java9使用jimage_Java JProgressBar使用Image

我正在用Java制作游戏,我正在使用JProgressBar作为健康栏.我想为JProgressBar使用图像(而不是颜色),但我无法做到.我已经尝试使用paint方法,paintComponent方法,创建一个新类,但它不起作用.愿有人请帮帮我吗?

解决方法:

无需创建自己的ProgressBarUI实现,您只需创建自己的…

该示例基本上从单个部分图像中产生“魔药条”,然后基于当前进度呈现子图像.

它只需要显示整个魔药就不会花太多时间……

import java.awt.Color;

import java.awt.Dimension;

import java.awt.EventQueue;

import java.awt.FontMetrics;

import java.awt.Graphics;

import java.awt.Graphics2D;

import java.awt.GridBagLayout;

import java.awt.event.ActionEvent;

import java.awt.event.ActionListener;

import java.awt.image.BufferedImage;

import java.io.IOException;

import java.text.NumberFormat;

import javax.imageio.ImageIO;

import javax.swing.JFrame;

import javax.swing.JPanel;

import javax.swing.Timer;

import javax.swing.UIManager;

import javax.swing.UnsupportedLookAndFeelException;

public class ProgressPane {

public static void main(String[] args) {

new ProgressPane();

}

public ProgressPane() {

EventQueue.invokeLater(new Runnable() {

@Override

public void run() {

try {

UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());

} catch (ClassNotFoundException | InstantiationException | IllegalAccessException | UnsupportedLookAndFeelException ex) {

}

JFrame frame = new JFrame("Testing");

frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);

frame.setLayout(new GridBagLayout());

frame.add(new TestPane());

frame.pack();

frame.setLocationRelativeTo(null);

frame.setVisible(true);

}

});

}

public class TestPane extends JPanel {

private float progress = 1f;

private BufferedImage potion;

private BufferedImage potionBar;

public TestPane() {

try {

potion = ImageIO.read(getClass().getResource("/Potion.png"));

} catch (IOException ex) {

ex.printStackTrace();

}

setOpaque(false);

setForeground(Color.BLUE);

setBackground(Color.GRAY);

Timer timer = new Timer(500, new ActionListener() {

@Override

public void actionPerformed(ActionEvent e) {

progress -= 0.01;

if (progress <= 0.001) {

((Timer) e.getSource()).stop();

}

repaint();

}

});

timer.setRepeats(true);

timer.setCoalesce(true);

timer.start();

}

@Override

public void invalidate() {

super.invalidate();

potionBar = null;

}

@Override

public Dimension getPreferredSize() {

FontMetrics fm = getFontMetrics(getFont());

return new Dimension(200, Math.max(50, fm.getHeight() + 4));

}

protected void createPotionBar() {

if (potionBar == null) {

if (getWidth() > 0 && getHeight() > 0) {

FontMetrics fm = getFontMetrics(getFont());

int height = Math.max(50, fm.getHeight() + 4);

potionBar = new BufferedImage(getWidth() - 4, height, BufferedImage.TYPE_INT_ARGB);

Graphics2D g2d = potionBar.createGraphics();

int x = 0;

int y = (height - potion.getHeight()) / 2;

while (x < getWidth() - 4) {

g2d.drawImage(potion, x, y, this);

x += potion.getWidth();

}

g2d.dispose();

}

}

}

@Override

protected void paintComponent(Graphics g) {

createPotionBar();

super.paintComponent(g);

int width = getWidth() - 4;

int height = getHeight() - 4;

int x = 2;

int y = 2;

g.setColor(getBackground());

g.fillRect(x, y, width, height);

g.setColor(Color.BLACK);

g.drawRect(x, y, width, height);

int progressWidth = (int) (width * progress);

BufferedImage progressImage = potionBar.getSubimage(0, 0, progressWidth, potionBar.getHeight());

g.drawImage(progressImage, x, y, this);

FontMetrics fm = g.getFontMetrics();

String value = NumberFormat.getPercentInstance().format(progress);

x = x + ((width - fm.stringWidth(value)) / 2);

y = y + ((height - fm.getHeight()) / 2);

g.setColor(Color.WHITE);

g.drawString(value, x, y + fm.getAscent());

}

}

}

标签:jprogressbar,game-development,java,image,swing

来源: https://codeday.me/bug/20190825/1723416.html

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