java五子棋怎么将坐标落子,Java实现一个简单的两人五子棋游戏(四) 落子动作的实现...

1)选择棋子

目标

2)画棋子

✔️

3)判断胜负

4)交换行棋方

前面,我们已经画好的棋盘和棋子,接下来,我们要通过鼠标点击屏幕获取落子位置并落子(先不考虑行棋方和胜负判断)。

步骤:

1)捕捉鼠标按下的位置

2)经过坐标变换(由像素位置->0-19的棋盘位置)

3)更新记录棋盘状态的二维数组

4)重新渲染绘制棋盘。

-----------------------------------------------------落子动作代码示例如下-----------------------------------------------------

1a8defdae41685836f0772f17dbe986a.png

一个棋子类Chessman.java

package xchen.test.simpleGobang;

public class Chessman {

private int color;//1-white,0-black

private boolean placed = false;

public Chessman(int color,boolean placed){

this.color=color;

this.placed=placed;

}

public boolean getPlaced() {

return placed;

}

public void setPlaced(boolean placed) {

this.placed = placed;

}

public int getColor() {

return color;

}

public void setColor(int color) {

this.color = color;

}

}

DrawChessBoard.java

package xchen.test.simpleGobang;

import java.awt.Graphics;

import java.awt.Graphics2D;

import java.awt.RadialGradientPaint;

import java.awt.Image;

import java.awt.Toolkit;

import java.awt.event.MouseEvent;

import java.awt.event.MouseListener;

import java.awt.Color;

import javax.swing.JPanel;

public class DrawChessBoard extends JPanel implements MouseListener{

final static int BLACK=0;

final static int WHITE=1;

public int chessColor = BLACK;

int chessman_width=30;

public Image boardImg;

final private int ROWS = 19;

Chessman[][] chessStatus=new Chessman[ROWS+1][ROWS+1];

public DrawChessBoard() {

boardImg = Toolkit.getDefaultToolkit().getImage("res/drawable/chessboard2.png");

if(boardImg == null)

System.err.println("png do not exist");

addMouseListener(this);

}

@Override

protected void paintComponent(Graphics g) {

// TODO Auto-generated method stub

System.out.println("DRAW!!");

super.paintComponent(g);

int imgWidth = boardImg.getHeight(this);

int imgHeight = boardImg.getWidth(this);

int FWidth = getWidth();

int FHeight= getHeight();

int x=(FWidth-imgWidth)/2;

int y=(FHeight-imgHeight)/2;

int span_x=imgWidth/ROWS;

int span_y=imgHeight/ROWS;

g.drawImage(boardImg, x, y, null);

//画横线

for(int i=0;i=x && point_x<=x+imgWidth && point_y>=y && point_y <= y+imgHeight)

{

System.out.println("合法");

for(int i=0;i=x-chessman_width/2+1+i*span_x)

{

if(point_x<=x+chessman_width/2-1+i*span_x)//如果是width/2会在中间点出现两个匹配值

{

System.out.println("point x "+i+" "+point_x+" "+(x-chessman_width/2+i*span_x)+" "+(x+chessman_width/2+i*span_x));

status_x = i;

}

}

}

for(int i=0;i=y-chessman_width/2+1+i*span_y)

{

if(point_y <= y+chessman_width/2-1+i*span_y)

{

System.out.println("point y "+i+" "+point_y+" "+(y-chessman_width/2+1+i*span_y)+" "+(y+chessman_width/2-1+i*span_y));

status_y = i;

}

}

}

Chessman chessman = new Chessman(BLACK, true);

chessStatus[status_x][status_y]=chessman;

repaint();

}

System.out.println(status_x+" "+status_y+" "+chessStatus[status_x][status_y].getColor()+" "+chessStatus[status_x][status_y].getPlaced());

}

@Override

//当用户按下并松开鼠标按钮时发生

public void mouseClicked(MouseEvent e) {

// TODO Auto-generated method stub

}

@Override

public void mouseReleased(MouseEvent e) {

// TODO Auto-generated method stub

}

@Override

public void mouseEntered(MouseEvent e) {

// TODO Auto-generated method stub

}

@Override

public void mouseExited(MouseEvent e) {

// TODO Auto-generated method stub

}

}

主模块代码不变

package xchen.test.simpleGobang;

import java.awt.Container;

import javax.swing.JFrame;

import xchen.test.simpleGobang.DrawChessBoard;

public class Main extends JFrame{

private DrawChessBoard drawChessBoard;

public Main() {

drawChessBoard = new DrawChessBoard();

//Frame标题

setTitle("单机五子棋");

Container containerPane =getContentPane();

containerPane.add(drawChessBoard);

}

public static void main(String[] args) {

Main m = new Main();

m.setSize(800, 800);

m.setVisible(true);

}

}

运行一下

bb1e00ee5edf02a6ca21497d6aa73571.png

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