用python怎么做库存报表_我想在pythonv3.4.3中为我的游戏制作一个库存系统

我想在我的游戏中创建一个库存系统,它确实会将项目添加到库存中,但当我希望它打印出库存中项目的名称时,它会返回以下信息:

这是您的库存:

[<'classmain.Item'>]

它看起来像是将Item类复制到inventory list中,但是我不知道如何修复它,可以有人告诉我如何打印项目的名称而不是类的副本?在

这是我的代码:import sys #Imports the system commands which makes it possible to terminate the program

import time #Imports the time module to allow delays in script

import os #Imports os to make it possible to play music/sound

import random

print('Welcome to the Text Adventure login screen') #Login screen welcome message

username1 = input ('Please set a username: ') #Setting the username

password1 = input ('Please set a password: ') #Setting the password

username2 = input ('Please enter your username: ') #Entering the saved username

if username2 == username1 :

print('Please enter password to prove it\'s ' + username1) #Prints confirmation messages

if username2 != username1: #Checks if password's incorrect if so, Terminates the program

print ('Username Incorrect!!!')

sys.exit()

password2 = input ('Please enter your password: ') #Entering the saved password

if password2 == password1 :

print ('Password Correct!')

if password2 != password1 : #Checks if password is incorrect, if so terminates the program

print ('Password incorrect you hacker!!!')

sys.exit

print ('WELCOME ' + username1 + ' TO TEXT ADVENTURE V 1.0') #Prints welcome message to text adventure

os.system("start F:\Python\Adventure.mp3")

#http://codereview.stackexchange.com/questions/57438/game-inventory-system Website

class Item(object):

def __init__(self, name, value, quantity = 1):

self.name = name

self.value = value

self.quantity = quantity

def itemadd(self):

inventory.append(Item)

class Weapon(Item):

def __init__(self, name, value, damage, quantity = 1):

Item.__init__(name, value, quantity)

self.damage = damage

def weaponadd(self):

weapons.append(Weapon)

def Wooden_Sword(Weapon):

name = "Wooden Sword"

value = 10

damage = 25

def Lighter(Item):

name = "Lighter"

value = 5

def Sharp_Stick(Weapon):

name = "Sharp Stick"

value = 5

damage = 15

def startRoom():

global inventory

global character_Cash

global character_Health

global character_Damage_No_Weapon

global weapons

global weapon_Choice

global weapon_Add

global item_Add

character_Health = 1000

inventory = []

character_Cash = 200.00

character_Damage_No_Weapon = random.randint(1, 15)

weapons = []

goblin_Damage = random.randint(1, 10)

wizard_Damage = random.randint(1, 50)

time.sleep(5)

print ('You are in a cottage in Loch Scyze in Scotland where there is a large wooden chest in the room')

time.sleep(5)

print ('Your character\'s HP is %d' % character_Health)

time.sleep(5)

print ('Your character has $%d' % character_Cash)

time.sleep(5)

print ('Press [o] to open chest or press [e] to exit cottage')

choice1 = input ('What is your choice? ')

if choice1 == "e" :

print ('You have exited the cottage')

time.sleep(5)

print ('To go North press [n], East [e] or West [w]')

choice2 = input ('What is your choice? ')

'''if choice2 == "e" :

print ('''

if choice2 == "n" :

print ('You have entered the woods')

time.sleep(5)

print ('Press [w] to equip weapon or [e] to fight barefist')

choice6 = input()

if choice6 == "w" :

if weapons == [] :

print ('You have no weapons yet!')

time.sleep(2.5)

else :

print ('These are your weapons: ')

print (weapons)

weapon_Choice = input ('Which weapon do you want to use? Type in weapons[Numberinlist] ')

del weapon_Choice

goblin_Health = 50

print ('You have discovered a goblin press [a] to attack or [p] to pay $10 to escape ')

print ('The goblin\'s health is %d' % goblin_Health)

if choice6 == "e" :

print ('You have no weapon equipped')

choice3 = input ('What is your choice? ')

if choice3 == "p" :

character_Cash -= 10

print ('You have successfully escaped')

print ('You now have $%d' % character_Cash)

print ('To go North press [n]')

choice4 = input ()

if choice4 == "n" :

print('You have moved North')

time.sleep(2.5)

print ('You hear a loud noise and start running')

os.system("start F:\Python\Forest.mp3")

time.sleep(16.5)

print ('...')

time.sleep(16.5)

os.system("start F:\Python\Shotgun.mp3")

time.sleep(1)

os.system("start F:\Python\Shell_Falling.mp3")

print ('You hear someone shoot at you, you keep running')

time.sleep(1)

os.system("start F:\Python\Forest.mp3")

time.sleep(16.5)

print ('...')

time.sleep(16.5)

print ('OH NO!!! You have run over a death trap set up by a hunter')

time.sleep(5)

os.system("start F:\Python\gameover.wav")

print('GAME OVER')

time.sleep(5)

sys.exit()

if choice3 == "a" :

while goblin_Health | character_Health >= 0 :

if goblin_Health | character_Health <= 0 :

print ('The Goblin is dead!')

time.sleep(2.5)

else:

print ('You take a hit at the goblin')

goblin_Health -= character_Damage_No_Weapon

os.system("start F:\Python\Punch_1.mp3")

if goblin_Health | character_Health <= 5 :

print ('The Goblin is dead!')

time.sleep(2.5)

else :

print ('The goblin\'s health is %d' % goblin_Health)

time.sleep(2)

print ('The goblin attacks you!')

os.system("start F:\Python\Punch_2.mp3")

character_Health -= goblin_Damage

print ('Your health is %d' % character_Health)

time.sleep(2)

if choice1 == "o" :

print ('You have opened a chest')

time.sleep(2.5)

print ('In the chest there is a wooden sword, $27, a lighter and a sharp stick')

print ('Type y to take the items or n to leave them')

pickup1 = input()

if pickup1 == "y":

weaponadd(Wooden_Sword)

itemadd(Lighter)

weaponadd(Sharp_Stick)

os.system("start F:\Python\Coin.wav")

character_Cash += 27

print ('This is your inventory:')

print (inventory)

print ('These are your weapons:')

print(weapons)

print ('This is your cash balance:')

print ('$%d' % character_Cash)

time.sleep(15)

else:

print ('You leave the items in the chest')

print ('In your inventory there is:')

print (inventory)

print ('You have $%d' % character_Cash)

print ('You are still in the cottage')

time.sleep(5)

print ('Press [e] to exit cottage')

choice5 = input ()

if choice5 == "e" :

print ('You have exited the cottage')

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