python连连看_python tkinter实现连连看游戏

需要自己添加图片素材呦

运行效果:

完整代码

#!/usr/bin/env python

# -*- coding: utf-8 -*-

# @Date : 2017-10-02 15:19:24

# @Author : Salamander(1906747819@qq.com)

# @Link : http://51lucy.com

import os, random

import tkinter as tk

import tkinter.messagebox

from PIL import Image, ImageTk

class MainWindow():

__gameTitle = "连连看游戏"

__windowWidth = 700

__windowHeigth = 500

__icons = []

__gameSize = 10 # 游戏尺寸

__iconKind = __gameSize * __gameSize / 4 # 小图片种类数量

__iconWidth = 40

__iconHeight = 40

__map = [] # 游戏地图

__delta = 25

__isFirst = True

__isGameStart = False

__formerPoint = None

EMPTY = -1

NONE_LINK = 0

STRAIGHT_LINK = 1

ONE_CORNER_LINK = 2

TWO_CORNER_LINK = 3

def __init__(self):

self.root = tk.Tk()

self.root.title(self.__gameTitle)

self.centerWindow(self.__windowWidth, self.__windowHeigth)

self.root.minsize(460, 460)

self.__addComponets()

self.extractSmallIconList()

self.root.mainloop()

def __addComponets(self):

self.menubar = tk.Menu(self.root, bg="lightgrey", fg="black")

self.file_menu = tk.Menu(self.menubar, tearoff=0, bg="lightgrey", fg="black")

self.file_menu.add_command(label="新游戏", command=self.file_new, accelerator="Ctrl+N")

self.menubar.add_cascade(label="游戏", menu=self.file_menu)

self.root.configure(menu=self.menubar)

self.canvas = tk.Canvas(self.root, bg = "white", width = 450, height = 450)

self.canvas.pack(side=tk.TOP, pady = 5)

self.canvas.bind("", self.clickCanvas)

def centerWindow(self, width, height):

screenwidth = self.root.winfo_screenwidth()

screenheight = self.root.winfo_screenheight()

size = "%dx%d+%d+%d" % (width, height, (screenwidth - width)/2, (screenheight - height)/2)

self.root.geometry(size)

def file_new(self, event=None):

self.iniMap()

self.drawMap()

self.__isGameStart = True

def clickCanvas(self, event):

if self.__isGameStart:

point = self.getInnerPoint(Point(event.x, event.y))

# 有效点击坐标

if point.isUserful() and not self.isEmptyInMap(point):

if self.__isFirst:

self.drawSelectedArea(point)

self.__isFirst= False

self.__formerPoint = point

else:

if self.__formerPoint.isEqual(point):

self.__isFirst = True

self.canvas.delete("rectRedOne")

else:

linkType = self.getLinkType(self.__formerPoint, point)

if linkType["type"] != self.NONE_LINK:

# TODO Animation

self.ClearLinkedBlocks(self.__formerPoint, point)

self.canvas.delete("rectRedOne")

self.__isFirst = True

if self.isGameEnd():

tk.messagebox.showinfo("You Win!", "Tip")

self.__isGameStart = False

else:

self.__formerPoint = point

self.canvas.delete("rectRedOne")

self.drawSelectedArea(point)

# 判断游戏是否结束

def isGameEnd(self):

for y in range(0, self.__gameSize):

for x in range(0, self.__gameSize):

if self.__map[y][x] != self.EMPTY:

return False

return True

"""

提取小头像数组

"""

def extractSmallIconList(self):

imageSouce = Image.open(r"imagesNARUTO.png")

for index in range(0, int(self.__iconKind)):

region = imageSouce.crop((self.__iconWidth * index, 0,

self.__iconWidth * index + self.__iconWidth - 1, self.__iconHeight - 1))

self.__icons.append(ImageTk.PhotoImage(region))

"""

初始化地图 存值为0-24

"""

def iniMap(self):

self.__map = [] # 重置地图

tmpRecords = []

records = []

for i in range(0, int(self.__iconKind)):

for j in range(0, 4):

tmpRecords.append(i)

total = self.__gameSize * self.__gameSize

for x in range(0, total):

index = random.randint(0, total - x - 1)

records.append(tmpRecords[index])

del tmpRecords[index]

# 一维数组转为二维,y为高维度

for y in range(0, self.__gameSize):

for x in range(0, self.__gameSize):

if x == 0:

self.__map.append([])

self.__map[y].append(records[x + y * self.__gameSize])

"""

根据地图绘制图像

"""

def drawMap(self):

self.canvas.delete("all")

for y in range(0, self.__gameSize):

for x in range(0, self.__gameSize):

point = self.getOuterLeftTopPoint(Point(x, y))

im = self.canvas.create_image((point.x, point.y),

image=self.__icons[self.__map[y][x]], anchor="nw", tags = "im%d%d" % (x, y))

"""

获取内部坐标对应矩形左上角顶点坐标

"""

def getOuterLeftTopPoint(self, point):

return Point(self.getX(point.x), self.getY(point.y))

"""

获取内部坐标对应矩形中心坐标

"""

def getOuterCenterPoint(self, point):

return Point(self.getX(point.x) + int(self.__iconWidth / 2),

self.getY(point.y) + int(self.__iconHeight / 2))

def getX(self, x):

return x * self.__iconWidth + self.__delta

def getY(self, y):

return y * self.__iconHeight + self.__delta

"""

获取内部坐标

"""

def getInnerPoint(self, point):

x = -1

y = -1

for i in range(0, self.__gameSize):

x1 = self.getX(i)

x2 = self.getX(i + 1)

if point.x >= x1 and point.x < x2:

x = i

for j in range(0, self.__gameSize):

j1 = self.getY(j)

j2 = self.getY(j + 1)

if point.y >= j1 and point.y < j2:

y = j

return Point(x, y)

"""

选择的区域变红,point为内部坐标

"""

def drawSelectedArea(self, point):

pointLT = self.getOuterLeftTopPoint(point)

pointRB = self.getOuterLeftTopPoint(Point(point.x + 1, point.y + 1))

self.canvas.create_rectangle(pointLT.x, pointLT.y,

pointRB.x - 1, pointRB.y - 1, outline = "red", tags = "rectRedOne")

"""

消除连通的两个块

"""

def ClearLinkedBlocks(self, p1, p2):

self.__map[p1.y][p1.x] = self.EMPTY

self.__map[p2.y][p2.x] = self.EMPTY

self.canvas.delete("im%d%d" % (p1.x, p1.y))

self.canvas.delete("im%d%d" % (p2.x, p2.y))

"""

地图上该点是否为空

"""

def isEmptyInMap(self, point):

if self.__map[point.y][point.x] == self.EMPTY:

return True

else:

return False

"""

获取两个点连通类型

"""

def getLinkType(self, p1, p2):

# 首先判断两个方块中图片是否相同

if self.__map[p1.y][p1.x] != self.__map[p2.y][p2.x]:

return { "type": self.NONE_LINK }

if self.isStraightLink(p1, p2):

return {

"type": self.STRAIGHT_LINK

}

res = self.isOneCornerLink(p1, p2)

if res:

return {

"type": self.ONE_CORNER_LINK,

"p1": res

}

res = self.isTwoCornerLink(p1, p2)

if res:

return {

"type": self.TWO_CORNER_LINK,

"p1": res["p1"],

"p2": res["p2"]

}

return {

"type": self.NONE_LINK

}

"""

直连

"""

def isStraightLink(self, p1, p2):

start = -1

end = -1

# 水平

if p1.y == p2.y:

# 大小判断

if p2.x < p1.x:

start = p2.x

end = p1.x

else:

start = p1.x

end = p2.x

for x in range(start + 1, end):

if self.__map[p1.y][x] != self.EMPTY:

return False

return True

elif p1.x == p2.x:

if p1.y > p2.y:

start = p2.y

end = p1.y

else:

start = p1.y

end = p2.y

for y in range(start + 1, end):

if self.__map[y][p1.x] != self.EMPTY:

return False

return True

return False

def isOneCornerLink(self, p1, p2):

pointCorner = Point(p1.x, p2.y)

if self.isStraightLink(p1, pointCorner) and self.isStraightLink(pointCorner, p2) and self.isEmptyInMap(pointCorner):

return pointCorner

pointCorner = Point(p2.x, p1.y)

if self.isStraightLink(p1, pointCorner) and self.isStraightLink(pointCorner, p2) and self.isEmptyInMap(pointCorner):

return pointCorner

def isTwoCornerLink(self, p1, p2):

for y in range(-1, self.__gameSize + 1):

pointCorner1 = Point(p1.x, y)

pointCorner2 = Point(p2.x, y)

if y == p1.y or y == p2.y:

continue

if y == -1 or y == self.__gameSize:

if self.isStraightLink(p1, pointCorner1) and self.isStraightLink(pointCorner2, p2):

return {"p1": pointCorner1, "p2": pointCorner2}

else:

if self.isStraightLink(p1, pointCorner1) and self.isStraightLink(pointCorner1, pointCorner2) and self.isStraightLink(pointCorner2, p2) and self.isEmptyInMap(pointCorner1) and self.isEmptyInMap(pointCorner2):

return {"p1": pointCorner1, "p2": pointCorner2}

# 横向判断

for x in range(-1, self.__gameSize + 1):

pointCorner1 = Point(x, p1.y)

pointCorner2 = Point(x, p2.y)

if x == p1.x or x == p2.x:

continue

if x == -1 or x == self.__gameSize:

if self.isStraightLink(p1, pointCorner1) and self.isStraightLink(pointCorner2, p2):

return {"p1": pointCorner1, "p2": pointCorner2}

else:

if self.isStraightLink(p1, pointCorner1) and self.isStraightLink(pointCorner1, pointCorner2) and self.isStraightLink(pointCorner2, p2) and self.isEmptyInMap(pointCorner1) and self.isEmptyInMap(pointCorner2):

return {"p1": pointCorner1, "p2": pointCorner2}

class Point():

def __init__(self, x, y):

self.x = x

self.y = y

def isUserful(self):

if self.x >= 0 and self.y >= 0:

return True

else:

return False

"""

判断两个点是否相同

"""

def isEqual(self, point):

if self.x == point.x and self.y == point.y:

return True

else:

return False

"""

克隆一份对象

"""

def clone(self):

return Point(self.x, self.y)

"""

改为另一个对象

"""

def changeTo(self, point):

self.x = point.x

self.y = point.y

MainWindow()

以上就是python tkinter实现连连看游戏的详细内容,更多关于python tkinter连连看的资料请关注云海天教程其它相关文章!

原文链接:https://github.com/salamander-mh/PyMatch

  • 0
    点赞
  • 3
    收藏
    觉得还不错? 一键收藏
  • 0
    评论
连连看是一款经典的益智游戏,使用PythonTkinter模块可以方便地创建一个基本的图形界面来实现TkinterPython内置的一个图形用户界面(GUI)库,非常适合初学者入门。以下是一个简单的连连看游戏Python代码示例,使用Tkinter和一些基本的事件处理: ```python import tkinter as tk import random # 游戏矩阵大小 GRID_SIZE = 8 CELL_SIZE = 60 # 创建主窗口 root = tk.Tk() root.title("连连看") root.geometry(f"{GRID_SIZE * CELL_SIZE}x{GRID_SIZE * CELL_SIZE}") # 初始化矩阵和鼠标位置 game_board = [[None] * GRID_SIZE for _ in range(GRID_SIZE)] mouse_pos = None def create_cells(): for i in range(GRID_SIZE): for j in range(GRID_SIZE): cell = tk.Canvas(root, width=CELL_SIZE, height=CELL_SIZE) cell.grid(row=i, column=j) cell.bind("<Button-1>", lambda e: on_click(i, j)) if game_board[i][j] is not None: cell.config(bg=game_board[i][j]) def on_click(row, col): if game_board[row][col] == None: return if check_win(row, col): game_over() else: swap_neighbors(row, col) def check_win(row, col): # 检查行、列以及左上到右下的对角线是否相邻 directions = [(0, 1), (1, 0), (0, -1), (1, 1), (-1, 1), (-1, -1)] for direction in directions: x, y = row, col while 0 <= x < GRID_SIZE and 0 <= y < GRID_SIZE: if game_board[x][y] != game_board[row][col]: break x, y = x + direction, y + direction else: return True return False def game_over(): # 游戏结束,这里可以添加胜利提示或重新开始逻辑 print("Game Over!") root.quit() create_cells() root.mainloop() ```

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值