用qt的图形视图框架实现的五子棋.
效果如图:
/*MainWindow.h*/
#ifndef MAINWINDOW_H
#define MAINWINDOW_H
#include
#include "ui_mainwindow.h"
#include
#include
#include
#include
class MainWindow : public QMainWindow
{
Q_OBJECT
public:
MainWindow(QWidget *parent = 0);
void mousePressEvent(QMouseEvent *);//鼠标按下事件
void drawCrossLine();//画棋盘
void Win();//判断输赢
int situation1();
int situation2();
int situation3();
int situation4();
private:
QGraphicsScene *scene;
QGraphicsView *view;
QGraphicsItem *item;
int palyer;
int a[15][15];
};
#endif // MAINWINDOW_H
/*main.cpp*/#include "mainwindow.h"
#include
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
MainWindow w;
w.show();
return a.exec();
}
/*MainWindow.cpp*/#include "mainwindow.h"
#include
MainWindow::MainWindow(QWidget *parent)
: QMainWindow(parent)
{
/*将每个落点的默认值设为2, 数组a用来标记落点是否有棋子*/
for(int i = 0; i<15; ++i)
{
for(int j = 0; j<15; ++j)
{
a[i][j] = 2;
}
}
palyer = 0;
setStatusBar(0);
scene = new QGraphicsScene;
scene->setSceneRect(-300, -300, 600, 600);//设置场景大小
drawCrossLine();//画棋盘
view = new QGraphicsView;
view->setBackgroundBrush(QColor(135, 206, 235));//设置背景颜色
view->setHorizontalScrollBarPolicy(Qt::ScrollBarAlwaysOff);//去除QGraphicsView的滚动条
view->setVerticalScrollBarPolicy(Qt::ScrollBarAlwaysOff);
view->setScene(scene);
view->setRenderHint(QPainter::Antialiasing);//设置反走样(抗锯齿)
setCentralWidget(view);
/*固定大小*/
setMaximumSize(600, 600);
setMinimumSize(600, 600);
setWindowTitle("Chess");//设置窗口标题
}
void MainWindow::mousePressEvent( QMouseEvent *e )
{
int x, y;
int m, n;
/*鼠标事件的坐标系是view,而不是scene*/
if(e->x()<=300)
x =(e->x()-300)/40 -1;
else if(e->x()>300)
x =(e->x()-300)/40;
if(e->y()<=300)
y = (e->y()-300)/40-1;
else if(e->y()>300)
y = (e->y()-300)/40;
m = x+8;
n = y+8;
/*如果当前落点有棋子,弹出警告*/
if(a[m][n] != 2)
{
QMessageBox::warning(this, "warning", "This Position has Already had chess!", QMessageBox::Ok);
}
else
{
if(!palyer )
{
a[m][n] = 0;
scene->addEllipse(40*x, 40*y, 35, 35, QPen(Qt::NoPen),QBrush(Qt::black));//添加黑棋
}
else if(palyer )
{
a[m][n] = 1;
scene->addEllipse(40*x, 40*y, 35, 35, QPen(Qt::NoPen),QBrush(Qt::white));//添加白棋
}
}
palyer = !palyer;//转换黑白棋子
Win();//判断输赢
}
void MainWindow::drawCrossLine()
{
for(int i = 0; i<15; ++i)
{
scene->addLine(-300, -300+40*i, 300, -300+40*i);
scene->addLine(-300+40*i, -300, -300+40*i, 300);
}
}
void MainWindow::Win()
{
int okButton;
if((situation1() ==1)
||(situation2() ==1)
|| (situation3() ==1)
|| (situation4() ==1))
{
okButton= QMessageBox::information(this, "win", "black win!", QMessageBox::Ok);
}
if((situation1() ==2)
||(situation2() ==2)
|| (situation3() ==2)
|| (situation4() ==2))
okButton = QMessageBox::information(this, "win", "white win!", QMessageBox::Ok);
if(okButton == QMessageBox::Ok)
{
/*清除棋盘*/
QList list = scene->items();
while(!list.empty())
{
scene->removeItem(list.at(0));
list.removeAt(0);
}
/*初始化棋盘*/
for(int i = 0; i<15; ++i)
{
for(int j = 0; j<15; ++j)
{
a[i][j] = 2;
}
}
palyer = 0;
drawCrossLine();
}
}
int MainWindow::situation1()//五个棋子横着
{
for(int i = 0; i< 15; ++i)
for(int j = 0; j<15; ++j)
{
if(i>=0 && i<11 && j >=0 &&j<15)
{
if(a[i][j] == 0
&&a[i+1][j] == 0
&&a[i+2][j] == 0
&&a[i+3][j] == 0
&&a[i+4][j] == 0)
return 1;
if(a[i][j] == 1
&&a[i+1][j] == 1
&&a[i+2][j] == 1
&&a[i+3][j] == 1
&&a[i+4][j] == 1)
return 2;
}
}
return 0;
}
int MainWindow::situation2()//五个棋子竖着
{
for(int i = 0; i< 15; ++i)
for(int j = 0; j<15; ++j)
{
if(i>=0 &&i<15 &&j>=0 &&j<11)
{
if(a[i][j] == 0
&&a[i][j+1] == 0
&&a[i][j+2] == 0
&&a[i][j+3] == 0
&&a[i][j+4] == 0)
return 1;
if(a[i][j] == 1
&&a[i][j+1] == 1
&&a[i][j+2] == 1
&&a[i][j+3] == 1
&&a[i][j+4] == 1)
return 2;
}
}
return 0;
}
int MainWindow::situation3()//五个棋子向下斜着
{
for(int i = 0; i< 15; ++i)
for(int j = 0; j<15; ++j)
{
if(i>=0&& i<11&&j>=4&&j<15)
{
if(a[i][j] == 0
&&a[i+1][j-1] == 0
&&a[i+2][j-2] == 0
&&a[i+3][j-3] == 0
&&a[i+4][j-4] == 0)
return 1;
if(a[i][j] == 1
&&a[i+1][j-1] == 1
&&a[i+2][j-2] == 1
&&a[i+3][j-3] == 1
&&a[i+4][j-4] == 1)
return 2;
}
}
return 0;
}
int MainWindow::situation4()//五个棋子向上斜着
{
for(int i = 0; i< 15; ++i)
for(int j = 0; j<15; ++j)
{
if(i>=0&& i<15&&j>=0&&j<11)
{
if(a[i][j] == 0
&&a[i+1][j+1] == 0
&&a[i+2][j+2] == 0
&&a[i+3][j+3] == 0
&&a[i+4][j+4] == 0)
return 1;
if(a[i][j] == 1
&&a[i+1][j+1] == 1
&&a[i+2][j+2] == 1
&&a[i+3][j+3] == 1
&&a[i+4][j+4] == 1)
return 2;
}
}
return 0;
}