android 新闻滚动条,android – RecyclerVIew自动滚动显示所有元素,如新闻Feed等,

只是为了改善答案,它是自动滚动无限和平滑动画.

final int speedScroll = 1200;

final Handler handler = new Handler();

final Runnable runnable = new Runnable() {

int count = 0;

boolean flag = true;

@Override

public void run() {

if(count < adapter.getItemCount()){

if(count==adapter.getItemCount()-1){

flag = false;

}else if(count == 0){

flag = true;

}

if(flag) count++;

else count--;

recyclerView.smoothScrollToPosition(count);

handler.postDelayed(this,speedScroll);

}

}

};

handler.postDelayed(runnable,speedScroll);

这正是您的答案,但如果链接到更流畅的动画,则使用LayoutManager

recyclerView.setLayoutManager(new CustomLinearLayoutManager(mContext, LinearLayoutManager.HORIZONTAL, false));

控制动画改变MILLISECONDS_PER_INCH值.

public class CustomLinearLayoutManager extends LinearLayoutManager {

public CustomLinearLayoutManager(Context context) {

super(context);

}

public CustomLinearLayoutManager(Context context, int orientation, boolean reverseLayout) {

super(context, orientation, reverseLayout);

}

public CustomLinearLayoutManager(Context context, AttributeSet attrs, int defStyleAttr, int defStyleRes) {

super(context, attrs, defStyleAttr, defStyleRes);

}

@Override

public void smoothScrollToPosition(RecyclerView recyclerView, RecyclerView.State state, int position) {

final LinearSmoothScroller linearSmoothScroller =

new LinearSmoothScroller(recyclerView.getContext()) {

private static final float MILLISECONDS_PER_INCH = 200f;

@Override

public PointF computeScrollVectorForPosition(int targetPosition) {

return CustomLinearLayoutManager.this

.computeScrollVectorForPosition(targetPosition);

}

@Override

protected float calculateSpeedPerPixel

(DisplayMetrics displayMetrics) {

return MILLISECONDS_PER_INCH / displayMetrics.densityDpi;

}

};

linearSmoothScroller.setTargetPosition(position);

startSmoothScroll(linearSmoothScroller);

}

}

  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值