html落叶动画,HTML5 Canvas窗外秋日落叶动画

JavaScript

语言:

JaveScriptBabelCoffeeScript

确定

var renderer, scene, camera,

ww = window.innerWidth,

wh = window.innerHeight

amount = 200,

mouse = {

x: 0,

y: 0

};

var pngs = [];

var renderers = [],

cameras = [],

canvas = [],

scenes = [],

leaves = [];

texture = new THREE.TextureLoader;

for (var i = 0; i < 9; i++) {

texture.setCrossOrigin('');

texture.load('/uploads/1703/leaves/' + i + '.png', function(texture) {

pngs.push(texture);

if (pngs.length === 9) {

for (var i = 0; i < 2; i++) {

var newScene = init("scene" + i);

renderers.push(newScene.renderer);

cameras.push(newScene.camera);

scenes.push(newScene.scene);

leaves.push(newScene.leaves);

}

requestAnimationFrame(render);

}

});

}

window.addEventListener("mousemove", onMouseMove);

window.addEventListener("resize", onWindowResize);

function init(scene) {

var canvas = document.getElementById(scene);

var renderer = new THREE.WebGLRenderer({

canvas: canvas,

alpha: true

});

renderer.setSize(ww, wh);

var scene = new THREE.Scene();

var leaves = new THREE.Object3D()

for (var i = 0; i < amount; i++) {

var leave = new Leave(renderers.length);

leaves.add(leave);

}

scene.add(leaves);

var camera = new THREE.PerspectiveCamera(50, ww / wh, 1, 10000);

camera.position.set(0, 0, 400);

scene.add(camera);

var light = new THREE.HemisphereLight(0xF29641, 0x402821, 1.5);

scene.add(light);

return {

canvas: canvas,

renderer: renderer,

scene: scene,

camera: camera,

leaves: leaves

};

}

function onWindowResize() {

ww = window.innerWidth;

wh = window.innerHeight;

for (var i = 0; i < 2; i++) {

cameras[i].aspect = ww / wh;

cameras[i].updateProjectionMatrix();

renderers[i].setSize(ww, wh);

}

}

function onMouseMove(e) {

mouse.x = (e.clientX - ww / 2) / (ww / 15);

mouse.y = (e.clientY / wh) * 3;

};

function Leave(depth) {

var x = (Math.random() - 0.5) * ww;

var y = (Math.random() - 0.5) * wh;

var z = -Math.random() * 500 * (depth / 6) + (Math.random() * 250);

var rX = Math.random() * (Math.PI);

var rY = Math.random() * (Math.PI);

var rZ = Math.random() * (Math.PI);

var randomMap = pngs[Math.floor(Math.random() * 9)];

var geometry = new THREE.PlaneGeometry(20, 20, 3);

var material = new THREE.MeshLambertMaterial({

side: THREE.DoubleSide,

map: randomMap,

transparent: true,

alphaTest: 0.8

});

var leave = new THREE.Mesh(geometry, material);

leave.position.set(x, y, z);

leave.rotation.set(rX, rY, rZ);

leave.speed = {

x: Math.random() / 30 + 0.2,

y: Math.random() / 20 + 0.4,

rX: Math.random() / 100,

rY: Math.random() / 100,

rZ: Math.random() / 100

};

return leave;

};

var render = function(a) {

requestAnimationFrame(render);

for (var i = 0; i < 2; i++) {

for (var j = 0; j < amount; j++) {

var leave = leaves[i].children[j];

leave.position.x += leave.speed.x + mouse.x;

leave.position.y -= leave.speed.y + mouse.y;

leave.rotation.x += leave.speed.rX + (mouse.x / 80);

leave.rotation.y += leave.speed.rY + (mouse.y / 40);

leave.rotation.z += leave.speed.rZ;

if (leave.position.y <= -(wh / 2)) {

leave.position.y = (wh / 2);

leave.position.x = (Math.random() - 0.5) * ww;;

}

}

renderers[i].render(scenes[i], cameras[i]);

}

};

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