python植物大战僵尸 豆约翰_python植物大战僵尸九之绘制顶部卡片

import pygame

from pygame.locals import *

import sys

from Bullet import Bullet

from Peashooter import Peashooter

from Sun import Sun

from SunFlower import SunFlower

from WallNut import WallNut

# 初始化pygame

from Zombie import Zombie

pygame.init()

for font in pygame.font.get_fonts():

print(font)

size = (1200, 600)

# 设置屏幕宽高

screen = pygame.display.set_mode(size)

# 设置屏幕标题

pygame.display.set_caption("植物大战僵尸")

backgroundImg = pygame.image.load('material/images/background1.jpg').convert_alpha()

sunbackImg = pygame.image.load('material/images/SeedBank.png').convert_alpha()

flower_seed = pygame.image.load("material/images/TwinSunflower.gif")

wallNut_seed = pygame.image.load("material/images/WallNut.gif")

peashooter_seed = pygame.image.load("material/images/Peashooter.gif")

score = '1000'

myfont = pygame.font.SysFont('arial', 20)

txtImg = myfont.render(score, True, (0, 0, 0))

peashooter = Peashooter()

sunFlower = SunFlower()

wallNut = WallNut()

# zombie = Zombie()

spriteList = pygame.sprite.Group()

spriteList.add(peashooter)

spriteList.add(sunFlower)

spriteList.add(wallNut)

# spriteList.add(zombie)

sunList = pygame.sprite.Group()

zombieList = pygame.sprite.Group()

index = 0

clock = pygame.time.Clock()

GENERATOR_SUN_EVENT = pygame.USEREVENT + 1

pygame.time.set_timer(GENERATOR_SUN_EVENT, 2000)

GENERATOR_ZOMBIE_EVENT = pygame.USEREVENT + 2

pygame.time.set_timer(GENERATOR_ZOMBIE_EVENT, 5000)

while True:

clock.tick(15)

# 启动消息队列,获取消息并处理

for event in pygame.event.get():

if event.type == QUIT:

pygame.quit()

sys.exit()

if event.type == GENERATOR_SUN_EVENT:

sun = Sun(sunFlower.rect)

sunList.add(sun)

if event.type == GENERATOR_ZOMBIE_EVENT:

zombie = Zombie()

zombieList.add(zombie)

if event.type == MOUSEBUTTONDOWN:

mouse_pressed = pygame.mouse.get_pressed()

# 判断是否按下的事鼠标左键

if mouse_pressed[0]:

pos = pygame.mouse.get_pos()

for sun in sunList:

if sun.rect.collidepoint(pos):

# sunList.remove(sun)

sun.is_click = True

score = int(score) + 50

myfont = pygame.font.SysFont('arial', 20)

txtImg = myfont.render(str(score), True, (0, 0, 0))

screen.blit(backgroundImg, (0, 0))

screen.blit(sunbackImg, (250, 0))

screen.blit(txtImg, (270, 60))

screen.blit(flower_seed, (330, 10))

screen.blit(wallNut_seed, (380, 10))

screen.blit(peashooter_seed, (430, 10))

if index % 10 == 0:

bullet = Bullet(peashooter.rect, size)

spriteList.add(bullet)

spriteList.update(index)

spriteList.draw(screen)

sunList.update(index)

sunList.draw(screen)

zombieList.update(index)

zombieList.draw(screen)

for zombie in zombieList:

headStr = '刘无敌'

yourfont = pygame.font.SysFont('simsunnsimsun', 30)

headpic = yourfont.render(headStr, True, (0, 0, 0))

screen.blit(headpic, (zombie.rect.left + 60, zombie.rect.top - 20))

index += 1

pygame.display.update()

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