设计模式之策略模式(来自大话设计模式)
组成类:一个父类(Strategy:策略类),n个子类(ConcretaStrategy),一个上下文(Context),一个客户端
策略模式(Strategy):它定义了算法家族,分别封装起来,让它们之间可以相互替换,此模式让算法的变化,不会影响到算法的客户。(DP)
UML:
例子:商场收费,这里将策略模式和简单工厂模式结合起来,
现金收费父类(策略类)
public abstract class CashSuper {
public abstract double acceptCash(double money);
}
正常收费子类
class CashNormal extends CashSuper{
@Override
public double acceptCash(double money) {
return money;
}
}
打折收费子类
class CashRebate extends CashSuper{
//打折尺度
private double moneyRebate = 1d;
public CashRebate(double moneyRebate) {
this.moneyRebate = moneyRebate;
}
@Override
public double acceptCash(double money) {
return money * moneyRebate;
}
}
满减收费子类
class CashReturn extends CashSuper{
private double moneyCondition = 0.0d;
private double moneyReturn = 0.0d;
public CashReturn(double moneyCondition, double moneyReturn) {
this.moneyCondition = moneyCondition;
this.moneyReturn = moneyReturn;
}
@Override
public double acceptCash(double money) {
double result = money;
if(money >= moneyCondition){
result = money - Math.floor(money / moneyCondition) * moneyReturn;
}
return result;
}
}
上下文(Context)
public class CashContext {
CashSuper cs = null;
public CashContext(String type){
switch (type){
case "正常收费":
CashNormal cn = new CashNormal();
cs = cn;
break;
case "打8折":
CashRebate cr1 = new CashRebate(0.8);
cs = cr1;
break;
case "满300减100":
CashReturn cr2 = new CashReturn(300,100);
cs = cr2;
break;
}
}
public double GetResult(double money){
return cs.acceptCash(money);
}
}
客户端
import java.util.Scanner;
public class Main {
public static void main(String[] args) {
// write your code here
Scanner cin = new Scanner(System.in);
while (cin.hasNext()){
Double money = cin.nextDouble();
String type = cin.next();
CashContext context = new CashContext(type);
System.out.println(context.GetResult(money));
}
}
}
总结:可以在客户端看出,现在只需写一个CashContext,之前的简单工厂需要写CashSuper和CashFactory,进一步解耦了。