python模拟按键_模拟用于控制游戏的Python按键

我正在使用我的Kinect和

Python来控制游戏(我的两个测试游戏是Half Life 2和Minecraft).一切都有效,除了一件事.游戏将响应模拟鼠标事件和模拟鼠标移动(鼠标事件通过ctypes完成,鼠标移动使用pywin32完成).然而,问题是游戏忽略了模拟按键.他们都会在聊天窗口(Minecraft)或开发者控制台(Half Life 2)中拾取模拟按键,但在播放实际游戏时却不会.

我尝试了几种发送按键的方法:

import win32com.client as client

wsh = client.Dispatch('WScript.Shell')

wsh.AppActivate(gameName)

wsh.SendKeys(key)

和:

import win32api

win32api.keybd_event(keyHexCode, 0, 0)

和:

import ctypes

import time

SendInput = ctypes.windll.user32.SendInput

# C struct redefinitions

PUL = ctypes.POINTER(ctypes.c_ulong)

class KeyBdInput(ctypes.Structure):

_fields_ = [("wVk", ctypes.c_ushort),

("wScan", ctypes.c_ushort),

("dwFlags", ctypes.c_ulong),

("time", ctypes.c_ulong),

("dwExtraInfo", PUL)]

class HardwareInput(ctypes.Structure):

_fields_ = [("uMsg", ctypes.c_ulong),

("wParamL", ctypes.c_short),

("wParamH", ctypes.c_ushort)]

class MouseInput(ctypes.Structure):

_fields_ = [("dx", ctypes.c_long),

("dy", ctypes.c_long),

("mouseData", ctypes.c_ulong),

("dwFlags", ctypes.c_ulong),

("time",ctypes.c_ulong),

("dwExtraInfo", PUL)]

class Input_I(ctypes.Union):

_fields_ = [("ki", KeyBdInput),

("mi", MouseInput),

("hi", HardwareInput)]

class Input(ctypes.Structure):

_fields_ = [("type", ctypes.c_ulong),

("ii", Input_I)]

# Actuals Functions

def PressKey(hexKeyCode):

extra = ctypes.c_ulong(0)

ii_ = Input_I()

ii_.ki = KeyBdInput( hexKeyCode, 0x48, 0, 0, ctypes.pointer(extra) )

x = Input( ctypes.c_ulong(1), ii_ )

ctypes.windll.user32.SendInput(1, ctypes.pointer(x), ctypes.sizeof(x))

def ReleaseKey(hexKeyCode):

extra = ctypes.c_ulong(0)

ii_ = Input_I()

ii_.ki = KeyBdInput( hexKeyCode, 0x48, 0x0002, 0, ctypes.pointer(extra) )

x = Input( ctypes.c_ulong(1), ii_ )

ctypes.windll.user32.SendInput(1, ctypes.pointer(x), ctypes.sizeof(x))

我应该指出最后一个代码不是我的代码,这是Stack Overflow上另一个问题.

有人知道为什么这些工作不是这样吗?

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