I have recently started learning java.I want to make a game like https://sites.google.com/site/millseagles/home/Games/multiplayer/tron
I have made it in c++ once using a simple graphics lib. I have the graphics part down i plan to use small images and use http://horstmann.com/sjsu/graphics/ this basic graphics lib.I can't figure out keyboard input i want it so if you press an arrow the picture adds a small green square(I have a green.png).I can't figure out to use keyboard listeners.I get all these errors.I just need a simple lib that i can say getKey() or something and i can use if() to figure out the action.this is the code I have.I was messing with the key event but don't understand it.
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.*;
public class game implements KeyListener
{
public void keyReleased(KeyEvent e){}
public void keyTyped(KeyEvent e){}
public game()//snake like game
{
}
public void test()
{
int x=30,y=30;//middle total 60x60
tile[] map=new tile[3600];//tile is a class i made that is a picture and some int and bool using the simple lib i linked 60 by 60 tiles
for(int i=0;i<3600;i++)
{
map[i]=new tile();
}
}
public void keyPressed(KeyEvent e)//this does not work i want it to work when a key is clicked
{
while(x>0)//this part works when it is not in the keypressed function
{
map[(y*60)+x].load(4);//4 refrences a green rectangle image
map[(y*60)+x].draw(x,y,10);//draw it based on x and y 10 pixels sized tiles
x--;//make a line going left
}
}
}
I know this may be messy.I have tested my code it works it just breaks when i try to implement keyboard events.If you can point me to a much more beginner friendly lib that would be great.
解决方案
You simply have to add the listener to something (e.g. the window where the game is being played).
I will give you an example, where we will simply display the code of the key being stroked.
This is the class where you produce the interface:
import java.awt.Dimension;
import javax.swing.JFrame;
public class Game {
public static void main(String[] args) {
/* Creating a window (300x400) */
JFrame frame = new JFrame("Add your own title");
frame.setPreferredSize(new Dimension(300, 400));
/* This is the part where we add the keyListener (notice that I am also sending
* this window as a parameter so that the listener can modify it)*/
frame.addKeyListener(new ArrowListener(frame));
/* Making the window visible */
frame.pack();
frame.setVisible(true);
}
}
And this is the class where we have the listener:
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import javax.swing.JComponent;
import javax.swing.JFrame;
import javax.swing.JLabel;
public class ArrowListener implements KeyListener {
/* We keep the window as an instance variable so we can modify it once the event is triggered */
JFrame frame;
/* This is the constructor */
public ArrowListener(JFrame j) {
frame = j;
}
/* This is where the magic happens */
public void keyPressed(KeyEvent e) {
/* Modify this with what you actually want it to do */
/* We clear the panel so we can add new text without any other text behind it */
frame.getContentPane().removeAll();
/* We add some text that actually shows the keyCode (left arrow = 37, top = 38, right = 39, bottom = 40) */
frame.add(new JLabel("Key Code #" + String.valueOf(e.getKeyCode())));
/* Redrawing the window */
frame.revalidate();
}
/* These two are part of the contract we made when we decided to
* implement the KeyListener */
public void keyTyped(KeyEvent e) { /* Do nothing */ }
public void keyReleased(KeyEvent e) { /* Do nothing */ }
}
Note: when running the program press the keys to see the text appearing on the window.
I didn't get around the library you were using, but I used the most popular one called swing (tutorial)