboardId = device->id;

property_set("hw.keyboards.0.devname", name);

} else {

// ensure mFirstKeyboardId is set to -something-.

if (mFirstKeyboardId == 0) {

mFirstKeyboardId = device->id;

}

}

char propName[100];

sprintf(propName, "hw.keyboards.%u.devname", device->id);

property_set(propName, name);

// 'Q' key support = cheap test of whether this is an alpha-capable kbd

if (hasKeycodeLocked(device, AKEYCODE_Q)) {

device->classes |= INPUT_DEVICE_CLASS_ALPHAKEY;

}

// See if this device has a DPAD.

if (hasKeycodeLocked(device, AKEYCODE_DPAD_UP) &&

hasKeycodeLocked(device, AKEYCODE_DPAD_DOWN) &&

hasKeycodeLocked(device, AKEYCODE_DPAD_LEFT) &&

hasKeycodeLocked(device, AKEYCODE_DPAD_RIGHT) &&

hasKeycodeLocked(device, AKEYCODE_DPAD_CENTER)) {

device->classes |= INPUT_DEVICE_CLASS_DPAD;

}

// See if this device has a gamepad.

for (size_t i = 0; i < sizeof(GAMEPAD_KEYCODES)/sizeof(GAMEPAD_KEYCODES[0]); i++) {

if (hasKeycodeLocked(device, GAMEPAD_KEYCODES[i])) {

device->classes |= INPUT_DEVICE_CLASS_GAMEPAD;

break;

}

}

LOGI("New keyboard: device->id=0x%x devname='%s' propName='%s' keylayout='%s'\n",

device->id, name, propName, keylayoutFilename);

}

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